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MISSION

name:   "Cmpn04 News02 - Borovan Archaelith"
type:   "Patrol"
system: "Museum"
system: "Borova"
region: "Borova"
stardate: 1188022555.0

degrees: true

element: {
   name:      Camera
   design:    CameraPod
   mission:   Misc

   intel:     Secret
   count:     1
   iff:       1
   player:    1
   loc:       (0, 0, 0)
   rgn:       Borova
}

element: {
   name:      "Downtown"
   design:    "City03"
   mission:   "Misc"

   intel:     "Secret"
   count:     1
   command_ai:1
   iff:       1
   playable:  false
   region:    "Vestapol"
   loc:       (-10e3, 0, 0)
}

element: {
   name:      "Crosstown"
   design:    "City03"
   mission:   "Misc"

   intel:     "Secret"
   count:     1
   command_ai:1
   iff:       1
   playable:  false
   region:    "Vestapol"
   loc:       (-16e3, 5e3, 0)
   head:      270
}

element: {
   name:      "Fort Talden 1"
   design:    "Bldg00"
   mission:   "Misc"

   intel:     "Secret"
   count:     1
   command_ai:1
   iff:       1
   playable:  false
   region:    "Vestapol"
   loc:       (-24e3, -10e3, 0)
}

element: {
   name:      "Fort Talden 2"
   design:    "Bldg00"
   mission:   "Misc"

   intel:     "Secret"
   count:     1
   command_ai:1
   iff:       1
   playable:  false
   region:    "Vestapol"
   loc:       (-25e3, -10e3, 0)
}

element: {
   name:      "Barracks 1"
   design:    "Bldg05"
   mission:   "Misc"

   intel:     "Secret"
   count:     1
   command_ai:1
   iff:       1
   playable:  false
   region:    "Vestapol"
   loc:       (-22e3, -12e3, 0)
}

element: {
   name:      "Barracks 2"
   design:    "Bldg05"
   mission:   "Misc"

   intel:     "Secret"
   count:     1
   command_ai:1
   iff:       1
   playable:  false
   region:    "Vestapol"
   loc:       (-24e3, -12e3, 0)
}

element: {
   name:      "Museum"
   design:    "Bldg01"
   mission:   "Misc"

   intel:     "Secret"
   count:     1
   command_ai:1
   iff:       1
   playable:  false
   region:    "Vestapol"
   loc:       (-8500, -1e3, 0)
}

element: {
   name:      Archaelith
   design:    Archaelith
   intel:     Secret
   iff:       0
   count:     1
   region:    Museum
   loc:       (0,0,0)
}





event: { event: BeginScene, time:   0, message: "Scene 1" }

event: { event: Display,               image: "Campaigns/04/Scenes/Black.pcx", color: 0xffffffff, fade: (0,5,1), rect: (0,0,0,0) }
event: { event: Display,               image: "Campaigns/04/Scenes/News.pcx",  color: 0xffffffff, fade: (1,4,1), rect: (0,0, -512,-128) }

event: { event: Camera,                param: 3,  target: "body:Borova", vec: (1,0,1.5e7)           }
event: { event: Camera,                param: 5,                          vec: (0.11, 0.01, 0.03)   }

event: { event: Display,    time:   5, message: "Borovan Republic", font: Limerick18,   color: 0xffffff80, fade: (1,7,1), rect: (20,20, 300,100) }
event: { event: Display,               message: "Capitol",      font: Limerick12,   color: 0xffffff80, fade: (1,7,1), rect: (20,40, 300,100) }
event: { event: Message,               sound: "Vox/Scenes/04/News_02_Borovan_Archaelith.ogg" }



event: { event: Camera,     time:  35, param: 3,      target: "Archaelith", vec: (1.00, 0.100, 220)    }
event: { event: Camera,                param: 5,                            vec: (0.12, 0.015, -0.02)  }
event: { event: Display,               message: "Borovan Archaelith",        font: Limerick18,   color: 0xff202020, fade: (1,7,1), rect: (20,20, 300,100) }
event: { event: Display,               message: "File Footage", font: Limerick12,   color: 0xff202020, fade: (1,7,1), rect: (20,40, 300,100) }



event: { event: Camera,     time:  60, param: 3,  target: "Museum", vec: (-0.77, 0.17, 5e3) }
event: { event: Camera,                param: 5,                    vec: (-0.07, 0.01, -0.01) }

event: { event: Display,               message: "Vestapol",        font: Limerick18,   color: 0xffffff80, fade: (1,7,1), rect: (20,20, 300,100) }
event: { event: Display,               message: "Museum District", font: Limerick12,   color: 0xffffff80, fade: (1,7,1), rect: (20,40, 300,100) }



event: { event: Camera,     time:  90, param: 3,      target: "Archaelith", vec: (3.00,  0.2,  170)    }
event: { event: Camera,                param: 5,                            vec: (0.12, -0.01, -0.02)  }


event: { event: EndScene,   time: 105, message: "Scene 1" }
event: { event: Exit }

// EOF