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MISSION

name:   "Cmpn02 News08 Renser"
type:   "Patrol"

system:   Renser
system:   Solus
region:   Solus

objective: "Unspecified"

sitrep: "Unknown"

start: "33:00:00"

degrees: true

element: {
   name:      Falcon
   design:    CameraPod
   mission:   Misc

   intel:     Secret
   count:     1
   iff:       1
   player:    1
   loc:       (0, 0, 0)
}


element: {
   name:      "Archon"
   design:    "Orion"
   mission:   "Flight Ops"

   intel:     "Known"
   count:     1
   command_ai:1
   iff:       1
   playable:  false
   region:    Solus
   loc:       (-130e3, 160e3, 0)

   navpt:     { cmd: Vector, loc: (-130e3, 200e3, 0), speed: 500, rgn: Solus }
}

element: {
   name:      "Stalwart"
   design:    "Courageous"
   commander: "Archon"
   mission:   "Escort"

   intel:     "Known"
   count:     1
   command_ai:1
   iff:       1
   playable:  false
   region:    Solus
   loc:       (-147605, 152855, 0)

   objective: { cmd: Escort, tgt: "Archon" }
}

element: {
   name:      "Gerson"
   design:    "Asher"
   commander: "Archon"
   mission:   "Escort"

   intel:     "Known"
   count:     1
   command_ai:1
   iff:       1
   playable:  false
   region:    Solus
   loc:       (-154062, 174318, 0)

   objective: { cmd: Escort, tgt: "Archon" }
}

element: {
   name:      "Simmons"
   design:    "Asher"
   commander: "Archon"
   mission:   "Escort"

   intel:     "Known"
   count:     1
   command_ai:1
   iff:       1
   playable:  false
   region:    Solus
   loc:       (-162917, 143104, 0)

   objective: { cmd: Escort, tgt: "Archon" }
}



element: {
   name:      Ironhelm
   design:    Broadsword
   mission:   Misc

   intel:     Secret
   count:     1
   iff:       2
   loc:       (0, 0, 0)
   region:    Renser
   navpt:     { cmd: Vector, loc: (0,-50e3,0), speed: 750, rgn: Renser }
}

element: {
   name:      Mattock
   design:    Broadsword
   mission:   Misc

   intel:     Secret
   count:     1
   iff:       2
   loc:       (10e3, 2e3, 0)
   region:    Renser
   navpt:     { cmd: Vector, loc: (10e3,-50e3,0), speed: 750, rgn: Renser }
}

element: {
   name:      "Oak Hall"
   design:    Tiger
   mission:   Misc

   intel:     Secret
   count:     1
   iff:       2
   loc:       (5e3, 6e3, 0)
   region:    Renser
   navpt:     { cmd: Vector, loc: (5e3,-50e3,0), speed: 750, rgn: Renser }
}

element: {
   name:      "North Point"
   design:    Tiger
   mission:   Misc

   intel:     Secret
   count:     1
   iff:       2
   loc:       (-5e3, -4e3, 0)
   region:    Renser
   navpt:     { cmd: Vector, loc: (-8e3,-50e3,0), speed: 750, rgn: Renser }
}




event: { event: BeginScene, time:   0, message: "Scene 1" }
event: { event: Display,               image: "Campaigns/02/Scenes/Black.pcx", color: 0xffffffff, fade: (0,5,2), rect: (0,0,0,0) }
event: { event: Display,               image: "Campaigns/02/Scenes/News.pcx",  color: 0xffffffff, fade: (1,4,1), rect: (0,0, -512,-128) }

event: { event: Camera,                param: 3,  target: "body:Renser",   vec: (1,0,1e7) }
event: { event: Camera,                param: 5,                           vec: (-0.13, 0.01, 0.02) }

event: {
   event: Message
   time:  6
   sound: "Vox/Scenes/02/News_08_Renser_Accusation.ogg"
}
event: { event: Display,               message: "Renser System",           font: Limerick18,   color: 0xffffff80, fade: (1,7,1), rect: (20,20, 300,100) }
event: { event: Display,               message: "Marakan Hegemony",        font: Limerick12,   color: 0xffffff80, fade: (1,7,1), rect: (20,40, 300,100) }


event: { event: Camera,     time:  15, param: (6, 15),  target: "Ironhelm" }


event: { event: Camera,     time:  30, param: 3,  target: "Archon",  vec: (2,-0.05,8e3) }
event: { event: Camera,                param: 5,                     vec: (0.15, 0.01, 0.02) }
event: { event: Display,               message: "Archon Carrier Group",    font: Limerick18,   color: 0xffffff80, fade: (1,7,1), rect: (20,20, 300,100) }
event: { event: Display,               message: "Solus Orbit",             font: Limerick12,   color: 0xffffff80, fade: (1,7,1), rect: (20,40, 300,100) }


event: { event: EndScene,   time:  55, message: "Scene 1" }
event: { event: Exit }

// EOF