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MISSION
id: 1
name: "Hawk Match"
desc: "Four-way deathmatch with Stormhawk fighters in Borova Sector."
type: Patrol
system: Borova
region: Borova
degrees: true
objective: "Kill or be killed!"
sitrep: "Four-way deathmatch with Stormhawk fighters in Borova Sector. "
"Each fighter has three lives. You will be rearmed with missiles "
"and decoys after each respawn.\n \n Good Luck!"
start: "33:00:00"
element: {
name: "Hawk",
design: "Stormhawk",
mission: "Patrol",
intel: "Tracked",
count: 1,
command_ai:1,
iff: 1,
player: 1,
playable: true,
region: Borova,
loc: (0, 15000, 0),
head: 0,
respawns: 2,
loadout: { ship: -1, name: "ACM Short Range" },
}
element: {
name: "Falcon",
design: "Stormhawk",
mission: "Patrol",
intel: "Tracked",
count: 1,
command_ai:1,
iff: 2,
playable: true,
region: Borova,
loc: (15000, 0, 0),
head: 271,
respawns: 2,
loadout: { ship: -1, name: "ACM Short Range" },
}
element: {
name: "Raptor",
design: "Stormhawk",
mission: "Patrol",
intel: "Tracked",
count: 1,
command_ai:1,
iff: 3,
playable: true,
region: Borova,
loc: (0, -15000, 0),
head: 180,
respawns: 2,
loadout: { ship: -1, name: "ACM Short Range" },
}
element: {
name: "Condor",
design: "Stormhawk",
mission: "Patrol",
intel: "Tracked",
count: 1,
command_ai:1,
iff: 4,
playable: true,
region: Borova,
loc: (-15000, 0, 0),
head: 90,
respawns: 2,
loadout: { ship: -1, name: "ACM Short Range" },
}
// teams dead:
event: {
id: 1
event: Message
trigger: "Ships Left"
trigger_param: (0, 1)
}
event: {
id: 2
event: Message
trigger: "Ships Left"
trigger_param: (0, 2)
}
event: {
id: 3
event: Message
trigger: "Ships Left"
trigger_param: (0, 3)
}
event: {
id: 4
event: Message
trigger: "Ships Left"
trigger_param: (0, 4)
}
// victory combinations:
event: {
id: 10
delay: 1
event: Message
event_message: "HAWK WINS!"
trigger: "Event (ALL)"
trigger_param: (2,3,4)
}
event: {
id: 20
delay: 1
event: Message
event_message: "FALCON WINS!"
trigger: "Event (ALL)"
trigger_param: (1,3,4)
}
event: {
id: 30
delay: 1
event: Message
event_message: "RAPTOR WINS!"
trigger: "Event (ALL)"
trigger_param: (1,2,4)
}
event: {
id: 40
delay: 1
event: Message
event_message: "CONDOR WINS!"
trigger: "Event (ALL)"
trigger_param: (1,2,3)
}
// exit conditions:
event: {
id: 50
event: Exit
delay: 10
trigger: "Event (ANY)"
trigger_param: (10,20,30,40)
event_target: "Thrash.def"
}
event: {
id: 90
time: 900.0 // fifteen minute time limit
event: Exit
trigger: "Time"
event_target: "Thrash.def"
}
// EOF
|