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MISSION

name:       "09. Hounds and Hunters"
type:       FLEET
system:     Paragon
region:     Paragon

start:      "08/09:34:00"
degrees:    true

sitrep:     "An enemy destroyer squadron has broken off from the main fleet "
            "and entered the Paragon system.  Force:Command believes that this "
            "is a diversionary tactic in preparation for a major incursion "
            "elsewhere in Alliance space.  We need to resolve this threat as "
            "quickly as possible and return to the main fleet.\n\n"

            "Paragon traffic control is working to route civilian vessels away "
            "from the combat zone, but make sure you verify your targets before "
            "engaging."

objective:  "* Destroy or disable destroyer squadron Wolf\n"
            "* Protect civilian assets in Paragon system"


//
// GOOD GUYS:
//

element: {
   name:    Wraith,
   design:  Spectre,
   loc:     (-20e3, 0, 0),
   count:   1,
   iff:     1,
   player:  1,
   mission: fleet,

   navpt:   { cmd: sweep, rloc: {                dex: 200e3, dex_var: 30e3, az: -45, az_var: 30, el_var: 0 }, speed: 500 },
   navpt:   { cmd: sweep, rloc: { ref: "this:1", dex: 150e3, dex_var: 30e3, az:  35, az_var: 20, el_var: 0 }, speed: 500 },
   navpt:   { cmd: sweep, rloc: { ref: "this:2", dex: 150e3, dex_var: 30e3, az:  85, az_var: 20, el_var: 0 }, speed: 500 },
   navpt:   { cmd: sweep, rloc: { ref: "this:3", dex: 140e3, dex_var: 30e3, az: 135, az_var: 20, el_var: 0 }, speed: 500 },
}

element: {
   name:    Nemesis,
   design:  Spectre,
   loc:     (-30e3, 7e3, -500),
   count:   1,
   iff:     1,
   commander: Wraith,
   mission: fleet,

   navpt:   { cmd: sweep, rloc: { ref: "Wraith:1", dex: 20e3, dex_var: 3e3, az: -45, az_var: 30, el_var: 0 }, speed: 500 },
   navpt:   { cmd: sweep, rloc: { ref: "Wraith:2", dex: 20e3, dex_var: 3e3, az:  45, az_var: 20, el_var: 0 }, speed: 500 },
   navpt:   { cmd: sweep, rloc: { ref: "Wraith:3", dex: 20e3, dex_var: 3e3, az: 135, az_var: 20, el_var: 0 }, speed: 500 },
   navpt:   { cmd: sweep, rloc: { ref: "Wraith:4", dex: 20e3, dex_var: 3e3, az: 200, az_var: 20, el_var: 0 }, speed: 500 },
}

element: {
   name:    Bosporus,
   design:  Berents,
   loc:     (-5e3, 12e3, 1200),
   count:   1,
   iff:     1,
   commander: Wraith,
   mission: escort,

   navpt:   { cmd: escort, rloc: { ref: "Wraith:1", dex: 30e3, dex_var: 3e3, az: -45, az_var: 30, el_var: 0 }, speed: 500 },
   navpt:   { cmd: escort, rloc: { ref: "Wraith:2", dex: 30e3, dex_var: 3e3, az:  45, az_var: 30, el_var: 0 }, speed: 500 },
   navpt:   { cmd: escort, rloc: { ref: "Wraith:3", dex: 30e3, dex_var: 3e3, az: 135, az_var: 30, el_var: 0 }, speed: 500 },
   navpt:   { cmd: escort, rloc: { ref: "Wraith:4", dex: 30e3, dex_var: 3e3, az: 200, az_var: 30, el_var: 0 }, speed: 500 },
}

//
// BAD GUYS:
//

element: {
   name:    Wolf,
   design:  Wolf,
   rloc:    { ref: "Wraith:4", dex: 80e3 },
   count:   1,
   iff:     2,
   intel:   Known,

   navpt:   { cmd: patrol, rloc: { ref: "Wraith:4", dex: 80e3, dex_var: 25e3, el_var: 0 }, speed: 400 },
   navpt:   { cmd: patrol, rloc: { ref: "Wraith:2", dex: 80e3, dex_var: 25e3, el_var: 0 }, speed: 400 },
   navpt:   { cmd: patrol, rloc: { ref: "Wraith:1", dex: 80e3, dex_var: 25e3, el_var: 0 }, speed: 400 },
}

element: {
   name:    Jackal,
   design:  Wolf,
   rloc:    { ref: "Wolf", dex: 20e3 },
   count:   1,
   iff:     2,
   intel:   Known,

   navpt:   { cmd: patrol, rloc: { ref: "Wolf:1", dex: 30e3, dex_var: 3e3, az: -45, az_var: 30, el_var: 0 }, speed: 400 },
   navpt:   { cmd: patrol, rloc: { ref: "Wolf:2", dex: 30e3, dex_var: 3e3, az:  45, az_var: 30, el_var: 0 }, speed: 400 },
   navpt:   { cmd: patrol, rloc: { ref: "Wolf:3", dex: 30e3, dex_var: 3e3, az: 135, az_var: 30, el_var: 0 }, speed: 400 },
}

element: {
   name:    Parthan,
   design:  Baikal,
   rloc:    { ref: "Wolf", dex: 30e3 },
   count:   1,
   iff:     2,
   commander: Wolf,
   mission: escort,
   intel:   Known,

   navpt:   { cmd: escort, rloc: { ref: "Wolf:1", dex: 35e3, dex_var: 3e3, az: -45, az_var: 30, el_var: 0 }, speed: 400 },
   navpt:   { cmd: escort, rloc: { ref: "Wolf:2", dex: 35e3, dex_var: 3e3, az:  45, az_var: 30, el_var: 0 }, speed: 400 },
   navpt:   { cmd: escort, rloc: { ref: "Wolf:3", dex: 35e3, dex_var: 3e3, az: 135, az_var: 30, el_var: 0 }, speed: 400 },
}

element: {
   name:    Kyren,
   design:  Baikal,
   rloc:    { ref: "Wolf", dex: 30e3 },
   count:   1,
   iff:     2,
   commander: Jackal,
   mission: escort,
   intel:   Known,

   navpt:   { cmd: escort, rloc: { ref: "Wolf:1", dex: 40e3, dex_var: 3e3, az: -45, az_var: 30, el_var: 0 }, speed: 400 },
   navpt:   { cmd: escort, rloc: { ref: "Wolf:2", dex: 40e3, dex_var: 3e3, az:  45, az_var: 30, el_var: 0 }, speed: 400 },
   navpt:   { cmd: escort, rloc: { ref: "Wolf:3", dex: 40e3, dex_var: 3e3, az: 135, az_var: 30, el_var: 0 }, speed: 400 },
}

//
// CIVILIANS:
//

element: {
   name:    Finisterre
   design:  IM1912
   rloc:    { ref: "Wraith:4", dex: 120e3, az: 90, az_var: 45 },
   count:   1,
   iff:     0,
   intel:   Secret,

   navpt:   { cmd: vector, rloc: { ref: "Wraith:1", dex: 120e3, dex_var: 35e3 }, speed: 300 },
   navpt:   { cmd: vector, loc: (0,0,0), rgn: Atlan, speed: 500 }
}


//
// EVENT LIST:
//

event: {
   id:              25,
   event:           Message,
   event_message:   "",

   trigger:         Destroyed,
   trigger_ship:    Wolf,
}

event: {
   id:              26,
   event:           Message,
   event_message:   "",

   trigger:         Destroyed,
   trigger_ship:    Jackal,
}

event: {
   id:              27,
   event:           Message,
   event_message:   "",

   trigger:         Destroyed,
   trigger_ship:    Parthan,
}

event: {
   id:              28,
   event:           Message,
   event_message:   "",

   trigger:         Destroyed,
   trigger_ship:    Kyren,
}

event: {
   id:              50,
   event:           Message,
   sound:           "Vox/Misc/M09-E50.ogg",
   event_message:   "The enemy destroyer squadron has been destroyed.  Mission complete!",
   event_ship:      Drayton,

   trigger:         "Event (ALL)",
   trigger_param:   (25, 26, 27, 28),
   delay:           5,
}

event: {
   id:              99,
   event:           Exit,

   trigger:         Event,
   trigger_param:   50,
   delay:           10,
}