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SHIP
name: Jackal
display_name: Jackal
class: LCA
abrv: LCA
description: "ship.jackal"
hud_icon: "JackalHud.pcx"
detail_0: "LCA_1opt.mag"
feature_0: 100
detail_1: "LCA_2opt.mag"
feature_1: 3
mass: 92
integrity: 5250
vlimit: 220
agility: 25
roll_rate: 350
scale: 0.275
acs: 1
trans_x: 2500
trans_y: 2500
trans_z: 2500
arcade_drag: 0.2
drag: 4e-5
roll_drag: 5
pitch_drag: 4
yaw_drag: 4
CL: 5e-3
CD: 1e-4
stall: 0.40
avoid_fighter: 7
chase: (0, -1200, 250)
bridge: (0, 145, 8)
power: {
type: Fusion,
max_output: 50,
loc: (0, 0, 0),
size: 32,
hull_factor: 0.5
}
drive: {
type: Yellow
thrust: 75,
scale: 0.55,
port: (-147, 32, -160),
port: (-147,-32, -160),
port: ( 147, 32, -160),
port: ( 147,-32, -160),
loc: (0, 0, -80),
size: 16,
hull_factor: 0.5
}
thruster: {
design: Thruster
scale: 0.35
port: (-34, -32, -10)
port: ( 34, -32, -10)
port: (-34, -32, -128)
port: ( 34, -32, -128)
loc: (0, -32, -128)
size: 24
hull_factor: 0.3
}
gear: {
name: "Undercarriage",
abrv: Gear,
loc: (0, 0, 0),
size: 16,
hull_factor: 0.5,
gear: {
model: "zgear_r.mag",
start: ( 34, -30, -10)
end: ( 74, -60, -10)
},
gear: {
model: "zgear_l.mag",
start: (-34, -30, -10)
end: (-74, -60, -10)
},
gear: {
model: "zgear_r.mag",
start: ( 34, -30, -140),
end: ( 74, -60, -140)
},
gear: {
model: "zgear_l.mag",
start: (-34, -30, -140),
end: (-74, -60, -140)
},
}
weapon: {
type: "Vulcan Cannon",
design: "Bolt Weapon",
name: "Port Cannon",
abrv: "Gun-1",
muzzle: (-8, -26, 182),
loc: (-8, -26, 160),
size: 24,
hull_factor: 0.3
}
weapon: {
type: "Vulcan Cannon",
design: "Bolt Weapon",
name: "Starboard Cannon",
abrv: "Gun-2",
muzzle: ( 8, -26, 182),
loc: ( 8, -26, 160),
size: 24,
hull_factor: 0.3
}
decoy: {
type: "Fighter Decoy",
abrv: Decoy,
muzzle: ( 0, -24, 0),
loc: (0, 0, 0),
size: 32,
hull_factor: 0.2
}
sensor: {
range: 25e3,
range: 50e3,
range: 75e3,
loc: (0, 0, 100),
size: 32,
hull_factor: 0.1
}
computer: {
name: "Avionics Package",
abrv: HUD,
type: 1,
loc: (20, 0, 80),
size: 16,
hull_factor: 0.5
}
computer: {
name: "Flight Computer",
abrv: Flight,
type: 2,
loc: (-20, 0, 80),
size: 16,
hull_factor: 0.2
}
nav: {
loc: (0, 0, 60),
size: 16,
hull_factor: 0.1
}
death_spiral: {
time: 1.2,
explosion_type: 10, // SMALL_EXPLOSION
explosion_time: 0.5,
explosion_loc: (0, 0, -28),
explosion_type: 10, // SMALL_EXPLOSION
explosion_time: 1.0,
explosion_loc: (-10, 10, 30),
final_type: 11, // LARGE_EXPLOSION
final_loc: (0, 0, -12),
final_type: 12, // LARGE_BURST
final_loc: (0, 0, -12),
}
map: {
sprite: "JackalMap0.pcx",
sprite: "JackalMap1.pcx",
sprite: "JackalMap2.pcx",
sprite: "JackalMap3.pcx",
sprite: "JackalMap4.pcx",
sprite: "JackalMap5.pcx",
sprite: "JackalMap6.pcx",
sprite: "JackalMap7.pcx",
}
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