1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
|
MISSION_TEMPLATE
name: "Interceptor Patrol 1"
type: PATROL
system: "Silessia"
region: "Vesta"
degrees: true
alias: { name: A1, code: player_carrier }
alias: { name: A2, code: player_squadron }
callsign: { name: Player, iff: 1 }
callsign: { name: Hector, iff: 1 }
callsign: { name: Alpha, iff: 3 }
callsign: { name: Bravo, iff: 3 }
callsign: { name: Charlie, iff: 3 }
element: {
name: Player,
design: Falcon,
squadron: A2,
commander: A1,
rloc: { ref: A1, dex: 20e3, dex_var: 1e3 },
mission: patrol,
player: 1,
alert: true,
count: 2,
iff: 1,
navpt: { cmd: patrol, rloc: { ref: A1, dex: 140e3, dex_var: 35e3, az: 0, az_var: 30 }, speed: 750 },
navpt: { cmd: patrol, rloc: { ref: "this:1", dex: 130e3, dex_var: 15e3, az: 90, az_var: 30 }, speed: 750 },
navpt: { cmd: patrol, rloc: { ref: "this:2", dex: 100e3, dex_var: 15e3, az: 180, az_var: 30 }, speed: 750 },
navpt: { cmd: vector, rloc: { ref: A1, dex: 40e3, az: 150, az_var: 5 }, speed: 500 },
navpt: { cmd: rtb, rloc: { ref: A1, dex: 20e3, az: 180, az_var: 0 }, speed: 250 },
objective: { cmd: patrol, tgt_desc: "inbound enemy units" },
objective: { cmd: defend, tgt: Ward, tgt_desc: "the star freighter" },
objective: { cmd: rtb },
loadout: { ship: -1, name: "ACM Medium Range" },
}
element: {
name: Hector,
design: Stormhawk,
squadron: A2,
commander: A1,
rloc: { ref: A1, dex: 60e3, dex_var: 20e3 },
mission: patrol,
count: 2,
iff: 1,
}
optional: {
min: 1,
max: 1,
element: {
name: Ward,
design: IM2800,
rloc: { ref: "Player:3", dex: 40e3, dex_var: 17e3 },
count: 1,
iff: 0,
intel: known,
navpt: { cmd: vector, rloc: { ref: "Player:2", dex: 30e3, dex_var: 10e3 }, speed: 400 },
navpt: { cmd: vector, rloc: { ref: "Player:1", dex: 50e3, dex_var: 10e3 }, speed: 400 },
},
element: {
name: Ward,
design: IM2800,
rloc: { ref: "Player:1", dex: 40e3, dex_var: 17e3 },
count: 1,
iff: 0,
intel: known,
navpt: { cmd: vector, rloc: { ref: "Player:2", dex: 30e3, dex_var: 10e3 }, speed: 400 },
navpt: { cmd: vector, rloc: { ref: "Player:3", dex: 50e3, dex_var: 10e3 }, speed: 400 },
},
}
optional: {
min: 2,
max: 4,
element: {
name: Alpha,
design: Cutlass
rloc: { ref: "Player:1", dex: 30e3, dex_var: 5e3 },
count: 4,
iff: 3,
loadout: { ship: -1, name: "ACM Medium Range" },
intel: known,
},
element: {
name: Bravo,
design: Cutlass
rloc: { ref: "Player:2", dex: 20e3, dex_var: 5e3 },
count: 3,
iff: 3,
loadout: { ship: -1, name: "ACM Medium Range" },
intel: secret,
},
element: {
name: Charlie,
design: Saber
rloc: { ref: "Player:3", dex: 20e3, dex_var: 5e3 },
count: 2,
iff: 3,
loadout: { ship: -1, name: "ACM Medium Range" },
intel: secret,
},
element: {
name: Marauder,
design: Marauder,
rloc: { ref: "Player:3", dex: 33e3, dex_var: 5e3 },
count: 1,
iff: 3,
intel: secret,
},
}
|