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MISSION_TEMPLATE

name:       "Fighter Patrol 2"
type:       PATROL
degrees:    true

alias:      { name: A1, code: player_carrier    }
alias:      { name: A2, code: player_squadron   }

callsign:   { name: Player,  iff: 1 }
callsign:   { name: Helper,  iff: 1 }
callsign:   { name: Alpha,   iff: 2 }
callsign:   { name: Bravo,   iff: 2 }
callsign:   { name: Charlie, iff: 2 }
callsign:   { name: Echo,    iff: 2 }

element: {
   name:    Player,
   design:  Stormhawk,
   squadron: A2,
   commander: A1,
   rloc:    { ref: A1, dex: 20e3, dex_var: 1e3 },
   mission: patrol,

   player:  1,
   alert:   true,
   count:   2,
   iff:     1,

   navpt:   { cmd: patrol, rloc: { ref: A1,       dex: 130e3, dex_var: 35e3, az:   0, az_var: 20 }, speed: 750 },
   navpt:   { cmd: patrol, rloc: { ref: "this:1", dex: 150e3, dex_var: 25e3, az:  90, az_var: 20 }, speed: 750 },
   navpt:   { cmd: patrol, rloc: { ref: "this:2", dex: 110e3, dex_var: 15e3, az: 170, az_var: 20 }, speed: 750 },
   navpt:   { cmd: vector, rloc: { ref: A1,       dex: 40e3,                 az: 140, az_var: 10 }, speed: 500 },
   navpt:   { cmd: rtb,    rloc: { ref: A1,       dex: 20e3,                 az: 180, az_var:  0 }, speed: 250 },
 
   objective: { cmd: patrol,            tgt_desc: "inbound enemy units" },
   objective: { cmd: rtb },

   loadout: { ship: -1, name: "ACM Medium Range" },
}

element: {
   name:    Helper,
   design:  Falcon,
   squadron: A2,
   commander: A1,
   rloc:    { ref: A1, dex: 55e3, dex_var: 25e3, az: -20, az_var: 10 },
   mission: patrol,
   count:   2,
   iff:     1,
}

optional: {
    min: 0,
    max: 1,

    element: {
       name:    Test,
       design:  IM2800,
       rloc:    { ref: "Player:1", dex: 40e3, dex_var: 17e3 },
       count:   1,
       iff:     2,
       intel:   secret,
       navpt:   { cmd: vector, rloc: { ref: "Player:3", dex: 50e3, dex_var: 10e3 }, speed: 350 },
    },

    element: {
       name:    Test,
       design:  IM2800,
       rloc:    { ref: "Player:3", dex: 40e3, dex_var: 17e3 },
       count:   1,
       iff:     2,
       intel:   secret,
       navpt:   { cmd: vector, rloc: { ref: "Player:1", dex: 50e3, dex_var: 10e3 }, speed: 350 },
    },
}

 element: {
    name:    Alpha,
    design:  Razor,
    rloc:    { ref: "Player:1", dex: 20e3, dex_var: 7e3 },
    count:   2,
    iff:     2,
    loadout: { ship: -1, name: "ACM Medium Range" },
    intel:   known,
 }

 element: {
    name:    Bravo,
    design:  Viper,
    rloc:    { ref: "Player:2", dex: 25e3, dex_var: 5e3 },
    count:   4,
    iff:     2,
    loadout: { ship: -1, name: "ACM Medium Range" },
    intel:   secret,
 }

 optional: { min: 1, max: 2,
     element: {
        name:    Charlie,
        design:  Cobra,
        rloc:    { ref: "Player:3", dex: 25e3, dex_var: 5e3 },
        count:   2,
        iff:     2,
        loadout: { ship: -1, name: "Ship Strike" },
        intel:   secret,
     },

     element: {
        name:    Echo,
        design:  Viper,
        rloc:    { ref: Charlie, dex: 18e3, dex_var: 2e3 },
        count:   4,
        iff:     2,
        loadout: { ship: -1, name: "ACM Short Range" },
        intel:   secret,
     },
 }