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|
FORM
// +--------------------------------------------------------------------+
// Project: Starshatter 4.5
// File: MenuDlg.frm
//
// Destroyer Studios LLC
// Copyright © 1997-2004. All Rights Reserved.
// +--------------------------------------------------------------------+
form: {
back_color: ( 0, 0, 0),
fore_color: (255, 255, 255),
texture: "Frame1.pcx",
margins: (1,1,64,8),
layout: {
x_mins: (10, 100, 20, 100, 100, 10),
x_weights: ( 0, 0.2, 0.4, 0.2, 0.2, 0),
y_mins: (28, 30, 20, 24, 60, 45),
y_weights: ( 0, 0, 0, 0, 1, 0)
},
// background images:
ctrl: {
id: 9991,
type: background,
texture: Frame2a,
cells: (1,3,2,3),
cell_insets: (0,0,0,10),
margins: (2,32,40,32)
hide_partial: false
},
ctrl: {
id: 9992,
type: background,
texture: Frame2b,
cells: (3,3,2,3),
cell_insets: (0,0,0,10),
margins: (0,40,40,32)
hide_partial: false
},
// title:
ctrl: {
id: 10,
type: label,
text: "Options",
align: left,
font: Limerick18,
fore_color: (255,255,255),
transparent: true,
cells: (1,1,3,1)
cell_insets: (0,0,0,0)
hide_partial: false
},
// tabs:
ctrl: {
id: 900
type: panel
transparent: true
cells: (1,3,4,1)
layout: {
x_mins: (100, 100, 100, 100, 100, 0),
x_weights: (0.2, 0.2, 0.2, 0.2, 0.2, 1),
y_mins: (24),
y_weights: ( 1)
}
}
defctrl: {
align: left,
font: Limerick12,
fore_color: (255, 255, 255),
standard_image: BlueTab_0,
activated_image: BlueTab_1,
sticky: true,
bevel_width: 6,
margins: (8,8,0,0),
cell_insets: (0,4,0,0)
},
ctrl: {
id: 901
pid: 900
type: button
text: Video
cells: (0,0,1,1)
}
ctrl: {
id: 902
pid: 900
type: button
text: Audio
cells: (1,0,1,1)
}
ctrl: {
id: 903
pid: 900
type: button
text: Controls
cells: (2,0,1,1)
}
ctrl: {
id: 904
pid: 900
type: button
text: Gameplay
cells: (3,0,1,1)
}
ctrl: {
id: 905
pid: 900
type: button
text: "Mod Config"
cells: (4,0,1,1)
}
// main panel:
ctrl: {
id: 300
type: panel
transparent: false //true
texture: Panel
margins: (12,12,12,0),
cells: (1,4,4,2)
cell_insets: (10,10,12,54)
layout: {
x_mins: ( 20, 100, 100, 20, 100, 100, 20)
x_weights: (0.2, 0.3, 0.3, 0.2, 0.3, 0.3, 0.2)
y_mins: ( 20, 30, 30, 30, 30, 30, 30, 30, 30, 30, 20)
y_weights: (0.3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.7)
}
}
defctrl: {
font: Verdana
fore_color: (255, 255, 255)
standard_image: ""
activated_image: ""
sticky: false
active_color: ( 92, 92, 92)
back_color: ( 41, 41, 41)
base_color: ( 92, 92, 92)
border_color: (192, 192, 192)
border: true
simple: true
bevel_width: 3
text_align: left
transparent: true
}
ctrl: {
id: 101
pid: 300
type: label
text: "Flight Model:"
cells: (1,1,1,1)
}
ctrl: {
id: 111
pid: 300
type: label
text: "Flying Start:"
cells: (1,2,1,1)
}
ctrl: {
id: 102
pid: 300
type: label
text: "Landings:"
cells: (1,3,1,1)
}
ctrl: {
id: 103
pid: 300
type: label
text: "AI Difficulty:"
cells: (1,4,1,1)
}
ctrl: {
id: 104
pid: 300
type: label
text: "HUD Mode:"
cells: (1,5,1,1)
}
ctrl: {
id: 105
pid: 300
type: label
text: "HUD Color:"
cells: (1,6,1,1)
}
ctrl: {
id: 106
pid: 300
type: label
text: "Friendly Fire:"
cells: (1,7,1,1)
}
ctrl: {
id: 107
pid: 300
type: label
text: "Reference Grid:"
cells: (1,8,1,1)
}
ctrl: {
id: 108
pid: 300
type: label
text: "Gunsight:"
cells: (1,9,1,1)
}
ctrl: {
id: 500
pid: 300
type: label
cells: (4,1,2,8)
}
defctrl: {
cell_insets: (0,0,0,10)
transparent: false
}
ctrl: {
id: 201
pid: 300
type: combo
cells: (2,1,1,1)
item: Standard
item: Relaxed
item: Arcade
alt: "Select the flight model to be used by all ships and fighters in the game.\n\n"
"* The Standard model uses zero-drag Newtonian physics and is similar to Terminus or IWar. "
"This model also uses realistic aerodynamics when flying in a planetary atmosphere.\n\n"
"* The Relaxed model uses Newtonian physics, with added drag to make control easier. "
"This model is similar to that of EVE or Jumpgate.\n\n"
"* The Arcade model keeps your ship flying in the direction it is pointing. "
"This model is similar to that of the Wing Commander games."
}
ctrl: {
id: 211
pid: 300
type: combo
cells: (2,2,1,1)
item: Disabled
item: Enabled
alt: "Choose whether to begin campaign missions on the flight deck or in space.\n\n"
"* If Flying Start is disabled, you will begin all fighter-based missions in the dynamic campaign on the flight deck or runway, ready to launch.\n\n"
"* If Flying Start is enabled, you will begin fighter-based missions in the dynamic campaign already in flight. This setting will get you into the action faster by skipping the launch procedures.\n\n"
}
ctrl: {
id: 202
pid: 300
type: combo
cells: (2,3,1,1)
item: Standard
item: Easier
alt: "Select the landing model that your fighter will use in the game.\n\n"
"* The Standard model takes landing velocity into account and requires a softer touch to keep from damaging your ship.\n\n"
"* The Easier model makes it easier to land your bird under adverse conditions."
}
ctrl: {
id: 203
pid: 300
type: combo
cells: (2,4,1,1)
item: Ace
item: Veteran
item: Rookie
alt: "Select the AI Difficulty level that you wish to face in the game.\n\n"
"* The Ace level is the hardest, with AI pilots that are good shots and very aggressive.\n\n"
"* The Veteran level is easier. Enemy pilots are still somewhat aggressive, but are less skilled at defense.\n\n"
"* The Rookie level is very easy. Enemy pilots have poor threat reaction, rarely use missiles, and fly more slowly."
}
ctrl: {
id: 204
pid: 300
type: combo
cells: (2,5,1,1)
item: Standard
item: Simplified
alt: "Select the HUD that your ship will use in the game.\n\n"
"* The Standard HUD provides more information but is more complex to read.\n\n"
"* The Simplified HUD displays only the most important information and is easier to read.\n\n"
"For best results, use the Standard HUD with the Standard flight model, and the Simplified HUD with the Arcade flight model."
}
ctrl: {
id: 205
pid: 300
type: combo
cells: (2,6,1,1)
item: Green
item: Blue
item: Orange
item: Black
alt: "Select the default HUD color that your ship will use in the game. "
"You can always switch between HUD colors during play by pressing Shift+H.\n\n"
"Tip: Switch to the black HUD color during the game when flying atmospheric missions under daylight conditions."
}
ctrl: {
id: 206
pid: 300
type: combo
cells: (2,7,1,1)
item: "None"
item: "25% Damage"
item: "50% Damage"
item: "75% Damage"
item: "Full Damage"
alt: "Select the amount of damage caused by friendly fire incidents. "
"Full damage means that friendly fire is just as deadly as fire targeted at enemies. "
"None means that weapons fire will pass right through friendly ships.\n\n"
"Tip: You can use this setting to make cooperative network play safer and easier."
}
ctrl: {
id: 207
pid: 300
type: combo
cells: (2,8,1,1)
item: Disabled
item: Enabled
alt: "Choose whether to enable or disable the reference grid displayed "
"in the 3D tactical viewer."
}
ctrl: {
id: 208
pid: 300
type: combo
cells: (2,9,1,1)
item: "Standard LCOS",
item: "Lead Indicator",
alt: "Select the type of gunsight to use in the game.\n\n"
"* The Standard LCOS pipper is similar to a modern jet fighter. Place the pipper over the target and pull the trigger.\n\n"
"* The Lead Indicator gunsight places a lead diamond in front of the target. Line up the gun crosshairs and the lead diamond to ensure a gun hit.\n\n"
"If you prefer to use 'Virtual Joystick' mouse control, you will probably have more success with the Lead Indicator gunsight."
}
// buttons:
defctrl: {
align: left,
font: Limerick12,
fore_color: (0,0,0),
standard_image: Button17_0,
activated_image: Button17_1,
transition_image: Button17_2,
bevel_width: 6,
margins: (3,18,0,0),
cell_insets: (0,10,0,26)
transparent: false
}
ctrl: {
id: 1,
type: button,
text: "Apply",
cells: (3,5,1,1)
}
ctrl: {
id: 2,
type: button,
text: "Cancel",
cells: (4,5,1,1),
}
}
|