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|
MISSION
name: "10. Fiery the Angels Fell"
type: FLIGHT_OPS
system: Korius
region: Korius
start: "11/17:15:00"
degrees: true
sitrep: "The Korian Affair has reached a crisis point. Treaty negotations "
"have collapsed from internal conflicts between the Korian and Dantari "
"factions. The Dantari have broken the temporary cease fire agreement "
"and dispatched a carrier group to the Korius Sector.\n\n"
"The only hope of salvaging the treaty negotiations is for Force Second "
"Fleet to intercept the Dantari CVBG before the Korian faction has time "
"to react. The CV-70 Antares and her battle group will deploy in the Korius "
"sector and force the Dantari back to the negotiating table."
objective: "* Remove the Dantari battle group from Korius sector\n"
"* Protect Alliance and Korian assets in the combat zone"
// ***** GOOD GUYS *****
ship: {
name: Antares
design: Orion
loc: (0, 0, 0)
count: 1
iff: 1
player: 1
command_ai: 1
}
element: {
name: Bearcats,
design: Falcon,
count: 24,
maint_count: 4,
carrier: Antares,
iff: 1,
}
element: {
name: Mustangs,
design: Stormhawk,
count: 24,
maint_count: 4,
carrier: Antares,
iff: 1,
}
element: {
name: Lancers,
design: Thunderbolt,
count: 12,
maint_count: 2,
carrier: Antares,
iff: 1,
}
element: {
name: Taurus,
design: Zodiac,
count: 8,
maint_count: 2,
carrier: Antares,
iff: 1,
}
ship: {
name: Ryan,
design: Asher,
rloc: { ref: Antares, dex: 23e3 },
count: 1,
iff: 1,
command_ai: 0,
commander: Antares,
}
ship: {
name: Card,
design: Asher,
rloc: { ref: Antares, dex: 25e3 },
count: 1,
iff: 1,
command_ai: 0,
commander: Antares,
}
// ***** BAD GUYS *****
ship: {
name: Goliath,
design: Goliath,
rloc: { ref: Antares, dex: 250e3, dex_var: 40e3 },
count: 1,
iff: 2,
}
element: {
name: Vampires,
design: Viper,
count: 16,
maint_count: 4,
carrier: Goliath,
iff: 2,
}
element: {
name: Zombies,
design: Razor,
count: 16,
maint_count: 4,
carrier: Goliath,
iff: 2,
}
element: {
name: Ghouls,
design: Cobra,
count: 16,
maint_count: 2,
carrier: Goliath,
iff: 2,
}
ship: {
name: Foxbat,
design: Wolf,
rloc: { ref: Goliath, dex: 23e3 },
count: 1,
iff: 2,
command_ai: 1,
commander: Goliath,
}
ship: {
name: Hunter,
design: Wolf,
rloc: { ref: Goliath, dex: 25e3 },
count: 1,
iff: 2,
command_ai: 1,
commander: Goliath,
}
ship: {
name: Kyren,
design: Baikal,
rloc: { ref: Goliath, dex: 33e3 },
count: 1,
iff: 2,
command_ai: 1,
commander: Goliath,
}
//
// EVENT LIST:
//
event: {
id: 25,
event: Message,
event_message: "",
trigger: Destroyed,
trigger_ship: Goliath,
}
event: {
id: 26,
event: Message,
event_message: "",
trigger: Destroyed,
trigger_ship: Foxbat,
}
event: {
id: 27,
event: Message,
event_message: "",
trigger: Destroyed,
trigger_ship: Hunter,
}
event: {
id: 28,
event: Message,
event_message: "",
trigger: Destroyed,
trigger_ship: Kyren,
}
event: {
id: 50,
event: Message,
sound: "Vox/Misc/M10-E50.ogg",
event_message: "The enemy carrier has been destroyed. Mission accomplished!",
event_ship: Antares,
trigger: Event,
trigger_param: 25,
delay: 5,
}
event: {
id: 60,
event: Message,
sound: "Vox/Misc/M10-E60.ogg",
event_message: "The enemy carrier has bugged out. Mission accomplished!",
event_ship: Antares,
trigger: Jump,
trigger_ship: Goliath,
delay: 5,
}
event: {
id: 99,
event: Exit,
trigger: "Event (ANY)",
trigger_param: (50, 60),
delay: 10,
}
|