1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
|
SHIP
name: Airbase3
display_name: Starbase
class: STARBASE
hud_icon: "base2_hud.pcx"
detail_0: "Base3-0.mag"
feature_0: 1000
detail_1: "Base3-6.mag"
feature_1: 6
mass: 5e6
integrity: 240e3
scale: 4
acs: 100e3
splash_radius: 3000
chase: (0, -1200, 250)
bridge: (0, 0, 32)
degrees: true
power: {
type: "Auxilliary Reactor",
design: "Auxilliary Reactor",
max_output: 10e3,
loc: (-240, 20, 450),
size: 32,
hull_factor: 0.6
}
sensor: {
design: Sensor,
pcs: 20,
active_efficiency: 1e6,
passive_efficiency: 10e3,
range: 100e3,
loc: (-240, 80, 450),
size: 16,
hull_factor: 0.1
}
flightdeck: {
name: "Runway 1R",
loc: ( 98, 10, 0),
cam: ( 0, 20, -540),
start: ( 98, 10, -580),
end: ( 98, 500, 3e3),
runway: ( 98, 0, -640),
runway: ( 98, 0, 640),
spot: ( 138, 10, -768),
spot: ( 58, 10, -768),
launch: true,
cycle_time: 20,
size: 32,
hull_factor: 0.5,
}
flightdeck: {
name: "Runway 2L",
loc: ( -98, 0, -128),
cam: ( 0, 100, 0),
start: ( -98, 800, -3200),
end: ( -98, 10, -255),
approach: ( -5e3, 1e3, -4e3),
approach: ( -5e3, 1e3, -2e3),
approach: ( -5e3, 1e3, 2e3),
approach: ( -250, 1e3, 4e3),
runway: ( -98, 10, -640),
runway: ( -98, 10, 640),
spot: ( -98, 10, 0),
recovery: true,
max_ships: 1,
cycle_time: 5,
size: 32,
hull_factor: 0.5,
}
navlight: {
scale: 1.5,
period: 1,
light: { loc: (-98, 6, -448), pattern: 0x00030000, type: 1 },
light: { loc: (-98, 6, -320), pattern: 0x000c0000, type: 1 },
light: { loc: (-98, 6, -192), pattern: 0x00300000, type: 1 },
light: { loc: (-98, 6, -64), pattern: 0x00c00000, type: 1 },
light: { loc: (-98, 6, 64), pattern: 0x03000000, type: 1 },
light: { loc: (-98, 6, 192), pattern: 0x0c000000, type: 1 },
light: { loc: (-98, 6, 320), pattern: 0x30000000, type: 1 },
light: { loc: (-98, 6, 448), pattern: 0xc0000000, type: 1 }
}
death_spiral: {
time: 0.0,
final_type: 11, // LARGE_EXPLOSION
final_loc: (0, 32, 0),
final_type: 12, // LARGE_BURST
final_loc: (0, 64, 0),
}
map: { sprite: "base2_map.pcx" }
|