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MISSION

name:   "Cmpn 02 Victory"
type:   "Patrol"
system: "Renser"
region: "Renser"

element: {
   name:      Falcon
   design:    CameraPod
   mission:   Misc

   intel:     Secret
   count:     1
   iff:       1
   player:    1
   loc:       (0, 0, 0)
}

element: {
   name:      "Archon"
   design:    "Orion"
   mission:   "Flight Ops"

   intel:     "Known"
   count:     1
   command_ai:1
   iff:       1
   playable:  false
   region:    Renser
   loc:       (-140e3, 160e3, 0)
   navpt:     { cmd: Vector, loc: (-140,-50e3,0), speed: 350, rgn: Renser }
}

element: {
   name:      "Stalwart"
   design:    "Courageous"
   commander: "Archon"
   mission:   "Escort"

   intel:     "Known"
   count:     1
   command_ai:1
   iff:       1
   playable:  false
   region:    Renser
   loc:       (-125e3, 155e3, 0)
   navpt:     { cmd: Vector, loc: (-125e3,-50e3,0), speed: 350, rgn: Renser }
}

element: {
   name:      "Gerson"
   design:    "Asher"
   commander: "Archon"
   mission:   "Escort"

   intel:     "Known"
   count:     1
   command_ai:1
   iff:       1
   playable:  false
   region:    Renser
   loc:       (-154e3, 174e3, 0)
   navpt:     { cmd: Vector, loc: (-154,-50e3,0), speed: 350, rgn: Renser }
}



event: { event: BeginScene, time:   0, message: "Scene 1" }

event: { event: Camera,                param: 3, target: "body:Renser",    vec: (1,0,5e6) }
event: { event: Camera,                param: 5,                           vec: (0.06, 0.002, 0.01) }

event: { event: Display,    message: "Operation Highland", font: Limerick18, color: 0xffffff80, fade: (0,73,0), rect: (20,20, 300,100) }
event: { event: Display,    message: "Victory",            font: Limerick18, color: 0xffffff80, fade: (0,73,0), rect: (20,42, 300,100) }

event: {
   event: Message
   time:  2
   sound: "Vox/Scenes/02/End_01_Victory.ogg"
}

event: { event: Camera,     time:  15, param: (6,22), target: Archon }

event: { event: Display,    time:  33, image: "Campaigns/02/Scenes/Black.pcx", color: 0xffffffff, fade: (1,10,0), rect: (0,0,0,0) }

event: { event: EndScene,   time:  35, message: "Scene 1" }
event: { event: Exit }

// EOF