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MISSION

name:   "Cmpn 05 Victory"
type:   "Patrol"
system: "Jarnell"
system: "Athenar"
system: "Paragon"
system: "Thralis"
system: "Borova"
system: "Marak"
region: "Marak"
stardate: 1177998877

element: {
   name:      Falcon
   design:    CameraPod
   iff:       1
   player:    1
   loc:       (0, 0, 0)
}

element: {
   name:      "Orion"
   design:    "Orion"
   mission:   "Flight Ops"

   count:     1
   command_ai:1
   iff:       1
   playable:  false
   region:    Marak
   loc:       (-140e3, 160e3, 0)
   navpt:     { cmd: Vector, loc: (-140,-50e3,0), speed: 350, rgn: Marak }
}

element: {
   name:      "Courageous"
   design:    "Courageous"
   commander: "Orion"
   mission:   "Escort"

   intel:     "Known"
   count:     1
   command_ai:1
   iff:       1
   playable:  false
   region:    Marak
   loc:       (-132e3, 158e3, -550)
   navpt:     { cmd: Vector, loc: (-131e3,-50e3,-550), speed: 450, rgn: Marak }
}

element: {
   name:      "Asher"
   design:    "Asher"
   commander: "Orion"
   mission:   "Escort"

   intel:     "Known"
   count:     1
   command_ai:1
   iff:       1
   playable:  false
   region:    Marak
   loc:       (-148e3, 162e3, -1e3)
   navpt:     { cmd: Vector, loc: (-148,-50e3,-1e3), speed: 350, rgn: Marak }
}



event: { event: BeginScene, time:   0, message: "Scene 1" }

event: { event: Camera,                param: 3,      target: "body:Marak", vec: (5, -0.1, 3e7)        }
event: { event: Camera,                param: 5,                            vec: (-0.085, 0.002, 0.03) }


event: { event: Display,    message: "Operation Nightfall", font: Limerick18, color: 0xffffff80, fade: (0,15,1), rect: (20,20, 600,100) }
event: { event: Display,    message: "Victory",            font: Limerick18, color: 0xffffff80, fade: (0,15,1), rect: (20,42, 600,100) }

event: {
   event: Message
   time:  2
   sound: "Vox/Scenes/05/End_01_Victory.ogg"
}

event: { event: Camera,     time:  10, param: 3,      target: Orion, vec: (2,0,8e3) }
event: { event: Camera,                param: 5,                            vec: ( 0.09, 0.002, 0.01)   }

event: { event: Camera,     time:  20, param: 3,      target: "body:Borova", vec: (1, -0.1, 2.5e7)      }
event: { event: Camera,                param: 5,                            vec: (-0.09, 0.002, 0.03)   }
event: { event: Display,    message: "Borova", font: Limerick18, color: 0xffffff80, fade: (1,4,1), rect: (20,20, 600,100) }

event: { event: Camera,     time:  25, param: 3,      target: "body:Thrale", vec: (0, -0.1, 2.5e7)      }
event: { event: Camera,                param: 5,                            vec: (-0.09, 0.002, 0.01)   }
event: { event: Display,    message: "Thralis", font: Limerick18, color: 0xffffff80, fade: (1,4,1), rect: (20,20, 600,100) }

event: { event: Camera,     time:  30, param: 3,      target: "body:Paragon", vec: (1, -0.1, 2.5e7)     }
event: { event: Camera,                param: 5,                            vec: (-0.09, 0.002, 0.01)   }
event: { event: Display,    message: "Paragon", font: Limerick18, color: 0xffffff80, fade: (1,4,1), rect: (20,20, 600,100) }

event: { event: Camera,     time:  35, param: 3,      target: "body:Athenar", vec: (1, -0.1, 2.5e7)     }
event: { event: Camera,                param: 5,                            vec: (-0.09, 0.002, 0.01)   }
event: { event: Display,    message: "Athenar", font: Limerick18, color: 0xffffff80, fade: (1,4,1), rect: (20,20, 600,100) }

event: { event: Camera,     time:  40, param: 3,      target: "body:Jarnell", vec: (1, -0.1, 2.5e7)     }
event: { event: Camera,                param: 5,                            vec: (-0.09, 0.002, 0.01)   }
event: { event: Display,    message: "Jarnell", font: Limerick18, color: 0xffffff80, fade: (1,4,1), rect: (20,20, 600,100) }


event: { event: Display,    time:  45, image: "Campaigns/05/Scenes/Black.pcx", color: 0xffffffff, fade: (1,20,0), rect: (0,0,0,0) }
event: { event: Display,    time:  48, image: "Campaigns/05/Scenes/Alliance.pcx",  color: 0xffffffff, fade: (1,7,1), rect: (0,0, -256,-256) }


event: { event: EndScene,   time:  60, message: "Scene 1" }
event: { event: Exit }

// EOF