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path: root/data/shatter/Campaigns/05/Scenes/02-Garden.def
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MISSION

name:   "Cmpn05 News02 - Garden"
type:   Patrol
system: Isham
region: "Tiger Bay"
stardate: 1187981234

degrees: true

element: {
   name:      Camera
   design:    CameraPod
   iff:       0
   player:    1
   region:    "Tiger Bay",
   loc:       (0,0,5e3)
}

element: {
   name:   "Tiger Base",
   design: "Airbase2",
   region: "Tiger Bay",
   loc:     (55000, -8000, 0),
   heading: 90,
}

element: {
    name:   "Tiger Barracks",
    design: "Barracks",
    region: "Tiger Bay",
    loc:    (57000, -6000, 0),
}

element: {
    name:   "City Block",
    design: "City00",
    region: "Tiger Bay",
    loc:    (5e3, -11e3, 0),
}

element: {
    name:   "Building C1",
    design: "Bldg00",
    region: "Tiger Bay",
    loc:    (7e3, -12e3, 0),
}

element: {
    name:   "City Block 1",
    design: "City01",
    region: "Tiger Bay",
    loc:    (-46e3, -15e3, 0),
}

element: {
    name:   "City Block 2",
    design: "City00",
    region: "Tiger Bay",
    loc:    (-47e3, -10e3, 0),
}

element: {
    name:   "Building W1",
    design: "Bldg01",
    region: "Tiger Bay",
    loc:    (-48e3, -11e3, 0),
}

element: {
    name:   "City Block",
    design: "City01",
    region: "Tiger Bay",
    loc:    (54e3, -3e3, 0),
}

element: {
    name:   "Building E1",
    design: "Bldg03",
    region: "Tiger Bay",
    loc:    (52e3, -6e3, 0),
}

element: {
    name:   "Building E2",
    design: "Bldg04",
    region: "Tiger Bay",
    loc:    (52e3, 0, 0),
}

element: {
    name:   "Platform 1",
    design: "Platform",
    region: "Tiger Bay",
    loc:    (-25e3, 5e3, 0),
}

element: {
    name:   "Platform 2",
    design: "Platform",
    region: "Tiger Bay",
    loc:    (-60e3, 32e3, 0),
}

element: {
    name:   "Platform 3",
    design: "Platform",
    region: "Tiger Bay",
    loc:    (15e3, 10e3, 0),
}

element: {
    name:   "Platform 4",
    design: "Platform",
    region: "Tiger Bay",
    loc:    (35e3, 60e3, 0),
}


event: { event: BeginScene, time:   0, message: "Scene 1" }

event: { event: Display,               image: "Campaigns/05/Scenes/Black.pcx", color: 0xffffffff, fade: (0,4,1), rect: (0,0,0,0) }
event: { event: Display,               image: "Campaigns/05/Scenes/News.pcx",  color: 0xffffffff, fade: (1,3,1), rect: (0,0, -512,-128) }

event: { event: Camera,                param: 3,      target: "body:Garden",  vec: (-1, 0.1, 1.5e7)      }
event: { event: Camera,                param: 5,                              vec: (-0.05, 0.007, -0.01) }


event: { event: Message,    time:   4, sound: "Vox/Scenes/05/News_02_Garden.ogg" }
event: { event: Display,    time:   5, message: "Isham System",  font: Limerick18,   color: 0xffffff80, fade: (1,4,1), rect: (20,20, 300,100) }
event: { event: Display,               message: "Garden Colony", font: Limerick12,   color: 0xffffff80, fade: (1,4,1), rect: (20,40, 300,100) }


event: { event: Camera,     time:  10, param: 3,  target: "City Block 1", vec: (-3.77, 0.10, 9e3) }
event: { event: Camera,                param: 5,                          vec: (-0.07, 0.01, -0.01) }

event: { event: Display,               message: "Tiger Bay",        font: Limerick18,   color: 0xffffff80, fade: (1,7,1), rect: (20,20, 300,100) }
event: { event: Display,               message: "Shoreline City", font: Limerick12,   color: 0xffffff80, fade: (1,7,1), rect: (20,40, 300,100) }


event: { event: Camera,     time:  35, param: 3,  target: "Platform 1", vec: ( 0.77, 0.05, 4e3) }
event: { event: Camera,                param: 5,                        vec: (-0.07, 0.01, -0.01) }

event: { event: Display,               message: "Offshore Power Rig",  font: Limerick18,   color: 0xffffff80, fade: (1,7,1), rect: (20,20, 300,100) }



event: { event: EndScene,   time:  60, message: "Scene 1" }
event: { event: Exit }


// EOF