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SHIP

name:          Airbase3
display_name:  Starbase
class:         STARBASE
hud_icon:      "base2_hud.pcx"

detail_0:   "Base3-0.mag"
feature_0:  1000
detail_1:   "Base3-6.mag"
feature_1:  6

mass:       5e6
integrity:  240e3
scale:      4
acs:        100e3

splash_radius: 3000

chase:      (0, -1200, 250)
bridge:     (0,     0,  32)

degrees:    true

power:      {
   type:             "Auxilliary Reactor",
   design:           "Auxilliary Reactor",
   max_output:       10e3,

   loc:              (-240, 20, 450),
   size:             32,
   hull_factor:      0.6
}

sensor:     {
   design:              Sensor,
   pcs:                 20,
   active_efficiency:   1e6,
   passive_efficiency:  10e3,
   range:               100e3,


   loc:              (-240, 80, 450),
   size:             16,
   hull_factor:      0.1
}

flightdeck: {
   name:       "Runway 1R",

   loc:        (  98,  10,    0),
   cam:        (   0,  20, -540),
   start:      (  98,  10, -580),
   end:        (  98, 500,  3e3),

   runway:     (  98,   0, -640),
   runway:     (  98,   0,  640),

   spot:       ( 138,  10, -768),
   spot:       (  58,  10, -768),

   launch:     true,
   cycle_time: 20,

   size:       32,
   hull_factor: 0.5,
}

flightdeck: {
   name:       "Runway 2L",
   loc:        (  -98,   0,  -128),
   cam:        (    0, 100,     0),
   start:      (  -98, 800, -3200),
   end:        (  -98,  10,  -255),

   approach:   ( -5e3, 1e3,  -4e3),
   approach:   ( -5e3, 1e3,  -2e3),
   approach:   ( -5e3, 1e3,   2e3),
   approach:   ( -250, 1e3,   4e3),

   runway:     (  -98,  10,  -640),
   runway:     (  -98,  10,   640),

   spot:       (  -98,  10,     0),

   recovery:   true,
   max_ships:  1,
   cycle_time: 5,

   size:        32,
   hull_factor: 0.5,
}


navlight:  {
   scale:  1.5,
   period: 1,

   light:  { loc: (-98, 6, -448), pattern: 0x00030000, type: 1 },
   light:  { loc: (-98, 6, -320), pattern: 0x000c0000, type: 1 },
   light:  { loc: (-98, 6, -192), pattern: 0x00300000, type: 1 },
   light:  { loc: (-98, 6,  -64), pattern: 0x00c00000, type: 1 },
   light:  { loc: (-98, 6,   64), pattern: 0x03000000, type: 1 },
   light:  { loc: (-98, 6,  192), pattern: 0x0c000000, type: 1 },
   light:  { loc: (-98, 6,  320), pattern: 0x30000000, type: 1 },
   light:  { loc: (-98, 6,  448), pattern: 0xc0000000, type: 1 }
}


death_spiral: {
   time:             0.0,

   final_type:       11,   // LARGE_EXPLOSION
   final_loc:        (0, 32, 0),

   final_type:       12,   // LARGE_BURST
   final_loc:        (0, 64, 0),
}

map: { sprite: "base2_map.pcx" }