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SHIP
name: Station6
display_name: "Freight Xfer"
class: STATION
hud_icon: "s6hud.pcx"
model: "S2opt.mag"
mass: 5e6
integrity: 5e5
scale: 9
acs: 5e6
splash_radius: 5e3
chase: (0, -1200, 250)
bridge: (0, 0, 32)
degrees: true
power: {
type: Fusion,
design: "Fusion Reactor",
max_output: 15e3,
loc: (0, -120, 0),
size: 55,
hull_factor: 0.5,
explosion: 7
}
weapon: {
type: "Viking Cannon",
design: "Bolt Weapon",
name: "Turret 1",
azimuth: 0,
loc: (0, 118, 920),
size: 32,
hull_factor: 0.3,
}
weapon: {
type: "Viking Cannon",
design: "Bolt Weapon",
name: "Turret 2",
azimuth: 0,
loc: (0, -118, 920),
size: 32,
hull_factor: 0.3,
}
weapon: {
type: "Viking Cannon",
design: "Bolt Weapon",
name: "Turret 3",
azimuth: 180,
loc: (0, 118, -920),
size: 32,
hull_factor: 0.3,
}
weapon: {
type: "Viking Cannon",
design: "Bolt Weapon",
name: "Turret 4",
azimuth: 180,
loc: (0, -118, -920),
size: 32,
hull_factor: 0.3,
}
flightdeck: {
name: "Launch Bay 1"
loc: ( 15, 20, 920)
cam: ( 20, 25, 890)
start: ( 15, 16, 920)
end: ( 2e3, 20, 920)
spot: ( 10, 16, 900)
spot: ( 10, 16, 940)
light: 250
azimuth: 90
launch: true
cycle_time: 20
size: 32
hull_factor: 0.5
}
flightdeck: {
name: "Docking Bay 1",
loc: ( -15, 20, 920)
cam: ( -20, 25, 890)
start: (-2e3, 20, 920)
end: ( -15, 16, 920)
spot: ( -15, 16, 920)
azimuth: 90
light: 250,
azimuth: 90
recovery: true,
max_ships: 1,
cycle_time: 5,
size: 32,
hull_factor: 0.5,
}
flightdeck: {
name: "Launch Bay 2"
loc: ( -15, 20, -920)
cam: ( -20, 25, -890)
start: ( -15, 16, -920)
end: (-2e3, 20, -920)
spot: ( -10, 16, -900)
spot: ( -10, 16, -940)
light: 250
azimuth: 270
launch: true
cycle_time: 20
size: 32
hull_factor: 0.5
}
flightdeck: {
name: "Docking Bay 2",
loc: ( 15, 20, -920)
cam: ( 20, 25, -890)
start: ( 2e3, 20, -920)
end: ( 15, 16, -920)
spot: ( 15, 16, -920)
azimuth: 270
light: 250,
azimuth: 90
recovery: true,
max_ships: 1,
cycle_time: 5,
size: 32,
hull_factor: 0.5,
}
sensor: {
design: Sensor,
pcs: 20,
active_efficiency: 1e6,
passive_efficiency: 10e3,
range: 25e3,
range: 50e3,
range: 75e3,
range: 100e3,
loc: (0, -380, 0),
size: 16,
hull_factor: 0.1
}
map: {
sprite: "s6map.pcx"
}
death_spiral: {
time: 0.0,
final_type: 11, // LARGE_EXPLOSION
final_loc: (0, 0, 0),
final_type: 12, // LARGE_BURST
final_loc: (0, 0, 0),
final_type: 13, // NUKE_EXPLOSION
final_loc: (0, 0, 0),
}
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