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MISSION
name: "06. Supression of Enemy Air Defense"
type: STRIKE
system: Radix
region: "Shadow Canyon"
start: "05/10:34:00"
degrees: true
stardate: 1079221203.0
sitrep: "A radical faction of the Radix Military has taken a Force "
"recon ship and her crew hostage. Force:Intel has determined "
"that the hostages are being held at a military base in the "
"Shadow Canyon sector on Radix Prime. We are dispatching two "
"Zodiac landing craft to rescue the hostages and destroy the "
"recon ship before it can be compromised.\n\n"
"We need you to take out the SAM and AAA emplacements protecting "
"the base. You will take only a single Thunderbolt fighter "
"to minimize the chance of our rescue operation being detected. "
"Stay as low as possible, and use EMCON 2 until you reach the "
"strike zone. Those hostages are counting on you, so get moving."
objective: "* SEAD - Destroy SAM and AAA near Shadow Canyon military base\n"
"* Avoid detection until the last possible moment\n"
"* Return safely to base"
element: {
name: Echo,
design: Thunderbolt,
loc: (5e3, -4e3, 2e3),
mission: strike,
player: 1,
count: 1,
iff: 1,
loadout: { ship: -1, name: "Ground Strike" },
navpt: { cmd: vector, loc: ( 4.5e3, -26e3, 1e3), speed: 500 },
navpt: { cmd: vector, loc: ( -16e3, -44e3, 1e3), speed: 500 },
navpt: { cmd: vector, loc: ( -34e3, -50e3, 1e3), speed: 500 },
navpt: { cmd: vector, loc: ( -42e3, -87e3, 1e3), speed: 500 },
navpt: { cmd: vector, loc: ( -82e3, -50e3, 1e3), speed: 500 },
navpt: { cmd: vector, loc: (-115e3, -42e3, 1e3), speed: 500 },
navpt: { cmd: vector, loc: (-135e3, -60e3, 1e3), speed: 500 },
navpt: { cmd: vector, loc: (-155e3, -67e3, 2e3), speed: 500 },
navpt: { cmd: vector, loc: (-171e3, -93e3, 6e3), speed: 500 },
navpt: { cmd: strike, loc: (-180e3, -110e3, 2e3), speed: 500 },
}
element: {
name: "Jackal",
design: "Jackal",
mission: "Patrol",
intel: "Secret",
count: 1,
iff: 2,
playable: false,
region: "Shadow Canyon",
loc: (-25e3, -95e3, 50),
hold: 600,
navpt: { cmd: patrol, loc: ( -42e3, -87e3, 1e3), speed: 500 },
}
element: {
name: "Administration",
design: "Dsrt01",
mission: "Misc",
intel: "Located",
count: 1,
iff: 2,
playable: false,
region: "Shadow Canyon",
loc: (-175e3, -145e3, 0),
}
element: {
name: "Outpost",
design: "Dsrt04",
mission: "Misc",
intel: "Located",
count: 1,
iff: 2,
playable: false,
region: "Shadow Canyon",
loc: (-175e3, -140e3, 0),
}
element: {
name: "Barracks 1",
design: "Dsrt03",
mission: "Misc",
intel: "Located",
count: 1,
iff: 2,
playable: false,
region: "Shadow Canyon",
loc: (-177e3, -148e3, 0),
}
element: {
name: "Barracks 2",
design: "Dsrt03",
mission: "Misc",
intel: "Located",
count: 1,
iff: 2,
playable: false,
region: "Shadow Canyon",
loc: (-175e3, -148e3, 0),
}
element: {
name: "Barracks 3",
design: "Dsrt03",
mission: "Misc",
intel: "Located",
count: 1,
iff: 2,
playable: false,
region: "Shadow Canyon",
loc: (-173e3, -148e3, 0),
}
element: {
name: "Cryo Tank",
design: "Tank00",
mission: "Misc",
intel: "Located",
count: 2,
iff: 2,
playable: false,
region: "Shadow Canyon",
loc: (-170e3, -138e3, 0),
}
element: {
name: "Reactor",
design: "Reac01",
mission: "Misc",
intel: "Located",
count: 1,
iff: 2,
playable: false,
region: "Shadow Canyon",
loc: (-170e3, -140e3, 0),
}
element: {
name: "Starbase",
design: "Airbase3",
mission: "Misc",
intel: "Located",
count: 1,
iff: 2,
playable: false,
region: "Shadow Canyon",
loc: (-180e3, -125e3, 0),
}
element: {
name: "SAM 1",
design: "SAM 1",
mission: "Misc",
intel: "Located",
count: 1,
iff: 2,
playable: false,
region: "Shadow Canyon",
loc: (-173e3, -130e3, 0),
}
element: {
name: "AAA 1",
design: "AAA 1",
mission: "Misc",
intel: "Located",
count: 1,
iff: 2,
playable: false,
region: "Shadow Canyon",
loc: (-175e3, -152e3, 0),
}
// ******* EVENT LIST *******
event: {
id: 1,
event: Hold,
event_param: 0,
event_ship: Jackal,
trigger: Navpoint,
trigger_ship: Echo,
trigger_param: 3,
}
event: {
id: 25,
event: Message,
event_message: "",
trigger: Destroyed,
trigger_ship: "SAM 1",
}
event: {
id: 26,
event: Message,
event_message: "",
trigger: Destroyed,
trigger_ship: "AAA 1",
}
event: {
id: 60,
event: Message,
sound: "Vox/Misc/M06-E60.ogg",
event_message: "The SAM and AAA sites have been destroyed. Mission accomplished!",
event_ship: Pickup,
trigger: "Event (ALL)",
trigger_param: (25, 26),
delay: 5,
}
event: {
id: 99,
event: Exit,
trigger: "Event",
trigger_param: 60,
delay: 5,
}
|