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MISSION
name: "Cmpn03 Brief 09 Silessia"
type: "Patrol"
system: Silessia
region: Silessia
stardate: 1177881122.0
degrees: true
element: {
name: Camera
design: CameraPod
mission: Misc
intel: Secret
count: 1
iff: 0
player: 1
loc: (1e3, 30e3, 0)
}
// SILESSIAN COLONY SHIP 'FAR HORIZON'
element: {
name: "Far Horizon"
design: Colony
mission: Misc
count: 1
iff: 0
loc: (0,0,0)
rgn: Silessia
}
element: {
name: Relay
design: Relay1
mission: Misc
count: 1
iff: 0
loc: (0,0,0)
rgn: Prosenar
}
// HEGEMONY 17TH BATTLE GROUP 'INTRUDER'
element: {
name: Royale
design: Imperial
mission: Fleet
intel: Secret
count: 1
command_ai:1
iff: 2
region: Nero
loc: (12e3, 15e3, 0)
head: 90
navpt: { cmd: Vector, loc: (18e3, -70e3, 0), rgn: Nero, speed: 600 }
}
element: {
name: "Merin Asgar"
design: Volnaris
mission: Fleet
intel: Secret
count: 1
command_ai:1
iff: 2
region: Nero
loc: (25e3, 13e3, 0)
head: 90
navpt: { cmd: Vector, loc: (27e3, -90e3, 0), rgn: Nero, speed: 600 }
}
// CIVILIAN FREIGHT TRAFFIC
element: {
name: Cargo
design: IM3500
mission: Misc
count: 1
iff: 0
loc: (223e3, 350e3, 0)
rgn: Prosenar
navpt: { cmd: Vector, loc: (223e3,-50e3,0), rgn: Prosenar, speed: 500 }
}
element: {
name: Tanker
design: IM1912
mission: Misc
count: 1
iff: 0
loc: (221e3, 351e3, 60)
rgn: Prosenar
navpt: { cmd: Vector, loc: (220e3,-50e3,60), rgn: Prosenar, speed: 500 }
}
event: { event: BeginScene, time: 0, message: "Scene 1" }
event: { event: Display, image: "Campaigns/03/Scenes/Black.pcx", color: 0xffffffff, fade: (0,1,1), rect: (0,0,0,0) }
event: { event: Camera, param: 3, target: "body:Silessia", vec: (2, -0.15, 2.3e7) }
event: { event: Camera, param: 5, vec: (-0.11, 0.015, -0.015) }
event: { event: Display, time: 1, fade: (1,5,1), rect: (20,20, 600,150), font: Limerick18, color: 0xffffffff,
message: "STRATPLAN BRIEFING" }
event: { event: Display, time: 1, fade: (1,5,1), rect: (20,40, 600,150), font: OCRB, color: 0xffffff80,
message: "Timestamp: $TIME\nSubject: Silessian Confederacy\nClassified: CONFIDENTIAL DND/CRYPTO" }
event: { event: Message, time: 3, sound: "Vox/Scenes/03/C3-B09-OK.ogg" }
event: { event: Camera, time: 8, param: (6,25), target: "Royale" }
event: { event: Camera, time: 22, param: (6,25), target: "Tanker" }
event: { event: Camera, time: 35, param: 3, target: "Far Horizon", vec: (1,-0.2,25e3) }
event: { event: Camera, param: 5, vec: (0.15, 0.02, 0.02) }
event: { event: Display, fade: (1,7,1), rect: (20,20, 600,150), font: Limerick18, color: 0xffffff80,
message: "Colony Ship 'Far Horizon'" }
event: { event: Camera, time: 50, param: 3, target: "body:Prosenar", vec: (3, -0.1, 5e7) }
event: { event: Camera, param: 5, vec: (-0.12, 0.01, 0.02) }
event: { event: Display, fade: (1,7,1), rect: (20,20, 600,150), font: Limerick18, color: 0xffffff80,
message: "Prosenar Sector" }
event: { event: Camera, time: 58, param: 3, target: "Relay", vec: (4, -0.1, 3e3) }
event: { event: Camera, param: 5, vec: (0.12, 0.01, 0.02) }
event: { event: Display, fade: (1,7,1), rect: (20,20, 600,150), font: Limerick18, color: 0xffffff80,
message: "DataComm Relay 105/AX" }
event: { event: EndScene, time: 70, message: "Scene 1" }
event: { event: Exit }
// EOF
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