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MISSION
name: "09. Hounds and Hunters"
type: FLEET
system: Paragon
region: Paragon
start: "08/09:34:00"
degrees: true
sitrep: "An enemy destroyer squadron has broken off from the main fleet "
"and entered the Paragon system. Force:Command believes that this "
"is a diversionary tactic in preparation for a major incursion "
"elsewhere in Alliance space. We need to resolve this threat as "
"quickly as possible and return to the main fleet.\n\n"
"Paragon traffic control is working to route civilian vessels away "
"from the combat zone, but make sure you verify your targets before "
"engaging."
objective: "* Destroy or disable destroyer squadron Wolf\n"
"* Protect civilian assets in Paragon system"
//
// GOOD GUYS:
//
element: {
name: Wraith,
design: Spectre,
loc: (-20e3, 0, 0),
count: 1,
iff: 1,
player: 1,
mission: fleet,
navpt: { cmd: sweep, rloc: { dex: 200e3, dex_var: 30e3, az: -45, az_var: 30, el_var: 0 }, speed: 500 },
navpt: { cmd: sweep, rloc: { ref: "this:1", dex: 150e3, dex_var: 30e3, az: 35, az_var: 20, el_var: 0 }, speed: 500 },
navpt: { cmd: sweep, rloc: { ref: "this:2", dex: 150e3, dex_var: 30e3, az: 85, az_var: 20, el_var: 0 }, speed: 500 },
navpt: { cmd: sweep, rloc: { ref: "this:3", dex: 140e3, dex_var: 30e3, az: 135, az_var: 20, el_var: 0 }, speed: 500 },
}
element: {
name: Nemesis,
design: Spectre,
loc: (-30e3, 7e3, -500),
count: 1,
iff: 1,
commander: Wraith,
mission: fleet,
navpt: { cmd: sweep, rloc: { ref: "Wraith:1", dex: 20e3, dex_var: 3e3, az: -45, az_var: 30, el_var: 0 }, speed: 500 },
navpt: { cmd: sweep, rloc: { ref: "Wraith:2", dex: 20e3, dex_var: 3e3, az: 45, az_var: 20, el_var: 0 }, speed: 500 },
navpt: { cmd: sweep, rloc: { ref: "Wraith:3", dex: 20e3, dex_var: 3e3, az: 135, az_var: 20, el_var: 0 }, speed: 500 },
navpt: { cmd: sweep, rloc: { ref: "Wraith:4", dex: 20e3, dex_var: 3e3, az: 200, az_var: 20, el_var: 0 }, speed: 500 },
}
element: {
name: Bosporus,
design: Berents,
loc: (-5e3, 12e3, 1200),
count: 1,
iff: 1,
commander: Wraith,
mission: escort,
navpt: { cmd: escort, rloc: { ref: "Wraith:1", dex: 30e3, dex_var: 3e3, az: -45, az_var: 30, el_var: 0 }, speed: 500 },
navpt: { cmd: escort, rloc: { ref: "Wraith:2", dex: 30e3, dex_var: 3e3, az: 45, az_var: 30, el_var: 0 }, speed: 500 },
navpt: { cmd: escort, rloc: { ref: "Wraith:3", dex: 30e3, dex_var: 3e3, az: 135, az_var: 30, el_var: 0 }, speed: 500 },
navpt: { cmd: escort, rloc: { ref: "Wraith:4", dex: 30e3, dex_var: 3e3, az: 200, az_var: 30, el_var: 0 }, speed: 500 },
}
//
// BAD GUYS:
//
element: {
name: Wolf,
design: Wolf,
rloc: { ref: "Wraith:4", dex: 80e3 },
count: 1,
iff: 2,
intel: Known,
navpt: { cmd: patrol, rloc: { ref: "Wraith:4", dex: 80e3, dex_var: 25e3, el_var: 0 }, speed: 400 },
navpt: { cmd: patrol, rloc: { ref: "Wraith:2", dex: 80e3, dex_var: 25e3, el_var: 0 }, speed: 400 },
navpt: { cmd: patrol, rloc: { ref: "Wraith:1", dex: 80e3, dex_var: 25e3, el_var: 0 }, speed: 400 },
}
element: {
name: Jackal,
design: Wolf,
rloc: { ref: "Wolf", dex: 20e3 },
count: 1,
iff: 2,
intel: Known,
navpt: { cmd: patrol, rloc: { ref: "Wolf:1", dex: 30e3, dex_var: 3e3, az: -45, az_var: 30, el_var: 0 }, speed: 400 },
navpt: { cmd: patrol, rloc: { ref: "Wolf:2", dex: 30e3, dex_var: 3e3, az: 45, az_var: 30, el_var: 0 }, speed: 400 },
navpt: { cmd: patrol, rloc: { ref: "Wolf:3", dex: 30e3, dex_var: 3e3, az: 135, az_var: 30, el_var: 0 }, speed: 400 },
}
element: {
name: Parthan,
design: Baikal,
rloc: { ref: "Wolf", dex: 30e3 },
count: 1,
iff: 2,
commander: Wolf,
mission: escort,
intel: Known,
navpt: { cmd: escort, rloc: { ref: "Wolf:1", dex: 35e3, dex_var: 3e3, az: -45, az_var: 30, el_var: 0 }, speed: 400 },
navpt: { cmd: escort, rloc: { ref: "Wolf:2", dex: 35e3, dex_var: 3e3, az: 45, az_var: 30, el_var: 0 }, speed: 400 },
navpt: { cmd: escort, rloc: { ref: "Wolf:3", dex: 35e3, dex_var: 3e3, az: 135, az_var: 30, el_var: 0 }, speed: 400 },
}
element: {
name: Kyren,
design: Baikal,
rloc: { ref: "Wolf", dex: 30e3 },
count: 1,
iff: 2,
commander: Jackal,
mission: escort,
intel: Known,
navpt: { cmd: escort, rloc: { ref: "Wolf:1", dex: 40e3, dex_var: 3e3, az: -45, az_var: 30, el_var: 0 }, speed: 400 },
navpt: { cmd: escort, rloc: { ref: "Wolf:2", dex: 40e3, dex_var: 3e3, az: 45, az_var: 30, el_var: 0 }, speed: 400 },
navpt: { cmd: escort, rloc: { ref: "Wolf:3", dex: 40e3, dex_var: 3e3, az: 135, az_var: 30, el_var: 0 }, speed: 400 },
}
//
// CIVILIANS:
//
element: {
name: Finisterre
design: IM1912
rloc: { ref: "Wraith:4", dex: 120e3, az: 90, az_var: 45 },
count: 1,
iff: 0,
intel: Secret,
navpt: { cmd: vector, rloc: { ref: "Wraith:1", dex: 120e3, dex_var: 35e3 }, speed: 300 },
navpt: { cmd: vector, loc: (0,0,0), rgn: Atlan, speed: 500 }
}
//
// EVENT LIST:
//
event: {
id: 25,
event: Message,
event_message: "",
trigger: Destroyed,
trigger_ship: Wolf,
}
event: {
id: 26,
event: Message,
event_message: "",
trigger: Destroyed,
trigger_ship: Jackal,
}
event: {
id: 27,
event: Message,
event_message: "",
trigger: Destroyed,
trigger_ship: Parthan,
}
event: {
id: 28,
event: Message,
event_message: "",
trigger: Destroyed,
trigger_ship: Kyren,
}
event: {
id: 50,
event: Message,
sound: "Vox/Misc/M09-E50.ogg",
event_message: "The enemy destroyer squadron has been destroyed. Mission complete!",
event_ship: Drayton,
trigger: "Event (ALL)",
trigger_param: (25, 26, 27, 28),
delay: 5,
}
event: {
id: 99,
event: Exit,
trigger: Event,
trigger_param: 50,
delay: 10,
}
|