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MISSION
name: "Cmpn 03 Defeat 01"
type: "Patrol"
system: "Borova"
region: "Borova"
stardate: 1177889900
element: {
name: Falcon
design: CameraPod
mission: Misc
intel: Secret
count: 1
iff: 1
player: 1
loc: (50e3, 0, 0)
}
element: {
name: Dragon
design: Dragon
mission: "Misc"
intel: "Known"
count: 1
command_ai:1
iff: 0
playable: false
loc: (0,0,0)
navpt: { cmd: Vector, loc: (0,-100e3,0), speed: 500 }
}
element: {
name: Broadsword
design: Broadsword
commander: Dragon
mission: "Misc"
intel: "Known"
count: 1
command_ai:1
iff: 0
playable: false
loc: (8e3,2e3,-400)
navpt: { cmd: Vector, loc: (9e3,-100e3,-400), speed: 500 }
}
element: {
name: Viper
design: Viper
commander: Dragon
count: 2
iff: 0
loc: (4e3,6e3,200)
navpt: { cmd: Vector, loc: (5e3,-100e3,300), speed: 1000 }
}
element: {
name: Vendetta
design: Vendetta
mission: "Misc"
intel: "Known"
count: 1
command_ai:1
iff: 0
loc: (-30e3,-100e3,0)
navpt: { cmd: Vector, loc: (-30e3, 100e3,0), speed: 500 }
head: 180
}
event: { event: BeginScene, time: 0, message: "Scene 1" }
event: { event: Camera, param: 3, target: "body:Borova", vec: (3,0,4e6) }
event: { event: Camera, param: 5, vec: (0.06, 0.002, 0.01) }
event: { event: Display, message: "Operation Shining Fortress", font: Limerick18, color: 0xffffff80, fade: (0,73,0), rect: (20,20, 600,100) }
event: { event: Display, message: "Defeat", font: Limerick18, color: 0xffffff80, fade: (0,73,0), rect: (20,42, 600,100) }
event: {
event: Message
time: 2
sound: "Vox/Scenes/03/End_02_Defeat.ogg"
}
event: { event: Camera, time: 10, param: (6,25), target: Dragon }
event: { event: Camera, time: 30, param: (6,15), target: Vendetta }
event: { event: Display, time: 38, image: "Campaigns/03/Scenes/Black.pcx", color: 0xffffffff, fade: (1,10,0), rect: (0,0,0,0) }
event: { event: EndScene, time: 40, message: "Scene 1" }
event: { event: Exit }
// EOF
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