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|
CAMPAIGN
name: "Operation Nightfall"
desc:
"Two Force:Space fleets press on through major population centers on the "
"road to the Marakan homeworld. Civilians back home begin to question "
"the Alliance's involvement in the war, even as shadows fall upon the "
"climactic battle."
situation:
"\tOperation Firestorm was not the strategic success we once believed it to be. "
"Force:Intel field agents have been unable to recover either the Borovan Archaelith "
"or any of the illegal technite from the Korian and Kolchev systems. We have now "
"determined that the technite has already been shipped "
"out of Kolchev to the Garrison system, and we believe that the Archaelith cannot "
"be far behind. Garrison is a major military stronghold for the Hegemony, close to the Marak system "
"itself. We cannot estimate how long we have before the Hegemony will be able to produce "
"a Quantum Disruptor weapon system.\n\n"
"\tWe are therefore commencing Operation Nightfall to recover the artifacts from the "
"Garrison system. Our first task is to gain military control of the Radix and Isham star "
"systems. Force First Fleet will take the northern route and secure the Isham system, "
"while Second Fleet holds their southern flank by controlling the Radix system. "
"Our combined forces will then converge on the Garrison system as soon as they can manage it.\n"
orders:
"\t* First Fleet: Engage military targets in the Isham system.\n"
"\t* Second Fleet: Secure the Radix system.\n"
"\t* Both fleets to converge on the Garrison system as soon as possible.\n"
/*******
ISHAM
Garden / Tiger Bay
Senesca
Rom
Relay *
RADIX
Senna
Radix / Shadow Canyon
Cavenda *
GARRISON
Rhofar
Garrison
Korul
Nerasil *
TROCANTHER
Volante / Hell's Kitchen
Narcissus
Path *
MARAK
Marak
Xanthe *
*******/
combatant: {
name: "Terellian Alliance",
group: { type: fleet, id: 1 }, // Isham
group: { type: fleet, id: 2 }, // Radix
}
combatant: {
name: "Marakan Hegemony",
group: { type: fleet, id: 1 }, // Isham
group: { type: fleet, id: 2 }, // Radix
group: { type: fleet, id: 9 }, // Trocanther
group: { type: fleet, id: 10 }, // Marak - Ghost Fleet
group: { type: battalion, id: 4 }, // Ramek Station (Isham/Ramek)
group: { type: battalion, id: 15 }, // Tiger Base (Isham/Garden)
group: { type: battalion, id: 19 }, // Deadman's Alley (Radix/Shadow Canyon)
group: { type: battalion, id: 12 }, // Garrison Laboratory
group: { type: war_production, id: 5000 }, // Tiger Bay Civilian Units
group: { type: infrastructure, id: 5000 }, // Isham Farcaster Network
group: { type: war_production, id: 6000 }, // Hell's Kitchen Biodomes
group: { type: infrastructure, id: 7000 }, // Radix Farcaster Network
}
combatant: {
name: "Zolon Empire",
group: { type: fleet, id: 1 },
group: { type: fleet, id: 2 },
group: { type: fleet, id: 3 },
}
action: {
id: 0,
type: event,
subtype: campaign_start,
team: 1,
rgn: Jarnell,
text: "Operation Nightfall",
source: FORCOM,
file: "Actions/01-operation-nightfall.txt"
image: "Actions/01-operation-nightfall.pcx"
scene: "Scenes/01-Operation-Nightfall.def"
}
action: {
id: 1,
type: zone,
team: 1,
zone: Relay,
asset_type: fleet,
asset_id: 1,
text: "do-not-display",
}
action: {
id: 2,
type: zone,
team: 1,
zone: Cavenda,
asset_type: fleet,
asset_id: 2,
text: "do-not-display",
}
action: {
id: 3,
type: system,
team: 2,
sys: Isham,
asset_type: fleet,
asset_id: 1,
text: "do-not-display",
}
action: {
id: 4,
type: system,
team: 2,
sys: Radix,
asset_type: fleet,
asset_id: 2,
text: "do-not-display",
}
action: {
id: 5,
type: system,
team: 2,
sys: Trocanther,
asset_type: fleet,
asset_id: 9,
text: "do-not-display",
}
//
// NEWS STORIES
//
action: {
id: 20,
type: event,
subtype: story,
team: 1,
rgn: "Tiger Bay",
text: "Tiger Bay Colony",
source: News,
file: "Actions/02-garden.txt",
image: "Actions/02-garden.pcx"
scene: "Scenes/02-Garden.def"
}
action: {
id: 21,
type: event,
subtype: story,
team: 1,
rgn: "Radix",
after: "01/16:30:00",
text: "Radix System",
source: News,
file: "Actions/03-radix.txt",
image: "Actions/03-radix.pcx"
scene: "Scenes/03-Radix.def"
}
action: {
id: 22,
type: event,
subtype: story,
team: 1,
rgn: "Jarnell",
after: "09/11:45:00",
text: "Peace Rally",
source: News,
file: "Actions/04-politics.txt",
image: "Actions/04-politics.pcx"
scene: "Scenes/04-Politics.def"
req: { action: 400, status: COMPLETE }
}
//
// ISHAM SYSTEM
//
action: {
id: 50,
type: zone,
team: 1,
zone: Senesca,
asset_type: fleet,
asset_id: 1,
after: "02/06:30:00",
image: "Actions/AA-senesca-sector.pcx",
}
action: {
id: 70,
type: zone,
team: 1,
zone: Garden,
asset_type: carrier_group,
asset_id: 4,
after: "02/18:30:00",
image: "Actions/AA-garden-sector.pcx",
}
action: {
id: 80,
type: event,
subtype: story,
team: 1,
rgn: "Jarnell",
after: "03/21:00:00",
text: "Geothermal Platforms",
source: FORCOM,
file: "Actions/06-geothermal-platforms.txt",
image: "Actions/06-geothermal-platforms.pcx"
scene: "Scenes/06-Geothermal-Platforms.def"
}
action: {
id: 81,
type: intel,
subtype: reserve,
team: 2, // use IFF of the combatant (even though resource-5050 has IFF=0)
asset_type: resource,
asset_id: 5050,
req: { action: 80, status: COMPLETE }
}
action: {
id: 82,
type: intel,
subtype: known,
team: 2,
asset_type: resource,
asset_id: 5051,
req: { action: 81, status: COMPLETE }
}
action: {
id: 100,
type: intel,
subtype: known,
team: 1,
asset_type: destroyer_squadron,
asset_id: 50,
after: "02/14:30:00",
text: "do-not-display",
}
action: {
id: 150,
type: event,
subtype: story,
team: 1,
rgn: "Jarnell",
after: "04/23:00:00",
text: "Ramek Station",
source: FORCOM,
file: "Actions/08-ramek-station.txt",
image: "Actions/08-ramek-station.pcx"
scene: "Scenes/08-Ramek-Station.def"
}
action: {
id: 170,
type: zone,
team: 1,
zone: Ramek,
asset_type: fleet,
asset_id: 1,
text: "do-not-display",
req: { action: 150, status: COMPLETE }
}
action: {
id: 175,
type: zone,
team: 2,
zone: Garden,
asset_type: carrier_group,
asset_id: 1,
text: "do-not-display",
req: { action: 150, status: COMPLETE }
}
action: {
id: 190,
type: event,
subtype: attack,
team: 1,
rgn: Jalah,
text: "Ramek Station Destroyed",
file: "Actions/08a-ramek-destroyed.txt",
source: TACNET,
after: "08/01:00:00",
req: { action: 400, status: COMPLETE, not: true },
target_type: station,
target_id: 44,
target_iff: 2,
target_kill: "Ramek Station",
}
//
// RADIX SYSTEM
//
action: {
id: 270,
type: zone,
team: 1,
zone: Radix,
asset_type: fleet,
asset_id: 2,
after: "02/09:30:00",
image: "Actions/03-radix.pcx",
}
action: {
id: 280,
type: event,
subtype: story,
team: 1,
rgn: "Jarnell",
after: "02/14:00:00",
text: "Deadman's Alley",
source: SECURE,
file: "Actions/07-deadmans-alley.txt",
image: "Actions/07-deadmans-alley.pcx"
scene: "Scenes/07-Deadmans-Alley.def"
}
action: {
id: 290,
type: zone,
team: 1,
zone: Senna,
asset_type: fleet,
asset_id: 2,
after: "04/04:40:00",
image: "Actions/AA-senna-sector.pcx",
}
//
// GARRISON
//
action: {
id: 400,
type: zone,
team: 1,
zone: Nerasil,
asset_type: fleet,
asset_id: 1,
after: "06/04:30:00",
image: "Actions/AA-nerasil-sector.pcx",
req: { c1: "Marakan Hegemony", group_type: battalion, group_id: 4, comp: LT, score: 2000 },
}
action: {
id: 401,
type: intel,
subtype: known,
team: 1,
asset_type: battle_group,
asset_id: 5,
req: { action: 400, status: COMPLETE }
}
action: {
id: 403,
type: system,
team: 2,
sys: Garrison,
asset_type: fleet,
asset_id: 1,
text: "do-not-display",
req: { action: 400, status: COMPLETE }
}
action: {
id: 404,
type: system,
team: 2,
sys: Garrison,
asset_type: fleet,
asset_id: 2,
text: "do-not-display",
req: { action: 400, status: COMPLETE }
}
action: {
id: 405,
type: event,
subtype: story,
team: 1,
rgn: "Garrison",
text: "Garrison Military Laboratory",
source: SECURE,
file: "Actions/09-garrison-station.txt",
image: "Actions/09-garrison-station.pcx"
scene: "Scenes/09-Garrison-Station.def"
req: { action: 400, status: COMPLETE }
}
action: {
id: 406,
type: sitrep,
team: 1,
text:
"\tWe have completed operations in the Isham and Radix systems and "
"have begun the invasion of Garrison. The Garrison system has always "
"been a major storehouse for the Hegemony military. They maintain a "
"heavily fortified military laboratory in orbit around the planet Garrison.\n\n"
"\tFor the first phase of this invasion, "
"Force:Space First Fleet (Orion) will be assigned to eliminate units in "
"the Rhofar sector, while Second Fleet (Antares) deals with Hegemony forces in "
"Korul.",
req: { action: 400, status: COMPLETE }
}
action: {
id: 407,
type: orders,
team: 1,
text:
"\t* First Fleet assigned to Rhofar Sector.\n"
"\t* Second Fleet assigned to Korul Sector.\n"
"\t* Reduce local defenses in preparation for assault on Garrison Military Laboratory.\n"
req: { action: 406, status: COMPLETE }
}
action: {
id: 409,
type: zone,
team: 1,
zone: Rhofar,
asset_type: fleet,
asset_id: 1,
delay: 70e3, // 20 hours
image: "Actions/AA-rhofar-sector.pcx"
req: { action: 400, status: COMPLETE }
}
action: {
id: 410,
type: zone,
team: 1,
zone: Korul,
asset_type: fleet,
asset_id: 2,
delay: 100e3, // 30 hours
image: "Actions/AA-korul-sector.pcx"
req: { action: 400, status: COMPLETE }
}
action: {
id: 411,
type: intel,
subtype: known,
team: 1,
asset_type: battle_group,
asset_id: 8,
req: { action: 410, status: COMPLETE }
}
action: {
id: 420,
type: zone,
team: 1,
zone: Garrison,
asset_type: fleet,
asset_id: 1,
delay: 150e3, // 40 hours
image: "Actions/AA-garrison-sector.pcx",
req: { action: 410, status: COMPLETE }
}
action: {
id: 430,
type: zone,
team: 1,
zone: Garrison,
asset_type: fleet,
asset_id: 2,
delay: 150e3, // 40 hours
text: "do-not-display",
req: { action: 410, status: COMPLETE }
}
action: {
id: 440,
type: sitrep,
team: 1,
text:
"\tBoth First and Second Fleet have converged on Garrison Sector. The Garrison "
"system has always been a major storehouse for the Hegemony military, and this "
"station is going to be no pushover. The station is armored, shielded, and has "
"as much firepower as a heavy cruiser.\n\n",
req: { action: 430, status: COMPLETE }
}
action: {
id: 441,
type: orders,
team: 1,
text:
"\t* Eliminate the Garrison Military Laboratory.\n"
"\t* Reduce Hegemony star fleets in Garrison System.\n"
"\t* Protect Alliance assets in the area.\n"
req: { action: 430, status: COMPLETE }
}
action: {
id: 500,
type: event,
subtype: story,
team: 1,
rgn: Jarnell,
text: "Broken Communications",
source: Mail,
file: "Actions/m1-incommunicado.txt",
image: "Actions/m0-mail-icon.pcx",
scene: "Scenes/m1-Incommunicado.def"
delay: 60e3
req: { action: 420, status: COMPLETE }
}
action: {
id: 580,
type: marker,
delay: 250e3,
req: { action: 430, status: COMPLETE }
}
action: {
id: 585,
type: marker,
req: { c1: "Marakan Hegemony", group_type: battalion, group_id: 12, comp: LT, score: 2000 },
}
action: {
id: 590,
type: event,
subtype: attack,
team: 1,
rgn: Garrison,
text: "Garrison Laboratory Destroyed",
file: "Actions/09a-garrison-destroyed.txt",
source: TACNET,
req: { action: 580, status: COMPLETE },
req: { action: 585, status: COMPLETE, not: true },
target_type: station,
target_id: 3,
target_iff: 2,
target_kill: "Garrison Laboratory",
}
//
// TROCANTHER
//
action: {
id: 600,
type: zone,
team: 1,
zone: Path,
asset_type: fleet,
asset_id: 1,
image: "Actions/AA-path-sector.pcx"
req: { c1: "Marakan Hegemony", group_type: battalion, group_id: 12, comp: LT, score: 2000 },
}
action: {
id: 601,
type: zone,
team: 1,
zone: Path,
asset_type: fleet,
asset_id: 2,
text: "do-not-display",
req: { action: 600, status: COMPLETE }
}
action: {
id: 602,
type: sitrep,
team: 1,
text:
"\tThe Garrison Military Laboratory has been destroyed. However, not all of "
"the Technite has yet been accounted for. Force:Intel believes that the remaining "
"stockpile has been shipped to Volante in the Trocanther System for processing.\n\n",
req: { action: 600, status: COMPLETE }
}
action: {
id: 603,
type: orders,
team: 1,
text:
"\t* Eliminate the Trocanther Biodomes.\n"
"\t* Reduce Hegemony star fleets throughout Trocanther System.\n"
"\t* Protect Alliance assets in the area.\n"
req: { action: 600, status: COMPLETE }
}
action: {
id: 605,
type: event,
subtype: story,
team: 1,
rgn: "Trocanther",
text: "Trocanther Biodomes",
source: SECURE,
file: "Actions/10-trocanther-biodomes.txt",
image: "Actions/10-trocanther-biodomes.pcx"
scene: "Scenes/10-Trocanther-Biodomes.def"
req: { action: 600, status: COMPLETE }
}
action: {
id: 610,
type: zone,
team: 1,
zone: Narcissus,
asset_type: fleet,
asset_id: 1,
image: "Actions/AA-narcissus-sector.pcx"
delay: 60e3,
req: { action: 600, status: COMPLETE }
}
action: {
id: 620,
type: zone,
team: 1,
zone: Volante,
asset_type: fleet,
asset_id: 2,
image: "Actions/AA-volante-sector.pcx"
delay: 60e3,
req: { action: 600, status: COMPLETE }
}
action: {
id: 606,
type: intel,
subtype: secret,
team: 2,
asset_type: battle_group,
asset_id: 14,
delay: 20e3,
req: { action: 620, status: COMPLETE }
}
action: {
id: 650,
type: marker,
delay: 220e3,
req: { action: 620, status: COMPLETE }
}
action: {
id: 651,
type: marker,
delay: 40e3,
req: { action: 650, status: COMPLETE }
}
action: {
id: 652,
type: marker,
delay: 40e3,
req: { action: 651, status: COMPLETE }
}
action: {
id: 660,
type: event,
subtype: attack,
team: 1,
rgn: Volante,
text: "Blackwing Destroyed",
file: "Actions/11a-blackwing-destroyed.txt",
source: TACNET,
req: { action: 652, status: COMPLETE },
req: { c1: "Marakan Hegemony", group_type: carrier_group, group_id: 9, comp: GT, score: 500 },
target_type: carrier_group,
target_id: 9,
target_iff: 2,
target_kill: "Blackwing",
target_kill: "Variak",
target_kill: "Talus",
target_kill: "Ramek",
target_kill: "Senna",
}
action: {
id: 661,
type: event,
subtype: attack,
team: 1,
rgn: Volante,
text: "Hood Destroyed",
file: "Actions/11b-hood-destroyed.txt",
source: TACNET,
req: { action: 651, status: COMPLETE },
req: { c1: "Marakan Hegemony", group_type: battle_group, group_id: 9, comp: GT, score: 500 },
target_type: battle_group,
target_id: 14,
target_iff: 2,
target_kill: "Hood",
target_kill: "Belerephon",
target_kill: "Firebolt",
target_kill: "Radelix",
}
action: {
id: 662,
type: event,
subtype: attack,
team: 1,
rgn: Volante,
text: "Omega Destroyed",
file: "Actions/11c-omega-destroyed.txt",
source: TACNET,
req: { action: 650, status: COMPLETE },
req: { c1: "Marakan Hegemony", group_type: battle_group, group_id: 10, comp: GT, score: 500 },
target_type: battle_group,
target_id: 15,
target_iff: 2,
target_kill: "Omega",
target_kill: "Hephaestus",
target_kill: "Mindalante",
target_kill: "Arcturus",
}
action: {
id: 680,
type: event,
subtype: story,
team: 1,
rgn: Jarnell,
text: "Endgame",
source: FORCOM,
file: "Actions/12-endgame.txt",
image: "Actions/banner-alliance.pcx",
scene: "Scenes/12-Endgame.def"
req: { c1: "Marakan Hegemony", group_type: fleet, group_id: 9, comp: LT, score: 4000 },
}
//
// MARAK
//
// Event 800 is the marker for the beginning of the
// Marakan phase of this campaign. Once this event
// is COMPLETE, the player cannot lose the game.
action: {
id: 800,
type: marker,
req: { c1: "Marakan Hegemony", group_type: fleet, group_id: 9, comp: LT, score: 3000 },
}
// first, place all working marakan fleets on reserve:
action: {
id: 801,
type: intel,
subtype: reserve,
team: 2,
asset_type: fleet,
asset_id: 1,
req: { action: 800, status: COMPLETE }
}
action: {
id: 802,
type: intel,
subtype: reserve,
team: 2,
asset_type: fleet,
asset_id: 2,
req: { action: 800, status: COMPLETE }
}
action: {
id: 803,
type: intel,
subtype: reserve,
team: 2,
asset_type: fleet,
asset_id: 9,
req: { action: 800, status: COMPLETE }
}
// then, release the zolons and hulks:
action: {
id: 810,
type: intel,
subtype: secret,
team: 4,
asset_type: fleet,
asset_id: 1,
req: { action: 800, status: COMPLETE }
}
action: {
id: 811,
type: zone,
team: 4,
zone: Marak,
asset_type: fleet,
asset_id: 1,
req: { action: 800, status: COMPLETE }
}
action: {
id: 812,
type: intel,
subtype: secret,
team: 2,
asset_type: fleet,
asset_id: 10,
req: { action: 800, status: COMPLETE }
}
action: {
id: 820,
type: intel,
subtype: secret,
team: 4,
asset_type: fleet,
asset_id: 2,
delay: 40e3,
req: { action: 800, status: COMPLETE }
}
action: {
id: 821,
type: system,
team: 4,
system: Marak,
asset_type: fleet,
asset_id: 2,
req: { action: 820, status: COMPLETE }
}
action: {
id: 823,
type: intel,
subtype: secret,
team: 4,
asset_type: fleet,
asset_id: 3,
delay: 80e3,
req: { action: 800, status: COMPLETE }
}
action: {
id: 824,
type: system,
team: 4,
system: Marak,
asset_type: fleet,
asset_id: 3,
req: { action: 823, status: COMPLETE }
}
//
// Finally, transfer the Alliance fleets to Xanthe in Marak system:
//
action: {
id: 830,
type: zone,
team: 1,
zone: Xanthe,
asset_type: fleet,
asset_id: 1,
image: "Actions/AA-xanthe-sector.pcx",
req: { action: 800, status: COMPLETE }
}
action: {
id: 831,
type: zone,
team: 1,
zone: Xanthe,
asset_type: fleet,
asset_id: 2,
text: "do-not-display",
req: { action: 800, status: COMPLETE }
}
action: {
id: 835,
type: zone,
team: 1,
zone: Marak,
asset_type: fleet,
asset_id: 1,
image: "Actions/AA-marak-sector.pcx",
delay: 70e3,
req: { action: 830, status: COMPLETE }
}
action: {
id: 836,
type: zone,
team: 1,
zone: Marak,
asset_type: fleet,
asset_id: 2,
text: "do-not-display",
req: { action: 835, status: COMPLETE }
}
action: {
id: 840,
type: sitrep,
team: 1,
text:
"\tOperation Nightfall is coming rapidly to a conclusion. Our contacts in the "
"Ele'aan Fusion have informed us that the Hegemony may have taken the Archaelith "
"back to the Marak Prime System. Even without the Technite, they could still use "
"the Archaelith against us in the future.\n\n"
"Therefore, the President has asked us to take this fight all the way to Marak, "
"to pressure the Hegemony leadership into surrendering the Archaelith and signing "
"a non-agression pact.\n\n",
req: { action: 800, status: COMPLETE }
}
action: {
id: 841,
type: orders,
team: 1,
text:
"\t* Reduce Hegemony star fleets throughout Marakan System.\n"
"\t* Protect Alliance assets in the area.\n"
req: { action: 800, status: COMPLETE }
}
//
// FINAL SEQUENCE:
//
action: {
id: 880,
type: intel,
subtype: reserve,
team: 4,
asset_type: fleet,
asset_id: 1,
delay: 150e3,
req: { action: 800, status: COMPLETE }
}
action: {
id: 881,
type: intel,
subtype: reserve,
team: 4,
asset_type: fleet,
asset_id: 2,
delay: 150e3,
req: { action: 800, status: COMPLETE }
}
action: {
id: 882,
type: intel,
subtype: reserve,
team: 4,
asset_type: fleet,
asset_id: 3,
delay: 150e3,
req: { action: 800, status: COMPLETE }
}
action: {
id: 885,
type: event,
subtype: story,
team: 1,
rgn: Jarnell,
text: "This Can't Wait Any Longer...",
source: Mail,
file: "Actions/m2-final-message.txt",
image: "Actions/m0-mail-icon.pcx",
scene: "Scenes/m2-Final-Message.def"
delay: 50e3,
req: { action: 800, status: COMPLETE }
}
action: {
id: 890,
type: event,
subtype: story,
team: 1,
rgn: Jarnell,
text: "Status of Marak Prime",
source: FORCOM,
file: "Actions/15-disappearance.txt",
image: "Actions/banner-alliance.pcx",
scene: "Scenes/15-Disappearance.def"
delay: 200e3,
req: { action: 800, status: COMPLETE }
}
//
// END GAMES!!!
//
// THE THRILL OF VICTORY (EVENT 800 COMPLETE)
action: {
id: 999,
type: event,
subtype: campaign_end, // successful ending
team: 1,
rgn: Marak,
text: "Operation Nightfall Victory",
file: "Actions/victory.txt",
image: "Actions/victory",
scene: "Scenes/Victory.def"
delay: 250e3,
req: { action: 800, status: COMPLETE }
}
// THE MIDDLE ROAD (EVENT 800 COMPLETE)
action: {
id: 901,
type: event,
subtype: campaign_end, // successful ending
team: 1,
rgn: Marak,
text: "Operation Nightfall Victory",
file: "Actions/victory.txt",
image: "Actions/victory",
scene: "Scenes/Victory.def"
req: { action: 800, status: COMPLETE }
req: { c1: "Terellian Alliance", group_type: carrier_group, group_id: 4, comp: LT, score: 3000 },
req: { c1: "Terellian Alliance", group_type: carrier_group, group_id: 5, comp: LT, score: 3000 },
}
action: {
id: 902,
type: event,
subtype: campaign_end, // successful ending
team: 1,
rgn: Marak,
text: "Operation Nightfall Victory",
file: "Actions/victory.txt",
image: "Actions/victory",
scene: "Scenes/Victory.def"
req: { action: 800, status: COMPLETE }
req: { c1: "Terellian Alliance", group_type: fleet, group_id: 1, comp: LT, score: 5000 },
}
action: {
id: 903,
type: event,
subtype: campaign_end, // successful ending
team: 1,
rgn: Marak,
text: "Operation Nightfall Victory",
file: "Actions/victory.txt",
image: "Actions/victory",
scene: "Scenes/Victory.def"
req: { action: 800, status: COMPLETE }
req: { c1: "Terellian Alliance", group_type: fleet, group_id: 2, comp: LT, score: 5000 },
}
// THE AGONY OF DEFEAT (EVENT 400 NOT COMPLETE) - ISHAM / RADIX
action: {
id: 910,
type: event,
subtype: campaign_fail,
team: 1,
rgn: Jarnell,
text: "Operation Nightfall Defeat",
file: "Actions/def1.txt",
image: "Actions/def1",
scene: "Scenes/Defeat1.def"
req: { action: 400, status: COMPLETE, not: true }
req: { c1: "Terellian Alliance", c2: "Marakan Hegemony", comp: RLT, score: -2000 },
}
action: {
id: 911,
type: event,
subtype: campaign_fail,
team: 1,
rgn: Jarnell,
text: "Operation Nightfall Defeat",
file: "Actions/def1.txt",
image: "Actions/def1",
scene: "Scenes/Defeat1.def"
req: { action: 400, status: COMPLETE, not: true }
req: { c1: "Terellian Alliance", group_type: carrier_group, group_id: 4, comp: LT, score: 3000 },
req: { c1: "Terellian Alliance", group_type: carrier_group, group_id: 5, comp: LT, score: 3000 },
}
action: {
id: 912,
type: event,
subtype: campaign_fail,
team: 1,
rgn: Jarnell,
text: "Operation Nightfall Defeat",
file: "Actions/def1.txt",
image: "Actions/def1",
scene: "Scenes/Defeat1.def"
req: { action: 400, status: COMPLETE, not: true }
req: { c1: "Terellian Alliance", group_type: fleet, group_id: 1, comp: LT, score: 5000 },
}
action: {
id: 913,
type: event,
subtype: campaign_fail,
team: 1,
rgn: Jarnell,
text: "Operation Nightfall Defeat",
file: "Actions/def1.txt",
image: "Actions/def1",
scene: "Scenes/Defeat1.def"
req: { action: 400, status: COMPLETE, not: true }
req: { c1: "Terellian Alliance", group_type: fleet, group_id: 2, comp: LT, score: 5000 },
}
// THE AGONY OF DEFEAT (EVENT 600 NOT COMPLETE) - GARRISON
action: {
id: 920,
type: event,
subtype: campaign_fail,
team: 1,
rgn: Jarnell,
text: "Operation Nightfall Defeat",
file: "Actions/def2.txt",
image: "Actions/def2",
scene: "Scenes/Defeat2.def"
req: { action: 600, status: COMPLETE, not: true }
req: { c1: "Terellian Alliance", c2: "Marakan Hegemony", comp: RLT, score: -2000 },
}
action: {
id: 921,
type: event,
subtype: campaign_fail,
team: 1,
rgn: Jarnell,
text: "Operation Nightfall Defeat",
file: "Actions/def2.txt",
image: "Actions/def2",
scene: "Scenes/Defeat2.def"
req: { action: 600, status: COMPLETE, not: true }
req: { c1: "Terellian Alliance", group_type: carrier_group, group_id: 4, comp: LT, score: 3000 },
req: { c1: "Terellian Alliance", group_type: carrier_group, group_id: 5, comp: LT, score: 3000 },
}
action: {
id: 922,
type: event,
subtype: campaign_fail,
team: 1,
rgn: Jarnell,
text: "Operation Nightfall Defeat",
file: "Actions/def2.txt",
image: "Actions/def2",
scene: "Scenes/Defeat2.def"
req: { action: 600, status: COMPLETE, not: true }
req: { c1: "Terellian Alliance", group_type: fleet, group_id: 1, comp: LT, score: 5000 },
}
action: {
id: 923,
type: event,
subtype: campaign_fail,
team: 1,
rgn: Jarnell,
text: "Operation Nightfall Defeat",
file: "Actions/def2.txt",
image: "Actions/def2",
scene: "Scenes/Defeat2.def"
req: { action: 600, status: COMPLETE, not: true }
req: { c1: "Terellian Alliance", group_type: fleet, group_id: 2, comp: LT, score: 5000 },
}
// THE AGONY OF DEFEAT (EVENT 800 NOT COMPLETE) - TROCANTHER
action: {
id: 930,
type: event,
subtype: campaign_fail,
team: 1,
rgn: Jarnell,
text: "Operation Nightfall Defeat",
file: "Actions/def3.txt",
image: "Actions/def3",
scene: "Scenes/Defeat3.def"
req: { action: 800, status: COMPLETE, not: true }
req: { c1: "Terellian Alliance", c2: "Marakan Hegemony", comp: RLT, score: -2000 },
}
action: {
id: 931,
type: event,
subtype: campaign_fail,
team: 1,
rgn: Jarnell,
text: "Operation Nightfall Defeat",
file: "Actions/def3.txt",
image: "Actions/def3",
scene: "Scenes/Defeat3.def"
req: { action: 800, status: COMPLETE, not: true }
req: { c1: "Terellian Alliance", group_type: carrier_group, group_id: 4, comp: LT, score: 3000 },
req: { c1: "Terellian Alliance", group_type: carrier_group, group_id: 5, comp: LT, score: 3000 },
}
action: {
id: 932,
type: event,
subtype: campaign_fail,
team: 1,
rgn: Jarnell,
text: "Operation Nightfall Defeat",
file: "Actions/def3.txt",
image: "Actions/def3",
scene: "Scenes/Defeat3.def"
req: { action: 800, status: COMPLETE, not: true }
req: { c1: "Terellian Alliance", group_type: fleet, group_id: 1, comp: LT, score: 5000 },
}
action: {
id: 933,
type: event,
subtype: campaign_fail,
team: 1,
rgn: Jarnell,
text: "Operation Nightfall Defeat",
file: "Actions/def3.txt",
image: "Actions/def3",
scene: "Scenes/Defeat3.def"
req: { action: 800, status: COMPLETE, not: true }
req: { c1: "Terellian Alliance", group_type: fleet, group_id: 2, comp: LT, score: 5000 },
}
|