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MISSION

name:   "Cmpn02 Brief11 Pullback"
type:   "Patrol"

system:   Solus
region:   Solus

objective: "Unspecified"

sitrep: "Unknown"

start: "33:00:00"

degrees: true

element: {
   name:      Falcon
   design:    CameraPod
   mission:   Misc

   intel:     Secret
   count:     1
   iff:       0
   player:    1
   loc:       (0, 0, 0)
}


element: {
   name:      "Solus-Jalah"
   design:    "Farcaster"
   mission:   "Misc"

   intel:     "Located"
   count:     1
   command_ai:1
   iff:       0
   playable:  false
   region:    "Solus"
   loc:       (150000, -180000, 0)

   objective: { cmd: Vector, tgt: "Jalah-Solus" }
}

element: {
   name:      "Fort Talas"
   design:    "Station3"
   mission:   "Flight Ops"

   intel:     "Secret"
   count:     1
   command_ai:1
   iff:       0
   playable:  false
   region:    "Jalah"
   loc:       (-150e3, -150e3, 0)
}

element: {
   name:      "Jalah-Solus"
   design:    "Farcaster"
   mission:   "Misc"

   intel:     "Located"
   count:     1
   command_ai:1
   iff:       0
   playable:  false
   region:    "Jalah"
   loc:       (0, 0, 0)

   objective: { cmd: Vector, tgt: "Solus-Jalah" }
}


element: {
   name:      Manticore
   design:    Dragon
   mission:   Misc

   intel:     Secret
   count:     1
   iff:       2
   loc:       (-120e3, -50e3, 0)
   region:    Jalah
}


element: {
   name:      Ironhelm
   design:    Broadsword
   mission:   Misc

   intel:     Secret
   count:     1
   iff:       2
   loc:       (-127e3, -52e3, 0)
   region:    Jalah
}

element: {
   name:      Mattock
   design:    Broadsword
   mission:   Misc

   intel:     Secret
   count:     1
   iff:       2
   loc:       ( 110e3, 105e3, 0)
   region:    Jalah
   navpt:     { cmd: Vector, loc: ( 110e3,-170e3,0), speed: 750, rgn: Jalah }
}


element: {
   name:      Martak
   design:    Razor
   mission:   Misc

   intel:     Secret
   count:     2
   iff:       2
   loc:       (-51e3, -45e3, 0)
   region:    Jalah

   loadout:   { ship: -1, name: "ACM Short Range" }
   navpt:     { cmd: Vector, loc: (-110e3,-170e3,0), speed: 750, rgn: Jalah }
}


element: {
   name:      "Goliath"
   design:    "Goliath"
   mission:   "Misc"

   intel:     "Known"
   count:     1
   command_ai:1
   iff:       2
   playable:  false
   region:    Jalah
   loc:       (225e3, 280e3, 0)
   navpt:     { cmd: Vector, loc: (190e3,190e3,0), rgn: Jalah, speed: 500 }
}


element: {
   name:      "Lanner"
   design:    "Wolf"
   mission:   "Misc"

   intel:     "Known"
   count:     1
   command_ai:1
   iff:       2
   playable:  false
   region:    Jalah
   loc:       (215e3, 290e3, 0)
   navpt:     { cmd: Vector, loc: (210e3,190e3,0), rgn: Jalah, speed: 500 }
}


element: {
   name:      "Kendra"
   design:    "Wolf"
   mission:   "Misc"

   intel:     "Known"
   count:     1
   command_ai:1
   iff:       2
   playable:  false
   region:    Jalah
   loc:       (125e3, 180e3, 0)
   navpt:     { cmd: Vector, loc: (90e3,90e3,0), rgn: Jalah, speed: 500 }
}

element: {
   name:      "Pelorat"
   design:    "Baikal"
   commander: "Kitts"
   mission:   "Misc"

   intel:     "Known"
   count:     1
   command_ai:1
   iff:       2
   playable:  false
   region:    Jalah
   loc:       (127e3, 170e3, 0)
   navpt:     { cmd: Vector, loc: (90e3,90e3,0), rgn: Jalah, speed: 500 }
}



event: { event: BeginScene, time:   0, message: "Scene 1" }
event: { event: Display,               image: "Campaigns/02/Scenes/Black.pcx", color: 0xffffffff, fade: (0,1,1), rect: (0,0,0,0) }

event: { event: Camera,                param: 3, target: "body:Jalah",     vec: (3,0,1e8) }
event: { event: Camera,                param: 5,                           vec: (0.13, 0.01, 0.01) }
event: { event: Display,    time:   1, fade: (1,5,1), rect: (20,20, 600,150), font: Limerick18, color: 0xffffffff,
         message: "STRATPLAN BRIEFING" }
event: { event: Display,    time:   1, fade: (1,5,1), rect: (20,40, 600,150), font: OCRB,       color: 0xffffff80,
         message: "Timestamp: $TIME\nSubject: Separatist Withdrawal to Jalah\nClassified: CONFIDENTIAL DND/CRYPTO" }

event: { event: Message,    time:   2, sound: "Vox/Scenes/02/Briefing_11-OK.ogg" }


event: { event: Camera,     time:  10, param: 3,  target: Goliath,       vec: (-1,-0.1,7e3) }
event: { event: Camera,                param: 5,                         vec: (-0.16, 0.01, 0.01) }
event: { event: Display,               message: "Dantari Carrier Group 'Goliath'",    font: Limerick18,   color: 0xffffff80, fade: (1,7,1), rect: (20,20, 400,100) }
event: { event: Display,               message: "Jalah Orbit",                        font: Limerick12,   color: 0xffffff80, fade: (1,7,1), rect: (20,40, 300,100) }


event: { event: Camera,     time:  25, param: (6,20),  target: Kendra,  vec: (-1,-0.1,8e3) }


event: { event: Camera,     time:  40, param: 3,  target: Manticore,     vec: (-1,-0.1,15e3) }
event: { event: Camera,                param: 5,                         vec: (-0.16, 0.01, 0.01) }
event: { event: Display,               message: "Hegemony Carrier Group 'Manticore'",    font: Limerick18,   color: 0xffffff80, fade: (1,7,1), rect: (20,20, 400,100) }
event: { event: Display,               message: "Completing UNREP",                      font: Limerick12,   color: 0xffffff80, fade: (1,7,1), rect: (20,40, 300,100) }


event: { event: Camera,     time:  50, param: 3,  target: "Fort Talas",  vec: (-1,-0.1,15e3) }
event: { event: Camera,                param: 5,                         vec: (-0.16, 0.01, 0.01) }
event: { event: Display,               message: "Fort Talas Station",    font: Limerick18,   color: 0xffffff80, fade: (1,7,1), rect: (20,20, 300,100) }



event: { event: EndScene,   time:  85, message: "Scene 1" }
event: { event: Exit }

// EOF