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MISSION
name: "Cmpn05 Brief09 - Garrison Station"
type: Patrol
system: Garrison
region: Garrison
stardate: 1188554433
degrees: true
element: {
name: Camera
design: CameraPod
iff: 0
player: 1
loc: (100e3, 30e3, 0)
}
element: {
name: "Garrison Laboratory",
design: "Station7"
iff: 0
loc: (0, 0, 0)
}
event: { event: BeginScene, time: 0, message: "Scene 1" }
event: { event: Camera, param: 3, target: "body:Garrison", vec: (2, 0.1, 3.7e7) }
event: { event: Camera, param: 5, vec: (-0.11, 0.007, -0.01) }
event: { event: Display, time: 1, fade: (1,5,1), rect: (20,20, 600,150), font: Limerick18, color: 0xffffffff,
message: "FORCE:INTEL BRIEFING" }
event: { event: Display, time: 1, fade: (1,5,1), rect: (20,40, 600,150), font: OCRB, color: 0xffffff80,
message: "*************************************\n*** FLASH CODED +$TIME \n*** GARRISON MILITARY LABORATORY\n*** GARRISON SECTOR\n*** CLASSIFIED: SECRET R3 NTK\n*************************************" }
event: { event: Message, time: 3, sound: "Vox/Scenes/05/Briefing_09_Garrison_Station.ogg" }
event: { event: Camera, time: 15, param: 3, target: "Garrison Laboratory", vec: (2, 0.1, 27e3) }
event: { event: Camera, param: 5, vec: (0.11, 0.01, -0.02) }
event: { event: Display, time: 20, image: "Campaigns/05/Scenes/Turret.pcx", color: 0xffffffff, fade: (1,7,1), rect: (-280,-280,256,256) }
event: { event: EndScene, time: 48, message: "Scene 1" }
event: { event: Exit }
// EOF
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