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|
# +--------------------------------------------------------------------+
# Project: Starshatter 5.0
# File: content.txt
#
# Default ENGLISH / USA text
#
# Destroyer Studios LLC
# Copyright © 1997-2007. All Rights Reserved.
# +--------------------------------------------------------------------+
FORCOM = FORCOM
TACNET = TACNET
SECURE = SECURE
Mail = Mail
News = News
Unknown = Unknown
Pending = Pending
Active = Active
Skipped = Skipped
Aborted = Aborted
Failed = Failed
Complete = Complete
Reserve = Reserve
Secret = Secret
Known = Known
Located = Located
Tracked = Tracked
Patrol = Patrol
Sweep = Sweep
Intercept = Intercept
Airborne Patrol = Airborne Patrol
Airborne Sweep = Airborne Sweep
Airborne Intercept = Airborne Intercept
Strike = Strike
Assault = Assault
Defend = Defend
Escort = Escort
Freight Escort = Freight Escort
Shuttle Escort = Shuttle Escort
Strike Escort = Strike Escort
Intel = Intel
Scout = Scout
Recon = Recon
Blockade = Blockade
Fleet = Fleet
Attack = Attack
Flight Ops = Flight Ops
Transport = Transport
Cargo = Cargo
Training = Training
Misc = Misc
[unknown] = [unknown]
killed.in.action = (KIA)
ASTEROID = ASTEROID
DEBRIS = DEBRIS
ordinal.0 = th
ordinal.1 = st
ordinal.2 = nd
ordinal.3 = rd
ordinal.4 = th
ordinal.5 = th
ordinal.6 = th
ordinal.7 = th
ordinal.8 = th
ordinal.9 = th
ordinal.10 = th
ordinal.11 = th
ordinal.12 = th
ordinal.13 = th
ordinal.14 = th
ordinal.15 = th
ordinal.16 = th
ordinal.17 = th
ordinal.18 = th
ordinal.19 = th
main.auth-invalid = Starshatter is not properly installed. Please re-install from the original installation program.\nMake sure you have provided a valid CDKEY.\n\nFor more information, visit http://www.matrixgames.com
main.title.error = Starshatter - Error
Starshatter.load.general = Loading...
Starshatter.load.tac-ref = Loading Reference Data...
Starshatter.load.campaign = Initializing Campaign Data...
Starshatter.load.start = Starting Campaign...
Starshatter.load.drives = Initializing Drives...
Starshatter.load.explosions = Initializing Explosions...
Starshatter.load.systems = Initializing Systems...
Starshatter.load.ships = Initializing Ships...
Starshatter.load.hud = Initializing HUD/MFDs...
Starshatter.load.menus = Initializing Menus...
Starshatter.load.simulation = Initializing Simulation...
Starshatter.load.viewscreen = Initializing Viewscreen...
Starshatter.load.mission = Loading Mission...
Starshatter.load.loaded = Loaded
Starshatter.load.ready = Ready
Starshatter.load.complete = Complete
CombatGroup.FLEET = Fleet
CombatGroup.CARRIER_GROUP = Carrier Battle Group
CombatGroup.BATTLE_GROUP = Cruiser Battle Group
CombatGroup.DESTROYER_SQUADRON = Destroyer Squadron
CombatGroup.WING = Tactical Fighter Wing
CombatGroup.ATTACK_SQUADRON = Attack Squadron
CombatGroup.FIGHTER_SQUADRON = Fighter Squadron
CombatGroup.INTERCEPT_SQUADRON = Intercept Squadron
CombatGroup.LCA_SQUADRON = LCA Squadron
CombatGroup.BATTALION = Battalion
CombatGroup.STATION = Station
CombatGroup.STARBASE = Starbase
CombatGroup.MINEFIELD = Minefield
CombatGroup.BATTERY = Defense Battery
CombatGroup.MISSILE = Missile Battery
CombatGroup.C3I = C3I Station
CombatGroup.COMM_RELAY = Comm Station
CombatGroup.EARLY_WARNING = Early Warning Ctr
CombatGroup.FWD_CONTROL_CTR = Fwd Control Ctr
CombatGroup.ECM = ECM Station
CombatGroup.SUPPORT = Support Group
CombatGroup.COURIER = Courier Group
CombatGroup.SUPPLY = Supply Group
CombatGroup.REPAIR = Support Group
CombatGroup.MEDICAL = MedEvac Group
CombatGroup.default = Civilian Traffic
CombatGroup.abrv.FLEET = FLEET
CombatGroup.abrv.CARRIER_GROUP = CVBG
CombatGroup.abrv.BATTLE_GROUP = CRBG
CombatGroup.abrv.DESTROYER_SQUADRON = DESRON
CombatGroup.abrv.WING = TFW
CombatGroup.abrv.ATTACK_SQUADRON = AS
CombatGroup.abrv.FIGHTER_SQUADRON = FS
CombatGroup.abrv.INTERCEPT_SQUADRON = IS
CombatGroup.abrv.LCA_SQUADRON = LS
CombatGroup.abrv.BATTALION = Battalion
CombatGroup.abrv.STATION = Station
CombatGroup.abrv.STARBASE = Starbase
CombatGroup.abrv.MINEFIELD = Minefield
CombatGroup.abrv.BATTERY = DFNS BTTY
CombatGroup.abrv.MISSILE = DFNS BTTY
CombatGroup.abrv.C3I = SI
CombatGroup.abrv.COMM_RELAY = SI
CombatGroup.abrv.EARLY_WARNING = SI
CombatGroup.abrv.FWD_CONTROL_CTR = SI
CombatGroup.abrv.ECM = SI
CombatGroup.abrv.SUPPORT = SUP
CombatGroup.abrv.COURIER = SUP
CombatGroup.abrv.SUPPLY = SUP
CombatGroup.abrv.REPAIR = SUP
CombatGroup.abrv.MEDICAL = SUP
CombatGroup.abrv.default = Civ Traf
CmdMissionsDlg.training = Training - Passed
CmdOrdersDlg.situation = Situation
CmdOrdersDlg.orders = Orders
CmpnScreen.training = Training Complete
CmpnScreen.congrats = Congratulations %s %s! You have completed the full course of training scenarios. Your permament records have been updated and you may return to your regular duties.
CmpSelectDlg.select_msg = Select a campaign and press Accept.\n
CmpSelectDlg.scenario = Scenario:
CmpSelectDlg.campaign-time = Campaign Time:
CmpSelectDlg.assignment = Assignment:
CmpSelectDlg.team-score = Team Score:
CmpSelectDlg.already-loading= Starshatter is already loading a campaign.\nPlease wait...
CmpSelectDlg.are-you-sure = Are you sure you want to delete saved game\n'%s'?
CmpSelectDlg.confirm = Confirm Delete
CmpSelectDlg.loading = Loading...
DebriefDlg.mission-name = Mission Name
DebriefDlg.unspecified = Unspecified
DebriefDlg.unknown = Unknown
DebriefDlg.no-stats = No Stats Found
DebriefDlg.points = Points
EngDlg.OK = OK
EngDlg.FAIL = FAIL
EngDlg.WARN = WARN
EngDlg.MAINT = MAINT
EngDlg.CRITICAL = CRITICAL
EngDlg.DEGRADED = DEGRADED
EngDlg.NOMINAL = NOMINAL
EngDlg.REPAIR = REPAIR
FltDlg.ACTIVE = ACTIVE
FltDlg.PENDING = PENDING
FltDlg.Open = Open
FltDlg.Unknown = Unknown
JoyDlg.axis.0 = X Axis
JoyDlg.axis.1 = Y Axis
JoyDlg.axis.2 = Z Axis
JoyDlg.axis.3 = X Rotation
JoyDlg.axis.4 = Y Rotation
JoyDlg.axis.5 = Z Rotation
JoyDlg.axis.6 = Slider 1
JoyDlg.axis.7 = Slider 2
JoyDlg.select = Select
JoyDlg.unmapped = Unmapped
LoadDlg.campaign = Loading Campaign
LoadDlg.tac-ref = Loading Tactical Reference
LoadDlg.mission = Loading Mission
MsnDlg.no-mission = No Mission
MsnDlg.found-errors = Starshatter encountered the following errors while trying to load this mission:\n\n
MsnDlg.target = Target:
MsnDlg.undefined = Undefined
MsnDlg.default = (default)
MsnDlg.ATTACK = ATTACK
MsnDlg.PATROL = PATROL
MsnSelectDlg.choose = Select a mission and press Accept.
MsnSelectDlg.mission-type = Mission Type:
MsnSelectDlg.scenario = Scenario:
MsnSelectDlg.location = Location:
MsnSelectDlg.start-time = Start Time:
MsnSelectDlg.sector = Sector
MsnSelectDlg.system = System
MsnSelectDlg.are-you-sure = Are you sure you want to delete the mission\n'%s'?
MsnSelectDlg.confirm-delete = Confirm Delete
NavDlg.filter.SYSTEM = SYSTEM
NavDlg.filter.PLANET = PLANET
NavDlg.filter.SECTOR = SECTOR
NavDlg.filter.STATION = STATION
NavDlg.filter.STARSHIP = STARSHIP
NavDlg.filter.FIGHTER = FIGHTER
NavDlg.commit = Commit
NavDlg.cancel = Cancel
NavDlg.loc-labels = Location\nSystem:\nSector:\nCoords:
NavDlg.dst-labels = Destination\nSystem:\nSector:\nCoords:\nDist:
NavDlg.destination = Destination
NavDlg.not-avail = n/a
NavDlg.unknown = Unknown
NavDlg.radius = Radius:
NavDlg.mass = Mass:
NavDlg.orbit = Orbit:
NavDlg.period = Period:
NavDlg.none = None
NavDlg.name = Name:
NavDlg.class = Class:
NavDlg.sector = Sector:
NavDlg.shield = Shield:
NavDlg.hull = Hull:
NavDlg.range = Range:
NavDlg.orders = Orders:
NavDlg.units.seconds = s
NavDlg.units.minutes = m
NavDlg.units.hours = h
NavDlg.units.days = d
NavDlg.units.years = y
NavDlg.units.kilometers = km
NavDlg.units.tonnes = t
NetClientDlg.offline = Offline
NetClientDlg.lobby = Lobby
NetClientDlg.briefing = Briefing
NetClientDlg.active = Active
NetClientDlg.debriefing = Debriefing
NetClientDlg.persistent = Persistent
NetClientDlg.not-avail = N/A
NetGameClient.no-ship = No Ship
NetGameClient.local-accept = Local Player '%s' has been accepted as '%s'\n
NetGameClient.remote-join = Remote Player '%s' has joined as '%s'\n
NetGameClient.remote-discon = Remote Player '%s' has disconnected\n
NetGameClient.remote-quit = Remote Player '%s' has quit\n
NetGameClient.game-over = Network Game Over\n
NetGameClient.discon-detect = Network Disconnect Detected\n
NetGameClient.please-exit = Please exit this mission and reconnect to the server.\n
NetGameClient.unknown = UNKNOWN
NetGameClient.chat.unknown = (unknown)
NetGameServer.join-request = Remote Player '%s' has asked to join as '%s %d'\n
NetGameServer.remote-discon = Remote Player '%s' has disconnected\n
NetGameServer.join-announce = Announcing Join...
NetGameServer.remote-quit = Remote Player '%s' has quit\n
NetGameServer.unknown = UNKNOWN
NetGameServer.chat.unknown = (unknown)
NetUnitDlg.are-you-sure = Are you sure you want to ban the player '%s'?
NetUnitDlg.confirm-ban = Confirm Player Ban
PlayerDlg.are-you-sure = Are you sure you want to delete the player '%s'?
PlayerDlg.confirm-delete = Confirm Delete
QuantumView.menu = QUANTUM DEST
QuitView.too-soon = You cannot end the mission within the first 60 seconds
QuitView.threats-present = You cannot end the mission while threats are present
QuitView.abort = You may press ESC+2 to ABORT
HUDView.symbol.fighter = F
HUDView.symbol.starship = S
HUDView.symbol.torpedo = T
HUDView.symbol.shield = S
HUDView.symbol.hull = H
HUDView.symbol.degrees = deg
HUDView.mode.tactical = TAC
HUDView.mode.navigation = NAV
HUDView.mode.landing = ILS
HUDView.PAUSED = PAUSED
HUDView.altitude = ALT
HUDView.Pitch = Pitch
HUDView.Heading = Heading
HUDView.gear-down = GEAR DOWN
HUDView.threat-warn = SENSOR LOCK
HUDView.quantum-jump = QUANTUM JUMP
HUDView.missile-warn = WARNING: MISSILE INBOUND
HUDView.AUTO = AUTO
HUDView.SHOOT = SHOOT
HUDView.SHIELD = SHIELD
HUDView.DECOY = DECOY
HUDView.NET-GAME-OVER = NET GAME OVER
HUDView.OBSERVER = OBSERVER
HUDView.No-Range = No Range
HUDView.Auto-Nav = Auto Nav
HUDView.Nav = Nav
HUDView.time-enroute = ETR
HUDView.HOLD = HOLD
HUDView.UNKNOWN = UNK
HUDView.REACTOR = REAC
HUDView.DRIVE = DRIVE
HUDView.QUANTUM = QUANTUM
HUDView.SHIELD = SHIELD
HUDView.SENSOR = SENSOR
HUDView.COMPUTER = COMP
HUDView.THRUSTER = THRUST
HUDView.FLTDECK = FLTDECK
HUDView.DECOY = DECOY
HUDView.No-Instructions = No Instructions
HUDView.SUCCESSFUL-LANDING = SUCCESSFUL LANDING
HUDView.DOCKING-COMPLETE = DOCKING COMPLETE
HUDView.Wide-Angle = Wide Angle
TacView.contact = Contact
TacView.name = Name:
TacView.type = Type:
TacView.shield = Shld:
TacView.hull = Hull:
TacView.range = Rng:
TacView.speed = Spd:
TacView.heading = Hdg:
TacView.active = Act:
TacView.passive = Pas:
TacView.orders = Ords:
TacView.starship = Starship
TacView.fighter = Fighter
TacView.menu.main = MAIN
TacView.item.camera = Camera
TacView.item.instructions = INSTR
TacView.item.navigation = NAV
TacView.item.engineering = ENG
TacView.item.weapons = WEP
TacView.item.flight = FLIGHT
TacView.item.command = COMMAND
TacView.menu.view = VIEW
TacView.item.forward = Forward
TacView.item.chase = Chase
TacView.item.orbit = Orbit
TacView.item.padlock = Padlock
TacView.menu.emcon = SENSORS
TacView.item.emcon-1 = Goto EMCON 1
TacView.item.emcon-2 = Goto EMCON 2
TacView.item.emcon-3 = Goto EMCON 3
TacView.item.probe = Launch Probe
TacView.menu.quantum = QUANTUM
TacView.menu.farcast = FARCAST
TacView.menu.action = ACTION
TacView.item.engage = Engage
TacView.item.bracket = Bracket
TacView.item.escort = Escort
TacView.item.identify = Identify
TacView.item.hold = Hold
TacView.menu.formation = FORMATION
TacView.item.diamond = Diamond
TacView.item.spread = Spread
TacView.item.box = Box
TacView.item.trail = Trail
TacView.menu.context = CONTEXT
TacView.item.action = Action
TacView.item.formation = Formation
TacView.item.sensors = Sensors
TacView.item.patrol = Move Patrol
TacView.item.cancel = Cancel Orders
TacView.item.rtb = Return to Base
TacView.item.dock = Dock With
TacView.item.quantum = Quantum
TacView.item.farcast = Farcast
MapView.title.Galaxy = Galaxy
MapView.title.Starsystem = System:
MapView.title.Sector = Sector:
MapView.title.Ship = Ship:
MapView.info.Resolution = Resolution
MapView.menu.STARSYSTEM = SYSTEMS
MapView.menu.SECTOR = SECTORS
MapView.menu.MAP = MAP
MapView.menu.SHIP = SHIP
MapView.menu.ACTION = ACTION
MapView.menu.FORMATION = FORMATION
MapView.menu.SPEED = SPEED
MapView.menu.HOLD = HOLD
MapView.menu.FARCAST = FARCAST
MapView.menu.OBJECTIVE = OBJECTIVE
MapView.menu.NAVPT = NAVPT
MapView.item.Starsystem = System
MapView.item.Sector = Sector
MapView.item.Add-Nav = Add Nav
MapView.item.Del-Nav = Delete
MapView.item.Clear-All = Clear All
MapView.item.Vector = Vector
MapView.item.Launch = Launch
MapView.item.Dock = Dock
MapView.item.RTB = RTB
MapView.item.Defend = Defend
MapView.item.Escort = Escort
MapView.item.Patrol = Patrol
MapView.item.Sweep = Sweep
MapView.item.Intercept = Intercept
MapView.item.Strike = Strike
MapView.item.Assault = Assault
MapView.item.Recon = Recon
MapView.item.Unknown = Unknown
MapView.item.Diamond = Diamond
MapView.item.Spread = Spread
MapView.item.Box = Box
MapView.item.Trail = Trail
MapView.item.None = None
MapView.item.1-Minute = 1 Min
MapView.item.5-Minutes = 5 Min
MapView.item.10-Minutes = 10 Min
MapView.item.15-Minutes = 15 Min
MapView.item.Use-Quantum = Use quantum drive
MapView.item.Use-Farcast = Use farcaster
MapView.item.Action = Action
MapView.item.Objective = Objective
MapView.item.Formation = Formation
MapView.item.Speed = Speed
MapView.item.Hold = Hold
MapView.item.Farcast = Farcast
MapView.item.not-available = n/a
MapView.item.no-system = No System
RadioView.menu.TARGET = TARGET
RadioView.item.attack = 1. Attack Tgt
RadioView.item.bracket = 2. Bracket Tgt
RadioView.item.escort = 3. Escort Tgt
RadioView.menu.COMBAT = COMBAT
RadioView.item.cover = 1. Cover Me
RadioView.item.break-attack = 2. Break/Attack
RadioView.item.form-up = 3. Form Up
RadioView.menu.FORMATION = FORMATION
RadioView.item.diamond = 1. Goto Diamond
RadioView.item.spread = 2. Goto Spread
RadioView.item.box = 3. Goto Box
RadioView.item.trail = 4. Goto Trail
RadioView.menu.SENSORS = SENSORS
RadioView.item.emcon-1 = 1. Goto EMCON 1
RadioView.item.emcon-2 = 2. Goto EMCON 2
RadioView.item.emcon-3 = 3. Goto EMCON 3
RadioView.item.probe = 4. Launch Probe
RadioView.menu.MISSION = MISSION
RadioView.item.skip-navpt = 1. Skip Navpt
RadioView.item.resume = 2. Resume Mission
RadioView.item.rtb = 3. Return to Base
RadioView.menu.WINGMAN = WINGMAN
RadioView.menu.ELEMENT = ELEMENT
RadioView.item.target = 1. Target
RadioView.item.combat = 2. Combat
RadioView.item.formation = 3. Formation
RadioView.item.mission = 4. Mission
RadioView.item.sensors = 5. Sensors
RadioView.menu.CONTROL = CONTROL
RadioView.item.picture = 1. Request Picture
RadioView.item.backup = 2. Request Backup
RadioView.item.call-inbound = 3. Call Inbound
RadioView.item.call-finals = 4. Call Finals
RadioView.menu.RADIO = RADIO
RadioView.item.wingman = 1. Wingman
RadioView.item.element = 2. Element
RadioView.item.control = 3. Control
RadioView.item.next-page = 0. Next (pg %d of %d)
RadioView.item.not-avail = (N/A)
MFD.mode.passive = PAS
MFD.mode.standard = STD
MFD.mode.auto-combat = ACM
MFD.mode.ground = GND
MFD.mode.combined = STD
MFD.mode.field-of-view = FOV
MFD.mode.horizontal = HSD
MFD.mode.3D = 3D
MFD.probe = P
MFD.inactive = No Sensor
MFD.phase.DOCKED = Docked
MFD.phase.ALERT = Alert
MFD.phase.LOCKED = Locked
MFD.phase.LAUNCH = Launch
MFD.phase.TAKEOFF = Takeoff
MFD.phase.ACTIVE = Active
MFD.phase.APPROACH = Approach
MFD.phase.RECOVERY = Recovery
MFD.phase.DOCKING = Docking
MFD.status.THRUST = THRUST
MFD.status.FUEL = FUEL
MFD.status.QUANTUM = QUANTUM
MFD.status.HULL = HULL
MFD.status.SHIELD = SHIELD
MFD.status.GUNS = GUNS
MFD.status.DECOY = DECOY
MFD.status.LIVES = LIVES
MFD.status.SENSOR = SENSOR
MFD.status.OFFLINE = OFFLINE
MFD.status.EMCON = EMCON
MFD.status.MODE = MODE
MFD.status.SENSOR-OFF = Sensor Off
MFD.status.SYSTEMS = SYSTEMS
Mission.unspecified = Unspecified
Mission.unknown = Unknown
Mission.error.no-file = \nCan't Save Mission, file/path unspecified.\n
Mission.error.no-serial = \nCan't Save Mission, failed to serialize.\n
Mission.error.no-elem = ERROR: No elements found in mission '%s'\n
Mission.error.unnamed-elem = ERROR: Unnamed element found in mission '%s'\n
Mission.error.wrong-sector = ERROR: Player '%s' is not in mission sector '%s'\n
Mission.error.extra-player = ERROR: Extra player '%s' found in mission '%s'\n
Mission.error.no-player = ERROR: No player element found in mission '%s'\n
Mission.error.unknown-ship = ERROR: unknown ship design '%s' in mission '%s'\n
Mission.error.out-of-order = ERROR: design must come before skin in mission '%s'\n
Mission.error.bad-skin = ERROR: embedded skins not supported in mission '%s'\n
Mission.error.no-objective = ERROR: order struct missing for element '%s' in '%s'\n
Mission.error.no-ship = ERROR: ship struct missing for element '%s' in '%s'\n
Mission.error.no-navpt = ERROR: order struct missing for element '%s' in '%s'\n
Mission.error.no-loadout = ERROR: loadout struct missing for element '%s' in '%s'\n
RadioHandler.no-hangar = We don't even have a hangar!
RadioHandler.all-full = All slots are full. Check alternate landing site.
RadioHandler.too-far-away = Proceed to %s sector and request clearance when in range.
RadioHandler.cleared = You are cleared inbound to %s.
RadioHandler.sequenced = You are number %d inbound to %s.
RadioHandler.help-enroute = Help is on the way.
RadioHandler.no-help-for-you= No ships available at present.
form.main.start = Start
form.main.start.alt = Start a new game, or resume your current game
form.main.campaign = Campaign
form.main.campaign.alt = Start a new dynamic campaign, or load a saved game
form.main.mission = Mission
form.main.mission.alt = Play or create a scripted mission exercise
form.main.multiplayer = Multiplayer
form.main.multiplayer.alt = Start or join a multiplayer scenario
form.main.logbook = Logbook
form.main.logbook.alt = Manage your logbook and player preferences
form.main.options = Options
form.main.options.alt = Audio, Video, Gameplay, Control, and Mod configuration options
form.main.reference = Tac Reference
form.main.reference.alt = View ship and weapon stats and mission roles
form.main.exit = Exit
form.main.exit.alt = Exit Starshatter and return to Windows
form.ok = OK
form.apply = Apply
form.cancel = Cancel
form.close = Close
form.save = Save
form.exit = Exit
form.name = Name
form.value = Value
form.accept = Accept
form.commit = Commit
form.disable = Disable
form.enable = Enable
form.options.title = Options
form.options.tab.video = Video
form.options.tab.audio = Audio
form.options.tab.controls = Controls
form.options.tab.gameplay = Gameplay
form.options.tab.mods = Mod Config
form.audio.volume.master = Master Volume:
form.audio.volume.music = Music Volume:
form.audio.volume.world = World Volume:
form.audio.volume.effects = Effects Volume:
form.audio.volume.gui = GUI Volume:
form.audio.volume.warning = Warning Volume:
form.audio.volume.vox = Vox Volume:
form.audio.music.menu = Menu Music:
form.audio.music.game = In Game Music:
form.gameplay.flight-model = Flight Model:
form.gameplay.flying-start = Flying Start:
form.gameplay.landings = Landings:
form.gameplay.ai-difficulty = AI Difficulty:
form.gameplay.hud-mode = HUD Mode:
form.gameplay.hud-color = HUD Color:
form.gameplay.friendly-fire = Friendly Fire:
form.gameplay.ref-grid = Reference Grid:
form.gameplay.gunsight = Gunsight:
form.gameplay.flight-model.alt = Select the flight model to be used by all ships and fighters in the game.\n\n* The Standard model uses zero-drag Newtonian physics and is similar to Terminus or IWar. This model also uses realistic aerodynamics when flying in a planetary atmosphere.\n\n* The Relaxed model uses Newtonian physics, with added drag to make control easier. This model is similar to that of EVE or Jumpgate.\n\n* The Arcade model keeps your ship flying in the direction it is pointing. This model is similar to that of the Wing Commander games.
form.gameplay.flying-start.alt = Choose whether to begin campaign missions on the flight deck or in space.\n\n* If Flying Start is disabled, you will begin all fighter-based missions in the dynamic campaign on the flight deck or runway, ready to launch.\n\n* If Flying Start is enabled, you will begin fighter-based missions in the dynamic campaign already in flight. This setting will get you into the action faster by skipping the launch procedures.\n\n
form.gameplay.landings.alt = Select the landing model that your fighter will use in the game.\n\n* The Standard model takes landing velocity into account and requires a softer touch to keep from damaging your ship.\n\n* The Easier model makes it easier to land your bird under adverse conditions.
form.gameplay.ai-difficulty.alt = Select the AI Difficulty level that you wish to face in the game.\n\n* The Ace level is the hardest, with AI pilots that are good shots and very aggressive.\n\n* The Veteran level is easier. Enemy pilots are still somewhat aggressive, but are less skilled at defense.\n\n* The Rookie level is very easy. Enemy pilots have poor threat reaction, rarely use missiles, and fly more slowly.
form.gameplay.hud-mode.alt = Select the HUD that your ship will use in the game.\n\n* The Standard HUD provides more information but is more complex to read.\n\n* The Simplified HUD displays only the most important information and is easier to read.\n\nFor best results, use the Standard HUD with the Standard flight model, and the Simplified HUD with the Arcade flight model.
form.gameplay.hud-color.alt = Select the default HUD color that your ship will use in the game. You can always switch between HUD colors during play by pressing Shift+H.\n\nTip: Switch to the black HUD color during the game when flying atmospheric missions under daylight conditions.
form.gameplay.friendly-fire.alt = Select the amount of damage caused by friendly fire incidents. Full damage means that friendly fire is just as deadly as fire targeted at enemies. None means that weapons fire will pass right through friendly ships.\n\nTip: You can use this setting to make cooperative network play safer and easier.
form.gameplay.ref-grid.alt = Choose whether to enable or disable the reference grid displayed in the 3D tactical viewer.
form.gameplay.gunsight.alt = Select the type of gunsight to use in the game.\n\n* The Standard LCOS pipper is similar to a modern jet fighter. Place the pipper over the target and pull the trigger.\n\n* The Lead Indicator gunsight places a lead diamond in front of the target. Line up the gun crosshairs and the lead diamond to ensure a gun hit.\n\nIf you prefer to use 'Virtual Joystick' mouse control, you will probably have more success with the Lead Indicator gunsight.
form.gameplay.standard = Standard
form.gameplay.relaxed = Relaxed
form.gameplay.arcade = Arcade
form.gameplay.disabled = Disabled
form.gameplay.enabled = Enabled
form.gameplay.easier = Easier
form.gameplay.ace = Ace
form.gameplay.veteran = Veteran
form.gameplay.rookie = Rookie
form.gameplay.simplified = Simplified
form.gameplay.green = Green
form.gameplay.blue = Blue
form.gameplay.orange = Orange
form.gameplay.black = Black
form.gameplay.none = None
form.gameplay.25 = 25% Damage
form.gameplay.50 = 50% Damage
form.gameplay.75 = 75% Damage
form.gameplay.full = Full Damage
form.gameplay.standard-lcos = Standard LCOS
form.gameplay.lead-diamond = Lead Indicator
form.video.full-screen = Full Screen:
form.video.mode = Full Screen Mode:
form.video.max-texture = Max Texture Size:
form.video.shadows = Shadows:
form.video.specular-maps = Specular Maps:
form.video.bump-maps = Bump Maps:
form.video.terrain-detail = Terrain Detail:
form.video.terrain-texture = Terrain Texture:
form.video.lens-flare = Lens Flare:
form.video.corona = Corona:
form.video.nebula = Nebula:
form.video.space-dust = Space Dust:
form.video.gamma-level = Gamma Level:
form.video.low = Low
form.video.medium = Medium
form.video.high = High
form.video.none = None
form.video.some = Some
form.video.lots = Lots
form.control.flight = Flight
form.control.weapons = Wep
form.control.view = View
form.control.misc = Misc
form.control.style = Control Style:
form.control.joystick = Joystick:
form.control.throttle = Throttle:
form.control.rudder = Rudder:
form.control.sensitivity = Sensitivity:
form.control.joy-axis = Joy Axis:
form.control.mouse = Mouse:
form.control.inverted = Inverted:
form.control.aircraft = Aircraft
form.control.spacecraft = Spacecraft
form.control.enable = Enable
form.control.disable = Disable
form.control.joy1 = Joystick 1
form.control.joy2 = Joystick 2
form.control.both = Both
form.control.setup = Setup...
form.control.mouse-look = Mouse Look
form.control.virtual-stick = Virtual Stick
form.award.title = Congratulations
form.cmd.title = Operational Command
form.cmd.orders = Orders
form.cmd.theater = Theater
form.cmd.forces = Forces
form.cmd.intel = Intel
form.cmd.missions = Missions
form.cmd.force.groups = Combat Groups
form.cmd.force.transfer = Transfer
form.cmd.intel.newsfeed = Newsfeed
form.cmd.intel.play = Play
form.cmd.intel.date = DATE
form.cmd.intel.title = TITLE
form.cmd.intel.location = LOC
form.cmd.intel.source = SOURCE
form.cmd.mission.roster = Mission Roster
form.cmd.mission.mission = MISSION
form.cmd.mission.type = TYPE
form.cmd.mission.start = START
form.cmd.mission.objectives = Objectives
form.cmd.msg.title = Message Title
form.cmd.msg.text = MessageText
form.cmd.theater.galaxy = Galaxy
form.cmd.theater.system = System
form.cmd.theater.sector = Sector
form.select.campaigns = Dynamic Campaigns
form.select.new = New
form.select.saved = Saved
form.select.delete = Delete
form.select.campaign = Campaign
form.select.description = Description
form.confirm.title = Are You Sure?
form.confirm.message = Are you sure you want to take this action?
form.debrief.title = Mission Debriefing
form.debrief.system = System:
form.debrief.sector = Sector:
form.debrief.objectives = Objectives
form.debrief.score = Mission Score
form.debrief.active-units = Active Units
form.debrief.mission-summary = Mission Summary
form.debrief.mission-events = Mission Log
form.engineering.title = Engineering
form.engineering.reactor-1 = Reac 1
form.engineering.reactor-2 = Reac 2
form.engineering.reactor-3 = Reac 3
form.engineering.reactor-4 = Reac 4
form.engineering.power-off = PWR OFF
form.engineering.power-on = PWR ON
form.engineering.override = OVERRIDE
form.engineering.auto-repair = AUTO REPAIR
form.engineering.power-allocation = Power Allocation
form.engineering.capacitor-charge = Capacitor Charge
form.engineering.components = Components
form.engineering.repair = Repair
form.engineering.replace = Replace
form.engineering.repair-queue = Repair Queue
form.exit.title = Exit Starshatter?
form.exit.message = Are you sure you want to exit Starshatter and return to Windows?
form.file.title = Save Game to File
form.file.name = Name:
form.file.files = Files:
form.first-time.title = NEW PLAYER
form.first-time.message-1 = Create a new player account. Enter your name in the box provided. The user name may be a nickname, callsign, or last name.
form.first-time.message-2 = Select your preferred style of play. Arcade mode is similar to games such as Wing Commander or FreeSpace. Standard mode is more like Babylon 5, Independence War, or Falcon 4.0
form.first-time.message-3 = The following option allows you to skip the training campaign, 'Operation Live Fire'. If this is your first time playing Starshatter select 'Cadet (First timer)'
form.first-time.player-name = Player Name:
form.first-time.play-style = Play Style:
form.first-time.experience = Experience:
form.flight.title = Flight Operations
form.flight.squadron = Squadron
form.flight.package = Package
form.flight.alert = Alert
form.flight.launch = Launch
form.flight.standby = Standby
form.flight.recall = Recall
form.flight.objective = Objective
form.flight.loadout = Loadout
form.flight.patrol = Patrol
form.flight.intercept = Intercept
form.flight.assault = Assault
form.flight.strike = Strike
form.flight.escort = Escort
form.flight.scout = Scout
form.joystick.title = Joystick Axis Setup
form.joystick.axis = Axis
form.joystick.select = Select
form.joystick.invert = Invert
form.joystick.x-axis = X Axis:
form.joystick.y-axis = Y Axis:
form.joystick.rudder = Rudder:
form.joystick.throttle = Throttle:
form.joystick.select = Select
form.joystick.message = Click an axis button and then move the controller to bind a new axis. You can also invert any axis by clicking the 'Invert' checkbox to the right of the select button.\n\nThen click Apply to save the new bindings, or Cancel to return to the original bindings.
form.keyboard.title = Key Binding
form.keyboard.command = Command:
form.keyboard.current-key = Current Key:
form.keyboard.new-key = New Key:
form.keyboard.message = Press any key to select a new binding for this command. Then click Apply to save the new binding, or Cancel to return to the original binding.
form.keyboard.clear-binding = Clear Binding
form.keyboard.none-selected = none selected
form.load.title = Loading Mission
form.mods.instructions = <font Limerick12><color ffffff>INSTRUCTIONS:\n<font Verdana>\n\t* Download mods from the Internet, and save them in any subfolder of the Starshatter install folder.\n\t* Mods are initially disabled and are shown in the DISABLED MODS list below.\n\t* To enable a mod, select it and click the ENABLE button.\n\t* To disable an enabled mod, select it in the ENABLED MODS list and click the DISABLE button.
form.mods.disabled-mods = Disabled Mods
form.mods.enabled-mods = Enabled Mods
form.mods.disable = Disable <<
form.mods.enable = Enable >>
form.mod-info.title = Mod Description
form.msn-edit.title = Mission Editor
form.msn-edit.tab.situation = SIT
form.msn-edit.tab.package = PKG
form.msn-edit.tab.navigation= MAP
form.msn-edit.name = Name:
form.msn-edit.type = Type:
form.msn-edit.system = System:
form.msn-edit.sector = Sector:
form.msn-edit.description = Description
form.msn-edit.situation = Situation
form.msn-edit.objective = Objective
form.msn-edit.add-element = Add Elem
form.msn-edit.edit-element = Edit Elem
form.msn-edit.del-element = Del Elem
form.msn-edit.add-event = Add Event
form.msn-edit.edit-event = Edit Event
form.msn-edit.del-event = Del Event
form.msn-edit.nav.title = Mission Editor - Navigation
form.msn-edit.nav.galaxy = Galaxy
form.msn-edit.nav.system = System
form.msn-edit.nav.sector = Sector
form.msn-edit.nav.starship = Starship
form.msn-edit.nav.planet = Planet
form.msn-edit.nav.station = Station
form.msn-edit.nav.fighter = Fighter
form.msn-elem.title = Mission Element
form.msn-elem.name = Name:
form.msn-elem.class = Class:
form.msn-elem.design = Design:
form.msn-elem.skin = Skin:
form.msn-elem.size = Size:
form.msn-elem.iff = IFF:
form.msn-elem.role = Role:
form.msn-elem.sector = Sector:
form.msn-elem.location = Loc: (km)
form.msn-elem.heading = Heading:
form.msn-elem.hold-time = Hold Time:
form.msn-elem.intel = Intel:
form.msn-elem.player = Player:
form.msn-elem.alert = Alert:
form.msn-elem.playable = Playable:
form.msn-elem.command-ai = Command AI:
form.msn-elem.respawns = Respawns:
form.msn-elem.commander = Commander:
form.msn-elem.carrier = Carrier:
form.msn-elem.squadron = Squadron:
form.msn-elem.loadout = Loadout:
form.msn-elem.objective = Objective:
form.msn-elem.target = Target:
form.msn-elem.north = North
form.msn-elem.east = East
form.msn-elem.south = South
form.msn-elem.west = West
form.msn-event.title = Mission Event
form.msn-event.identifier = ID:
form.msn-event.time = Time:
form.msn-event.delay = Delay:
form.msn-event.action = Action:
form.msn-event.ship = Ship:
form.msn-event.source = Source:
form.msn-event.target = Target:
form.msn-event.parameter = Param:
form.msn-event.sound = Sound:
form.msn-event.message = Message:
form.msn-event.chance = Chance:
form.msn-event.trigger = Trigger:
form.mission.title = Mission Briefing
form.mission.tab.situation = SIT
form.mission.tab.package = PKG
form.mission.tab.navigation = MAP
form.mission.tab.loadout = WEP
form.mission.nav.galaxy = Galaxy
form.mission.nav.system = System
form.mission.nav.sector = Sector
form.mission.nav.starship = Starship
form.mission.nav.planet = Planet
form.mission.nav.station = Station
form.mission.nav.fighter = Fighter
form.mission.system = System:
form.mission.sector = Sector:
form.mission.objectives = Objectives
form.mission.situation = Situation
form.mission.elements = Package Elements
form.mission.nav-plan = Nav Plan
form.mission.threats = Threat Analysis
form.mission.suspected = Suspected threats in your operating area:
form.mission.loadout.name = NAME
form.mission.loadout.weight = WEIGHT
form.mission.standard-loads = Standard Loadouts
form.mission.element = Element:
form.mission.type = Type:
form.mission.weight = Weight:
form.mission.custom-loads = Custom Loadouts
form.msn-select.title = Single Missions
form.msn-select.campaign = Campaign
form.msn-select.mission = Mission
form.msn-select.description = Description
form.msn-select.new = New
form.msn-select.edit = Edit
form.msn-select.delete = Delete
form.nav.title = Navigation
form.nav.galaxy = Galaxy
form.nav.system = System
form.nav.sector = Sector
form.nav.starship = Starship
form.nav.planet = Planet
form.nav.station = Station
form.nav.fighter = Fighter
form.nav.location = Location
form.nav.destination = Destination
form.net.name = Name:
form.net.server = Server:
form.net.port = Port:
form.net.password = Password:
form.net.addr.title = Enter Server Address
form.net.pass.title = Enter Server Password
form.net.client.title = Multiplayer Client
form.net.client.add = Add
form.net.client.edit = Edit
form.net.client.delete = Del
form.net.client.local = Local Server
form.net.client.host = Host
form.net.client.join = Join
form.net.client.server = SERVER NAME
form.net.client.version = VERSION
form.net.client.status = STATUS
form.net.client.players = PLAYERS
form.net.client.password = PASSWORD
form.net.client.ping = PING
form.net.lobby.title = Multiplayer Game Lobby
form.net.lobby.missions = Missions
form.net.lobby.players = Players
form.net.lobby.chat = Chat
form.net.lobby.missions = MISSIONS
form.net.lobby.host = HOST
form.net.lobby.player = PLAYER
form.net.lobby.name = NAME
form.net.lobby.message = CHAT MESSAGE
form.net.server.title = Server Configuration
form.net.server.name = Name:
form.net.server.type = Type:
form.net.server.game-port = Game Port:
form.net.server.game-pass = Game Password:
form.net.server.admin-port = Admin Port:
form.net.server.admin-name = Admin Name:
form.net.server.admin-pass = Admin Password:
form.net.server.lan = LAN
form.net.server.private = Private
form.net.server.public = Public
form.net.unit.title = Multiplayer Unit Selection
form.net.unit.players = Players
form.net.unit.unit-mapping = Unit Mapping
form.net.unit.chat = Chat
form.net.unit.select-unit = SELECT UNIT
form.net.unit.map-unit = MAP >>
form.net.unit.unmap-unit = MAP <<
form.net.unit.ban-player = * BAN *
form.logbook.title = Player Logbook
form.logbook.create-player = Create
form.logbook.delete-player = Delete
form.logbook.player-stats = Player Stats
form.logbook.name = Name:
form.logbook.password = Password:
form.logbook.squadron = Squadron:
form.logbook.signature = Signature:
form.logbook.created = Created:
form.logbook.flight-time = Flight Time:
form.logbook.missions = Missions:
form.logbook.kills = Kills:
form.logbook.losses = Losses:
form.logbook.points = Points:
form.logbook.rank = Rank:
form.logbook.medals = Medals:
form.logbook.chat-macros = Chat Macros:
form.tac-ref.title = Tactical Reference
form.tac-ref.ships = Ships
form.tac-ref.weapons = Weapons
form.tac-ref.name = Item Name
award.rank.0.name = Cadet
award.rank.0.abrv = CDT
award.rank.0.desc = This is the entry level rank for Force:Space trainees. Cadets are authorized to fly training missions for fighter combat under appropriate trainer supervision.
award.rank.0.grant = Congratulations, Cadet! Welcome to Force:Space! During your initial training tours, we will be observing your conduct and performance at all times. Perform your duties to the best of your ability, and you will find the stars soon within your grasp.
award.rank.1.name = Ensign
award.rank.1.abrv = ENS
award.rank.1.desc = This is the first rank of Force commissioned officers. As an Ensign, you will be expected to fly fighter combat missions on a daily basis.
award.rank.1.grant = Congratulations on your commission, Ensign! You are in officer's country now. Based on your new rank, you have authorization to undertake all fighter missions assigned to your unit. You will be expected to serve Force with courage, honor, and commitment at all times.
award.rank.2.name = Lieutenant
award.rank.2.abrv = LT
award.rank.2.desc = This is the second rank of Force commissioned officers. As a Lieutenant, you will be expected to fly fighter combat missions on a daily basis.
award.rank.2.grant = Congratulations, Lieutenant! You've earned your first bar. Don't spend so much time polishing it that you forget how to fly. Keep your head about you, it only gets harder from here.
award.rank.3.name = Lt. Commander
award.rank.3.abrv = LCDR
award.rank.3.desc = This is the third rank of Force commissioned officers, and the first Command Rank. As a Lt. Commander, you may continue to fly fighter missions, or you may request transfer to a starship command.
award.rank.3.grant = Congratulations, Lt. Commander! Welcome to the Command Ranks. Based on your record, I'm sure that your immediate supervisors will support your transfer to a Destroyer Squadron command, whenever you choose to request one.
award.rank.4.name = Commander
award.rank.4.abrv = CDR
award.rank.4.desc = Commander is the fourth rank of Force commissioned officers. As a Commander, you are eligible for a Destroyer Command, or you may wish to head up a Fighter Wing.
award.rank.4.grant = Congratulations, Commander! Force:Command is very pleased to see the progress of your career. Keep up the good work, and you will make Captain in no time.
award.rank.5.name = Captain
award.rank.5.abrv = CAPT
award.rank.5.desc = Captain is the fifth rank of Force commissioned officers. As a Captain, you are eligible to command any starship squadron less than a full fleet carrier.
award.rank.5.grant = Captain on deck! On behalf of Force:Command, let me extend my sincere congratulations for a job well done. When you are ready to move up to a Cruiser command, just put in the transfer request. A spot will be waiting for you.
award.rank.6.name = Commodore
award.rank.6.abrv = COMM
award.rank.6.desc = Commodore is the sixth rank of Force commissioned officers, and the lowest rank of the Admiralty. As a Commodore, you may command any starship squadron in the fleet.
award.rank.6.grant = Very well done, Commodore! Welcome to the Admiral's Club. Now that you are becoming one of the 'old gray hairs' of the fleet, you should start thinking about taking on some bigger challenges. A fleet carrier battle group may be just the opportunity you need.
award.rank.7.name = Vice Admiral
award.rank.7.abrv = VADM
award.rank.7.desc = Vice Admiral is the seventh rank of Force commissioned officers, and the second rank of the Admiralty. As a Vice Admiral, you may command any starship squadron in the fleet.
award.rank.7.grant = Congratulations, Vice Admiral! Force:Command is very pleased to see the progress of your career. SECNAV and the Executive Board will be looking for great things from you. Your leadership will be a great asset to your assigned command.
award.rank.8.name = Admiral
award.rank.8.abrv = ADM
award.rank.8.desc = Admiral is the eighth rank of Force commissioned officers, and the third rank of the Admiralty. As an Admiral, you may command any starship squadron in the fleet.
award.rank.8.grant = Congratulations, Admiral! In recognition of your continued excellence and dedication, Force:Command is very pleased to grant you this promotion. Your service record is an honor to your command. Thank you for all the hard work you have been doing.
award.rank.9.name = Fleet Admiral
award.rank.9.abrv = FADM
award.rank.9.desc = Fleet Admiral is the ninth rank of Force commissioned officers, and the second highest rank of the Admiralty. As a Fleet Admiral, you may command any starship squadron in the fleet.
award.rank.9.grant = Congratulations, Fleet Admiral! In recognition of your continued excellence and dedication, Force:Command is very pleased to grant you this promotion. Your service record is an honor to your command. Thank you for all the hard work you have been doing.
award.rank.10.name = Grand Admiral
award.rank.10.abrv = GADM
award.rank.10.desc = Grand Admiral is the tenth and highest rank of all Force commissioned officers, reporting directly to SECNAV. Only one officer in the entire fleet is awarded this supreme rank at any one time.
award.rank.10.grant = Congratulations, Grand Admiral! On behalf of the Alliance President, with the full authorization of the Combined Senate, SECNAV is proud to grant you this promotion. Your leadership and dedication has been an inspiration to us all. You will hold this honorary rank award for life.
award.medal.0001.name = Operation Nightfall
award.medal.0001.desc = The Operation Nightfall Campaign medal is awarded to any member of any branch of Force who participated in combat action in the Marakan Core Theater.
award.medal.0001.grant = The Operation Nightfall Campaign medal is awarded to any member of any branch of Force who participated in combat action in the Marakan Core Theater.
award.medal.0002.name = Operation Firestorm
award.medal.0002.desc = The Operation Firestorm Campaign medal is awarded to any member of any branch of Force who participated in combat action in either the Ostara-Tarsus-Kolchev or the Loris-Korian Theaters.
award.medal.0002.grant = The Operation Firestorm Campaign medal is awarded to any member of any branch of Force who participated in combat action in either the Ostara-Tarsus-Kolchev or the Loris-Korian Theaters.
award.medal.0004.name = Operation Shining Fortress
award.medal.0004.desc = The Operation Shining Fortress Campaign medal is awarded to any member of any branch of Force who participated in combat action in the defense of the Jarnell, Borova, and Athenar systems.
award.medal.0004.grant = The Operation Shining Fortress Campaign medal is awarded to any member of any branch of Force who participated in combat action in the defense of the Jarnell, Borova, and Athenar systems.
award.medal.0010.name = Operation Highland
award.medal.0010.desc = The Operation Highland Campaign medal is awarded to any member of any branch of Force who participated in combat action in the Solus-Renser Theater of Operations.
award.medal.0010.grant = The Operation Highland Campaign medal is awarded to any member of any branch of Force who participated in combat action in the Solus-Renser Theater of Operations.
award.medal.0020.name = Order of the Red Flame
award.medal.0020.desc = The Order of the Red Flame is awarded to any member of any branch of Force who is killed or wounded during combat action, either in hostile, neutral, or friendly territory.
award.medal.0020.grant = For meritorious service during combat action, it is my honor to bestow upon you this Order of the Red Flame in the name of the Chief Executive Officer of the Terellian Alliance. May this small token speed the healing of your injuries and return you swiftly to your unit.
award.medal.0040.name = Flight Medal
award.medal.0040.desc = The Flight Medal is awarded to any member of any branch of Force who distinguishes him or herself by heroism or extraordinary achievement while participating in aerial or orbital flight. The performance of the act of heroism must be evidenced by voluntary action above and beyond the call of duty.
award.medal.0040.grant = The Flight Medal is awarded to any member of any branch of Force who distinguishes him or herself by heroism or extraordinary achievement while participating in aerial or orbital flight. The performance of the act of heroism must be evidenced by voluntary action above and beyond the call of duty.
award.medal.0080.name = Command Medal
award.medal.0080.desc = The Command Medal is awarded to any member of any branch of Force who distinguishes him or herself by heroism or extraordinary achievement while participating in a command role aboard an Alliance Fleet Starship. The performance of the act of heroism must be evidenced by voluntary action above and beyond the call of duty.
award.medal.0080.grant = The Command Medal is awarded to any member of any branch of Force who distinguishes him or herself by heroism or extraordinary achievement while participating in a command role aboard an Alliance Fleet Starship. The performance of the act of heroism must be evidenced by voluntary action above and beyond the call of duty.
award.medal.0100.name = Distinguished Service Cross
award.medal.0100.desc = The Distinguished Service Cross is awarded to any person who, while serving with any branch of Force, distinguishes him or herself by extraordinary heroism while engaged in action against an enemy of the Alliance. The performance of the act of heroism must be evidenced by voluntary action above and beyond the call of duty.
award.medal.0100.grant = The Distinguished Service Cross is awarded to any person who, while serving with any branch of Force, distinguishes him or herself by extraordinary heroism while engaged in action against an enemy of the Alliance. The performance of the act of heroism must be evidenced by voluntary action above and beyond the call of duty.
award.medal.0200.name = Gold Star
award.medal.0200.desc = The Gold Star Medal is awarded to any person who, while serving in any capacity in or with Force, has distinguished him or herself by heroic or meritorious achievement or service while engaged in an action against an enemy of the Terellian Alliance.
award.medal.0200.grant = The Gold Star Medal is awarded to any person who, while serving in any capacity in or with Force, has distinguished him or herself by heroic or meritorious achievement or service while engaged in an action against an enemy of the Terellian Alliance.
award.medal.0400.name = Order of the Wounded Lion
award.medal.0400.desc = The Order of the Wounded Lion is awarded to any member of any branch of Force who is killed or wounded during combat action, either in hostile, neutral, or friendly territory.
award.medal.0400.grant = The Order of the Wounded Lion is awarded to any member of any branch of Force who is killed or wounded during combat action, either in hostile, neutral, or friendly territory.
award.medal.0800.name = Command Shield
award.medal.0800.desc = The Command Shield is awarded to any member of Force:Space who distinguishes him or herself by heroism or extraordinary achievement while participating in a command role aboard an Alliance Fleet Starship. The performance of the act of heroism must be evidenced by voluntary action above and beyond the call of duty.
award.medal.0800.grant = The Command Shield is awarded to any member of Force:Space who distinguishes him or herself by heroism or extraordinary achievement while participating in a command role aboard an Alliance Fleet Starship. The performance of the act of heroism must be evidenced by voluntary action above and beyond the call of duty.
award.medal.1000.name = Silver Comet
award.medal.1000.desc = The Silver Comet Medal is awarded to a person who, while serving in any capacity with Force, distinguishes him or herself by extraordinary heroism while engaged in an action against an enemy of the Terellian Alliance, or while engaged in military operations involving conflict with an opposing force. The act or acts of heroism must have been so notable and have involved risk of life so extraordinary as to set the individual apart from his or her comrades.
award.medal.1000.grant = The Silver Comet Medal is awarded to a person who, while serving in any capacity with Force, distinguishes him or herself by extraordinary heroism while engaged in an action against an enemy of the Terellian Alliance, or while engaged in military operations involving conflict with an opposing force. The act or acts of heroism must have been so notable and have involved risk of life so extraordinary as to set the individual apart from his or her comrades.
award.medal.2000.name = White Star
award.medal.2000.desc = The White Star Medal is awarded to a person who, while serving in any capacity with Force, distinguishes him or herself by exceptional gallantry in space while engaged in an action against an enemy of the Terellian Alliance, or while engaged in military operations involving conflict with an opposing force. The deed performed must have been so notable and have involved risk of life so extraordinary as to set the individual apart from his or her comrades.
award.medal.2000.grant = The White Star Medal is awarded to a person who, while serving in any capacity with Force, distinguishes him or herself by exceptional gallantry in space while engaged in an action against an enemy of the Terellian Alliance, or while engaged in military operations involving conflict with an opposing force. The deed performed must have been so notable and have involved risk of life so extraordinary as to set the individual apart from his or her comrades.
award.medal.4000.name = Golden Meteor
award.medal.4000.desc = The Golden Meteor is awarded by the Alliance President, in the name of the Combined Senate, to a person who, while an active member of Force, distinguishes him or herself conspicuously by exceptional gallantry at the risk of his or her life above and beyond the call of duty while engaged in action against an enemy of the Alliance, or while engaged in military operations involving conflict with an opposing force. The deed performed must have been one of personal bravery or self-sacrifice so conspicuous as to clearly distinguish the individual above his or her comrades. The Golden Meteor is the highest honor that may be bestowed upon any citizen of the Alliance.
award.medal.4000.grant = The Golden Meteor is awarded by the Alliance President, in the name of the Combined Senate, to a person who, while an active member of Force, distinguishes him or herself conspicuously by exceptional gallantry at the risk of his or her life above and beyond the call of duty while engaged in action against an enemy of the Alliance, or while engaged in military operations involving conflict with an opposing force. The deed performed must have been one of personal bravery or self-sacrifice so conspicuous as to clearly distinguish the individual above his or her comrades. The Golden Meteor is the highest honor that may be bestowed upon any citizen of the Alliance.
server.no-users = Users: 0
server.users = Users: %d
server.players = Players: %d
server.users-and-players = Users: %d Players %d
server.mode.lobby = Mode: LOBBY
server.mode.active = Mode: ACTIVE PLAY
server.mode.other = Mode: (unknown)
server.alt.persistent = PERSISTENT
server.alt.paused = PAUSED
server.mission = Mission:
ai.auto-hold = AutoHold
ai.auto-nav = AutoNav
ai.auto-stop = AutoStop
ai.launch = Launch
ai.takeoff = Takeoff
ai.inbound = Inbound
ai.finals = Finals
ai.return-to-base = RTB
ai.seek-target = Seek Target
ai.seek-rumor = Seek Rumor
ai.seek-ward = Seek Ward
ai.station-keeping = Station Keeping
ai.too-high = Too High
ai.too-low = Too Low
ai.way-too-low = Way Too Low!
ai.seek-patrol-point = Seek Patrol Point
ai.seek-inbound = Seek Inbound
ai.hold-final = Hold Final
ai.seek-farcaster = Seek Farcaster
ai.seek-target = Seek Target
ai.seek-navpoint = Seek Navpt
ai.seek-formation = Seek Formation
ai.evade-missile = Evade Missile
ai.evade-threat = Evade Threat
ai.evade-starship = Evade Starship
ai.evade-and-seek = Evade & Seek
ai.random-evade = Random Evade
ai.none = Cruise
ai.self-defensive = SELF DEF
ai.defensive = DEFENSE
ai.directed = DIRECT
ai.flexible = FLEX
ai.default = ???
ai.formation = Formation
ai.regroup = Regroup
ai.retreat = Retreat
ai.search = Search
ai.avoid-collision = Avoid Collision
ai.holding = Holding
ai.dead = Dead Hulk
flcs.manual = MANUAL
flcs.auto = AUTO
flcs.helm = HELM
flcs.fault = FAULT
flcs.offline = OFFLINE
flcs.atmospheric = ATMOS
event.message = Message
event.objective = Objective
event.instruction = Instruction
event.team-change = IFF
event.damage = Damage
event.jump = Jump
event.hold = Hold
event.skip = Skip
event.exit = Exit
event.begin-scene = BeginScene
event.camera = Camera
event.volume = Volume
event.display = Display
event.fire-weapon = Fire
event.end-scene = EndScene
event.trigger.time = Time
event.trigger.damage = Damage
event.trigger.destroyed = Destroyed
event.trigger.jump = Jump
event.trigger.launch = Launch
event.trigger.dock = Dock
event.trigger.navpoint = Navpoint
event.trigger.event-complete= Event
event.trigger.event-skipped = Skipped
event.trigger.target = Target
event.trigger.ships-left = Ships Left
event.trigger.detect = Detect
event.trigger.range = Range
event.trigger.event-all = Event (ALL)
event.trigger.event-any = Event (ANY)
sim.event.Launch = Launch
sim.event.Dock = Dock
sim.event.Land = Land
sim.event.Eject = Eject
sim.event.Crash = Crash
sim.event.Collision With = Collision With
sim.event.Destroyed By = Destroyed By
sim.event.Make Orbit = Make Orbit
sim.event.Break Orbit = Break Orbit
sim.event.Quantum Jump = Quantum Jump
sim.event.Launch Ship = Launch Ship
sim.event.Recover Ship = Recover Ship
sim.event.Fire Guns = Fire Guns
sim.event.Fire Missile = Fire Missile
sim.event.Drop Decoy = Drop Decoy
sim.event.Guns Kill = Guns Kill
sim.event.Missile Kill = Missile Kill
sim.event.Launch Probe = Launch Probe
sim.event.Scan Target = Scan Target
sim.event.no event = no event
tacref.name = Name:
tacref.type = Type:
tacref.class = Class:
tacref.length = Length:
tacref.mass = Mass:
tacref.hull = Hull:
tacref.weapons = Weapons:
tacref.wep.other = Other
tacref.wep.beam = Beam Weapon
tacref.wep.bolt = Energy Bolt
tacref.wep.drone = Combat Drone
tacref.wep.guided = Guided Missile
tacref.wep.missile = Missile
tacref.wep.turret = Turret
tacref.targets = Targets:
tacref.targets.fsg = Fighters / Ships / Ground
tacref.targets.fs = Fighters / Ships
tacref.targets.fg = Fighters / Ground
tacref.targets.f = Fighters
tacref.targets.sg = Ships / Ground
tacref.targets.s = Ships
tacref.targets.g = Ground
tacref.speed = Speed:
tacref.range = Range:
tacref.damage = Damage:
tacref.kill-radius = Kill Rad:
tacref.none = None
tacref.no-info = No further information available.
ship.drone = The Class 2 TARGET DRONE is a high midwing monoplane of conventional design with an inverted-Y empennage. The spaceframe is a modified monocoque structure made of a titanium alloy-reinforced ceramic composite. The Target is powered by a FP387/403 variable speed fusion drive, which produces a maximum of 4T static thrust under normal operating conditions. The Target is equipped with a fighter-style sensor package and onboard AI pilot capability, but is otherwise unarmed.
ship.eagle = The F-34D EAGLE is a compact, multi-role fighter spacecraft. It is highly maneuverable and has proven itself in spaceborne and airborne combat as well as in surface attack missions. It provides a relatively low-cost, high-performance weapon system for Alliance forces. Like the F-32 Falcon, the Eagle is armed with twin Delta particle cannon, along with four underwing hard points capable of mounting a variety of anti-fighter ordnance. The Eagle's heavier structure also provides support for air-to-ground and antiship weapons and increased survivability at some cost in overall maneuverability.
ship.falcon = The F-32 FALCON is the premier single-seat intercept fighter craft for the Alliance FORCE:Space. Designed to be lightweight, low cost and easy to maintain, the Falcon is a respected highly maneuverable and versatile tactical fighter. It is armed with twin Delta particle cannon, and four underwing hard points capable of mounting a variety of anti-fighter ordnance. The Falcon is routinely tasked with patrol, escort, and intercept mission profiles.
ship.stormhawk = The F-36C STORMHAWK is a compact, multi-role fighter spacecraft. It is highly maneuverable and has proven itself in spaceborne and airborne combat as well as in surface attack missions. It provides a relatively low-cost, high-performance weapon system for Alliance forces. Like the F-32 Falcon, the Stormhawk is armed with twin Delta particle cannon, along with four underwing hard points capable of mounting a variety of anti-fighter ordnance. The Stormhawk's heavier structure also provides support for air-to-ground and antiship weapons and increased survivability at some cost in overall maneuverability.
ship.thunderbolt = The F/A-38D THUNDERBOLT is the primary Alliance attack craft, and the first specially designed for close air support of ground forces. They are tough, effective and powerful four-engine spacecraft that can be used against all ground targets, as well as fulfilling a secondary role in killing spaceborne platforms and starships. The 'Bolt has six underwing hardpoints for standard attack ordnance, as well as dual front-mounted Heavy Energy Cannon. For rear protection from hostile fighters and high-speed threats, the Thunderbolt features an autonomous tail gun turret.
ship.zodiac = The ZODIAC armored landing craft (LCA) is the standard Alliance millitary shuttle platform, and the only Force:Space craft capable of atmospheric VTOL. The Zodiac is commonly used to ferry personnel and equipment between groundside bases and spaceborne platforms. The Zodiac is armed with four (4) heavy Vulcan cannon, and an aft-mounted automated laser turret for self-defense.
ship.berents = The FF-922 BERENTS class frigates fulfill a Protection of Shipping (POS) mission providing anti-fighter cover for amphibious expeditionary forces, underway replenishment groups and merchant convoys. The Berents class anti-fighter weapons complement includes two forward plus one aft Phalanx PDB mounts, along with a pair of Mark VII interceptor launchers. The Berents class was also recently upgraded to include a heavy plasma cannon battery for use against harder targets.
ship.asher = The DD/E-708 ASHER class of destroyer/escorts represents a lighter, more maneuverable alternative to the heavy Spectre class destroyers that make up the majority of Alliance destroyer squadrons. The Asher class is armed with a trio of nose-mounted XRay Laser batteries, and a pair of wing-mounted fusion torpedo launchers, as well as the usual complement of point defense turrets. This combination of power and agility makes the Asher class well suited to the fleet carrier escort role they are asked to fulfill.
ship.spectre = The DD-350 SPECTRE class of destroyers represent the largest and most successful of all Force:Space destroyer acquisitions: fast, roomy, capable of absorbing enormous punishment, and yet fighting on. The Spectre class ships are forty percent heavier than their Asher class cousins, and they use the extra mass to great effect. The Spectre class features four nose-mounted XRay Laser batteries, and a pair of wing-mounted fusion torpedo launchers in addition to four Phalanx point defense guns.
ship.courageous = Modern Force:Space guided missile cruisers such as the CA-521 COURAGEOUS class perform primarily in a Battle Force role. These ships are multi-mission spaceborne combatants capable of supporting carrier battle groups, landing forces, or of operating independently and as flagships of space action groups. The Courageous class features four MARK VII interceptor launchers for close air support against fighters and inbound missiles. Courageous class cruisers are also equipped with Nike high-speed antiship missiles giving them additional long range assault capability.
ship.devastator = The CA-400 DEVASTATOR class of heavy cruisers forms the backbone of the Alliance heavy gun capability. Big, slow, and very tough, each of these enormous vessels features a pair of heavy gamma ray laser batteries and four Athena missile launchers. Together these weapons can bring down the largest starships and orbital stations. For defense against strike ships and inbound missile weapons, the Devastator has full coverage from a set of Vanguard point defense batteries.
ship.orion = The CV-69 ORION class carriers are essentially spaceborne starports, capable of launching as many as four fighter craft every minute. The Orion's two launch rails and two arresting gear engines enable her to launch and recover ships both rapidly and simultaneously. The Orion class ship's embarked tactical fighter wing includes four different types of fighter and attack craft in addition to armored landing craft for a total complement of almost 80 ships.
ship.baikal = The BAIKAL class frigates are commonly used by the independent systems as anti-fighter platforms. Designed by the Marakan Hegemony as cost efficient space combatants, they lack the multi-mission capability necessary for modern warships faced with multiple, high-technology threats. They also offer limited capacity for growth. Despite this, the FF-101 Baikal class is a robust platform, capable of withstanding considerable damage while staying 'in the fight.'
ship.wolf = The DD-305 WOLF class of medium destroyers are an older type of Hegemony warship now mainly used by client states and guerilla groups such as the Dantari Separatists. The Wolf class features a pair of internally-mounted heavy XRay Laser batteries and a full complement of Orca point defense batteries for protection from inbound threats. Due to design limitations, the Orca PDBs tend to provide better coverage for the dorsal hemisphere, leaving the Wolf class with a vulnerable underbelly.
ship.goliath = The GOLIATH class carrier vessels provide the Dantari Separatists with their main force projection capability in the Solus system. Unlike the rest of the Dantari fleet, which consists largely of older Hegemony warships, the Goliath class carriers were designed and constructed specifically for their Dantari crew. Due to budgetary constraints, the Goliath class is outfitted with only a single launch rail, but still has a full complement of point defense batteries for close-in protection.
ship.farcaster = The standard Terellian Alliance quantum portal for long range travel. The 185 exawatt Type I FARCASTER can translate any starship or fighter-class vessel, even without an onboard FTL quantum drive, instantly to a remote destination. Farcaster portals are always connected in pairs.
ship.farcaster2 = The standard Hegemony quantum portal for long range travel. The Type II FARCASTER can translate any starship or fighter-class vessel instantly to a remote destination. Type II Farcaster portals may found throughout the systems controlled by the Marakan Hegemony.
ship.avenger = The F6F AVENGER attack fighter is a highly competent assault platform, capable of meeting most any opponent on even ground and providing an edge over the majority of enemy starfighters in service. The Avenger is the only Hegemony craft in current service that is optimized for the ground attack role in addition to supporting antiship mission profiles. The Avenger features a four-barrel Alpha cannon and eight (8) missile hardpoints. However, unlike the Alliance Thunderbolt, the Avenger does not have a gun turret for rear-quarter protection.
ship.cobra = The MARK-3 COBRA is a mid-wing configuration multi-role fighter spacecraft that was once commonly used by the Marakan Hegemony but now is mainly used by its client states. The Cobra is a tough and effective single-engine spacecraft that is frequently employed against all types of hardened ground targets, and may also fulfill a secondary role killing spaceborne platforms and starships. The Cobra is armed with twin nose-mounted Alpha particle cannon, along with eight underwing hard points capable of mounting several types of anti-fighter, antiship, and ground-attack weapon systems.
ship.intruder = The F4F INTRUDER is the latest edition single-seat intercept fighter craft used by the Marakan Hegemony. More expensive than the older Viper models, the Intruder remains a lightweight and highly maneuverable tactical fighter. It is armed with twin Alpha particle cannon, and four underwing hard points capable of mounting a variety of antiship and anti-fighter ordnance. The Intruder is usually tasked with patrol, intercept, and escort mission profiles, but may also serve as a strike fighter in a pinch.
ship.jackal = The JACKAL armored landing craft (LCA) is the mainstay of Hegemony heavy-lift capacity, and the only Marakan craft capable of atmospheric VTOL. The Jackal is commonly used to ferry personnel and equipment between groundside bases and spaceborne platforms, and also serves a secondary role in heavy assault profiles. The Jackal is armed with twin heavy Vulcan cannon, but is limited to standard decoy launchers for self-defense.
ship.raptor = The F5A RAPTOR is a swept-delta configuration multi-role fighter spacecraft commonly used by the Marakan Hegemony. It is fast and sturdy and has proven itself in spaceborne and airborne combat as well as in surface attack missions. The Raptor is armed with twin Alpha particle cannon, along with eight underwing hard points capable of mounting several types of anti-fighter ordnance. The Razor's heavy delta wing design also gives it the capacity to mount a variety of air-to-ground and antiship weapons.
ship.razor = The MARK-2 RAZOR is a forward-delta configuration multi-role fighter spacecraft commonly used by the Marakan Hegemony and its client states. It is fast and sturdy and has proven itself in spaceborne and airborne combat as well as in surface attack missions. Like the Mark 1 Viper, the Razor is armed with twin Alpha particle cannon, along with eight underwing hard points capable of mounting several types of anti-fighter ordnance. The Razor's heavy delta wing design also gives it the capacity to mount a variety of air-to-ground and antiship weapons.
ship.viper = The MARK-1 VIPER is an older model single-seat intercept fighter craft used by the Marakan Hegemony and many of its client states. Designed to be inexpensive, lightweight, and highly maneuverable, the Viper has become ubiquitous as a versatile tactical fighter. It is armed with twin Alpha particle cannon, and six underwing hard points capable of mounting a variety of anti-fighter ordnance. The Viper is often asked to perform patrol, intercept, and escort mission profiles.
ship.broadsword = The DD-3C21 BROADSWORD class of destroyers represents the pinnacle of Hegemony warship technology; big, fast, and ready to deliver punishing amounts of damage to all who stand in their way. The Broadsword class ships extend the basic armament of the older Volnaris class by doubling the number of heavy x-ray laser batteries to four. As with many Hegemony designs, these weapons are externally mounted and vulnerable to attack from the flanks.
ship.dragon = The CV-7A1 DRAGON class carriers represent the pinnacle of Hegemony military starship design. Though somewhat slow and unweildy, the Dragons are nevertheless enormously powerful. Their huge complement of embarked fighter craft give them unparalleled force projection capability; a single Dragon-class carrier battle group could easily conquer a colonial world.
ship.imperial = Marakan Hegemony guided missile cruisers such as the CA-5C44 IMPERIAL class are most often found leading small cruiser battle groups. These ships are devastating attack platforms, equally at home either support or leading space action groups. The Imperial class features a pair of Rostov high-speed missile turrets, which combined with a full battery of magnetic rail launchers, gives them excellent long range assault capability.
ship.tiger = The FF-2E01 TIGER BAY class frigate was the result of war department opposition to mounting costs and limited capabilities of the older Baikal class frigate. Only fourteen Baikal class ships were built, and all were decommissioned and sold to neighboring independent systems. The Tiger Bay class was designed to extend the anti-ship capabilities of the older frigates by adding a pair of light x-ray laser batteries mounted on the wings. As with many Hegemony designs, these weapons are externally mounted and vulnerable to attack from the flanks.
ship.vendetta = The CA-5D15 VENDETTA class of heavy cruisers are the core Hegemony heavy gun platforms. Big, slow, and very tough, each of these enormous vessels features a pair of heavy gamma ray laser batteries and twin Rostov antiship missile turrets. Together these weapons can bring down the largest starships and orbital stations. The Vendetta's complement of magnetic rail guns make her more suitable to offense than defense; these ships rely on their tough hide to withstand enemy bombardment while they move in for the kill.
ship.volnaris = The DD/E-4D01 VOLNARIS class of destroyer/escorts are the predecessors of the heavier Broadsword destroyer class. Originally intended as mainline destroyers, the Volnaris ships have now been relegated primarily to escort duty for the Hegemony battle groups. The Volnaris features a pair of internally-mounted heavy x-ray laser batteries and three fusion torpedo launchers for offensive capability, along with a full complement of Orca point defense batteries for protection from inbound threats. Due to design limitations, the Orca PDBs tend to provide better coverage for the dorsal hemisphere, leaving the Volnaris class with a vulnerable underbelly.
ship.cutlass = Small, stealthy, and highly maneuverable, the CUTLASS pirate fighter is commonly used by the Brotherhood of Iron criminal organization as both a commerce raider and escort for their larger vessels. The Cutlass features four widely spread Alpha cannon, and has even been known to mount stolen antiship missiles for some engagements.
ship.marauder = The MARAUDER is a small frigate-class vessel commonly used by the Brotherhood of Iron criminal organization as a commerce raider. The Marauder ships are no match for most military warships, but they make up for their limitations with enhanced stealth capabilities. Starship captains usually find the Marauder to be a fiendishly difficult type of ship to lock onto.
# system names / abbreviations
sys.computer.abrv = Comp
sys.drive.plasma = Plasma Drive
sys.drive.fusion = Fusion Drive
sys.drive.green = Main Drive
sys.drive.red = Main Drive
sys.drive.blue = Main Drive
sys.drive.yellow = Main Drive
sys.drive.stealth = Stealth Drive
sys.drive.abrv = Drive
sys.farcaster = Farcaster
sys.farcaster.abrv = Farcaster
sys.flight-deck = Flight Deck
sys.flight-deck.abrv = Flt Deck
sys.landing-gear = Landing Gear
sys.landing-gear.abrv = Gear
sys.nav-light = Navigation Lights
sys.nav-light.abrv = NavLight
sys.nav-system = Auto Nav System
sys.nav-system.abrv = Nav
sys.power.battery = Battery
sys.power.battery.abrv = Battery
sys.power.auxilliary = Aux Reactor
sys.power.auxilliary.abrv = Aux Reac
sys.power.fusion = Fusion Reactor
sys.power.fusion.abrv = Fusion
sys.quantum = Quantum Drive
sys.quantum.abrv = Quantum
sys.sensor = Dual Sensor Pkg
sys.sensor.abrv = Sensor
sys.shield.none = None
sys.shield.deflector = Deflector
sys.shield.grav = Grav Shield
sys.shield.hyper = Hyper Shield
sys.shield.abrv = Shield
sys.thruster = Thruster
sys.thruster.abrv = Thruster
sys.weapon.primary.abrv = Wep Pri
sys.weapon.secondary.abrv = Wep Sec
# system components
[Multiple] = [Multiple]
No Selection = No Selection
Fusion Reactor = Fusion Reactor
Reactor Core = Reactor Core
Reac Core = Reac Core
Fuel System = Fuel System
Fuel Sys = Fuel Sys
Presequencer = Presequencer
Preseq = Preseq
Radiation Shield = Radiation Shield
Rad Shield = Rad Shield
Power Regulator = Power Regulator
Pwr Reg = Pwr Reg
Heat Exchanger = Heat Exchanger
Heat Exch = Heat Exch
Coolant Tanks = Coolant Tanks
Coolant = Coolant
Auxilliary Reactor = Auxilliary Reactor
Reactant = Reactant
Injector = Injector
Magnetic Coil = Magnetic Coil
Mag Coil = Mag Coil
Battery = Battery
EMG Cell = EMG Cell
Reactant Valves = Reactant Valves
Reac Valves = Reac Valves
Plasma Drive = Plasma Drive
Plasma Core = Plasma Core
Plasma Grid = Plasma Grid
Presequence Injector = Presequence Injector
Plasma Impeller = Plasma Impeller
Impeller = Impeller
Magnetic Resonance Focuser = Magnetic Resonance Focuser
Mag Focus = Mag Focus
Thruster = Thruster
Lateral Thrust Motors = Lateral Thrust Motors
Spinal Thrust Motors = Spinal Thrust Motors
Braking Thrusters = Braking Thrusters
Lateral = Lateral
Spinal = Spinal
Braking = Braking
Quantum Drive = Quantum Drive
Graviscalar Bias Node A = Graviscalar Bias Node A
Graviscalar Bias Node B = Graviscalar Bias Node B
Quantum Wave Containment = Quantum Wave Containment
Dimensional Waveguide = Dimensional Waveguide
Power Filter/Sync Lock = Power Filter/Sync Lock
Alpha Node = Alpha Node
Beta Node = Beta Node
Containment = Containment
Waveguide = Waveguide
Sync Lock = Sync Lock
Grav Shield = Grav Shield
Grav Bias Generator = Grav Bias Generator
Grav Gen = Grav Gen
Fusion Power Adaptor = Fusion Power Adaptor
Pwr Adaptor = Pwr Adaptor
Harmonic Oscillator = Harmonic Oscillator
Harm Osc = Harm Osc
Tactical Computer Interface = Tactical Computer Interface
Tac I/F = Tac I/F
Sensor = Sensor
Transmit Array = Transmit Array
XMIT = XMIT
Receive Array = Receive Array
RECV = RECV
Spacial Filter = Spacial Filter
Filter = Filter
Processor = Processor
CPU = CPU
System Interface = System Interface
Sys I/F = Sys I/F
Computer = Computer
Storage = Storage
Beam Weapon = Beam Weapon
Beam Generator = Beam Generator
Beam Gen = Beam Gen
Power Flux Coupling = Power Flux Coupling
Pwr Coupling = Pwr Coupling
Beam Focuser = Beam Focuser
Beam Focus = Beam Focus
Flashback Supressor = Flashback Supressor
Flash Sup = Flash Sup
Bolt Weapon = Bolt Weapon
Laser Generator = Laser Generator
Laser Gen = Laser Gen
Plasma Weapon = Plasma Weapon
Plasma Exciter = Plasma Exciter
Exciter = Exciter
Plasma Coupling = Plasma Coupling
Plasma Cpl = Plasma Cpl
Missile Weapon = Missile Weapon
Magnetic Launch Rail = Magnetic Launch Rail
Mag Rail = Mag Rail
Launcher = Launcher
Ordnance Trolley/Loader = Ordnance Trolley/Loader
Loader = Loader
Probe = Probe
Probe Caddy/Loader = Probe Caddy/Loader
Flight Deck = Flight Deck
Hangar Access Causeway = Hangar Access Causeway
Elevator = Elevator
ILS Transponder = ILS Transponder
ILS = ILS
Navigational Interface = Navigational Interface
Nav I/F = Nav I/F
hangar.UNAVAIL = Unavail
hangar.MAINT = Maint
hangar.STORAGE = Standby
hangar.PREP = Preflight
hangar.ALERT = Alert
hangar.QUEUED = Queued
hangar.LOCKED = Locked
hangar.LAUNCH = Launch
hangar.ACTIVE = Active
hangar.INBOUND = Inbound
hangar.RECOVERY = Recovery
instr.short.vector = Go to %s sector
instr.short.farcast = Farcast to %s sector
instr.short.launch = Launch from the %s
instr.short.dock = Dock with the %s
instr.short.return-to-base = Return safely to base
instr.short.defend = Defend %s
instr.short.escort = Escort %s
instr.short.protect = Protect %s in the area
instr.short.patrol = Patrol for %s in %s
instr.short.sweep = Sweep for %s in %s
instr.short.intercept = Intercept and destroy %s
instr.short.strike = Engage and destroy %s
instr.short.assault = Engage and destroy %s
instr.short.recon = Recon scan %s
instr.long.vector = Go to the %s sector
instr.long.farcast = Farcast to the %s sector
instr.long.launch = Launch from the %s
instr.long.dock = Dock with the %s
instr.long.return-to-base = Return safely to base
instr.long.defend = Defend the %s
instr.long.escort = Escort the %s
instr.long.protect = Protect %s in the area
instr.long.patrol = Disable or destroy %s in the %s sector
instr.long.sweep = Disable or destroy %s in the %s sector
instr.long.intercept = Intercept and destroy %s
instr.long.strike = Engage and destroy %s
instr.long.assault = Engage and destroy %s
instr.long.recon = Recon scan %s
wep.alpha = The ALPHA CANNON is the high-energy particle weapon in use on most Hegemony fighter craft. Analysts believe that this weapon is nearing end-of-life phase out, but remains in service because it is cheap and reliable. The Alpha Cannon tends to be low in effective damage and penetration, but makes up for those limitations with a high refire rate.
wep.delta = The DELTA CANNON is the current generation standard high-energy particle weapon in use on most Alliance fighters. Notorious for reliablity problems in its early years of service, the Delta Cannon is now considered one of the most potent and effective small energy weapons ever fielded by Force:Space. The Delta Cannon has improved focus and high bolt velocity that contribute to its accuracy at ranges up to 10 km.
wep.heavy = The HEAVY ENERGY CANNON has recently been fitted on the F/A-38D Thunderbolt series of attack fighters. The Heavy is a slimmed down version of the retired 'Chain Lightning' cannon used on early model LCAs for mine sweeping and antiship warfare. This is the first time a weapon of this caliber has been fitted on a single seat fighter. The Heavy is too slow and unweildy to be effective against maneuvering fighters, but the high damage potential makes this weapon a first-rate ship killer.
wep.turret = This automated FIGHTER TURRET provides rear quarter protection for the F/A-38D Thunderbolt series of attack fighters. The turret is tied into the Alliance sensor network and will automatically engage any threat that comes within its range. Even though it is not the most accurate platform in the fleet, the Fighter Turret is an effective deterrent to any fighters attempting a tail chase on the 'Bolt.
wep.archer = The ARCHER SRM is the standard Hegemony anti-fighter munition. Although not very fast, the Archer is very maneuverable, which makes it deadly accurate in short range engagements. The Archer's main weakness is its low-quality seeker head. The Archer can be defeated by releasing a decoy and performing a break turn at low power. Each Archer hardpoint carries two weapons.
wep.javelin = The JAVELIN SRM is the standard Alliance short range anti-fighter munition. The Javelin is quite similar to the Hegemony Archer SRM, although it is carries more fuel and has an increased effective range as a result. Unfortunately, it is not much faster than the Archer, and enemy fighters can still defeat the shot with a decoy if given sufficient warning. The Javelin is best employed at short ranges from low aspect to minimize the enemy's chance of escape. Each Javelin hardpoint carries three weapons.
wep.vector = The VECTOR MRM is a medium-range general purpose guided munition. The Vector is a high-speed weapon that is suitable for engaging small to medium-size maneuvering targets at ranges from 15 to 35 km. Hegemony forces field an almost identical munition known as the Longbow.
wep.hammer = The HAMMER AGM is a medium-range passive-guided air to ground munition. The Hammer is a low-speed but very powerful weapon that is suitable for engaging hardened ground targets at ranges up to 50 km. Recommended procedure is to employ the Hammer from its maximum range to avoid subjecting your fighter to ground fire.
wep.harpoon = The HARPOON ASM is a long-range passive-guided antiship munition. The Harpoon is a high-speed weapon that is suitable for engaging small to medium-size starships at ranges up to 50 km. The Harpoon is not easily spoofed or intercepted and has excellent shield penetration capabilities. Recommended procedure is to employ this weapon from its maximum range to avoid subjecting your fighter to enemy PDB fire. Hegemony forces field a similar fighter-launched antiship munition known as the HORN.
wep.rockets = Each fighter-based ROCKET POD holds twelve guided submunitions that may be employed against a wide variety of spaceborne and ground-based targets. Rockets are fired from the pod in salvos of four each time press the firing stud. Rockets are most effective against stationary or slow moving targets, and are often used in mine-sweeping missions.
wep.recon = The wing-mounted RECON POD is a multi-frequency sensor package that may be used to capture detailed information about an enemy ship, station, or ground unit. The Recon Pod will perform two detailed scans in rapid succession each time you depress the firing stud. The Pod contains storage for ten scans, so you can only fire it five times before returning to base. Of course, the Recon Pod does no damage to enemy targets.
wep.decoy = The FIGHTER DECOY is a general-purpose missile countermeasure that is designed to mimic the radient energy signature of your fighter's engine. Anti-fighter missiles will generally guide on the closest, strongest return that their sensors can detect. When your Sensor Warning Receiver notifies you of an inbound threat, you should release a decoy and disengage your drive augmenter (afterburner) to evade the missile. The Fighter Decoy does no damage to enemy targets.
wep.blockade = The BLOCKADE CANNON is an energy bolt turret that is usually mounted on space mines. The Blockade Cannon is designed to engage civilian shipping, but it is also quite effective against fighter and attack craft.
wep.vulcan = The VULCAN CANNON is a rapid-fire energy bolt weapon that is generally deployed on LCA-class attack craft. The Vulcan can engage targets ranging from small fighters to medium-size starships and ground units.
wep.phalanx = The PHALANX CANNON is the standard point defense battery (PDB) for smaller Force:Space starships. Each Phalanx mount is a freely rotating ball turret with two alternate firing barrels. The Phalanx is deadly accurate against fighter and combat drone targets at short ranges.
wep.viking = The VIKING CANNON is the standard point defense battery (PDB) for many military stations. Each Viking mount is a freely rotating cylindrical turret with two alternate firing barrels. The Viking is quite accurate and delivers a devastating punch against against fighter targets at short to medium ranges.
wep.ursa = The URSA CANNON is an older point defense battery (PDB) system in use on some Hegemony and Independent Worlds frigate-class starships. The Ursa Cannon has only half the rate of fire of the Alliance's Phalanx system, but its high-speed bolts make in an effective offensive and defensive gun.
wep.orca = The ORCA CANNON is the standard point defense battery (PDB) for Hegemony and Independent Worlds starships. Each Orca mount is an articulated deck platform turret with two alternate firing barrels. The Orca is deadly accurate against fighter and combat drone targets at short ranges, but lacks the speed and rate of fire of the Alliance Phalanx PDB system.
wep.orca2 = The ORCA 2 CANNON is the big brother of the standard Orca PDB. Outwardly similar to the standard Orca, this heavy duty gun is mainly used defending Hegemony stations. Each Orca 2 mount is an articulated deck platform turret with two alternate firing barrels. Slower and less accurate than the standard Orca mount, this high-powered weapon packs quite a wallop when it does manage to hit the target.
wep.vanguard = The VANGUARD CANNON is the standard point defense battery (PDB) for Force:Space cruisers and carriers. Each Vanguard mount is an articulated deck platform turret with two alternate firing barrels. The Vanguard is more powerful than the Phalanx system used on smaller starships, but not quite as accurate.
wep.plasma = The PLASMA CANNON is used as the primary antiship gun on Alliance Frigates.
wep.xray = XRAY LASER batteries are the most common primary beam weapons used by destroyer and light cruiser class starships in the Blue Drift region. These weapons deliver a tremendous amount of destructive energy each second the beams are in contact with the hull armor of their target. However, the coherent x-rays are easily scattered by standard gravitational deflector shields, giving them a low shield penetration factor.
wep.graser = GAMMA RAY LASER batteries are the most powerful primary beam weapons in service in the Blue Drift region. Used mainly by heavy cruiser class starships, these weapons are more than twice as powerful as the X-Ray Laser batteries used on lighter starships. Like their smaller cousins, Gamma Ray Lasers have poor shield penetration, but they still pack enough punch to make an effective weapon against heavy starships and orbital stations.
wep.g-turret = GAMMA RAY LASER TURRETS are often mounted on Hegemony military stations for defense against starship assault. These weapons are essentially turret-mounted versions of the Gamma Ray Lasers used on heavy starships. Backed by the powerful reactors of a military station, Gamma Ray Laser Turrets have the endurance to wear down enemy starships even through the scattering effect of their gravitational deflector shields.
wep.aaa2 = The ANTI AIRCRAFT ARTILLERY (AAA) CANNON is an autonomous ground-based energy bolt system optimized for area defense against hostile airborne targets. This variant has two alternate firing barrels mounted on an upright turret with built-in multifrequency sensor. It can engage fighters and attack craft at ranges up to 50 km.
wep.aaa4 = The ANTI AIRCRAFT ARTILLERY (AAA) CANNON is an autonomous ground-based energy bolt system optimized for area defense against hostile airborne targets. This variant has four sequenced barrels for increased firing speed and coverage. It can engage fighters and attack craft at ranges up to 50 km.
wep.sam = The SURFACE-TO-AIR MISSILE (SAM) BATTERY is an autonomous ground-launched guided missile system designed for area defense against a variety of airborne targets. Each SAM Battery carries eight missiles on an upright turret with integrated sensor array. It can engage fighters and attack craft at ranges up to 20 km.
wep.mk7 = The MARK VII INTERCEPTOR is a ship-launched antifighter weapon that is also effective at engaging enemy combat drones and missiles. The Mark VII also has some limited effectiveness against starship targets. The Mark VII is commonly deployed on frigates tasked with fleet defense, as well as heavier cruiser class starships.
wep.fusion = The FUSION TORPEDO is the standard issue guided long range antiship munition in use on most Force:Space destroyer and destroyer-escort class vessels. Fusion Torpedoes pack a large amount of destructive power in a small package, but low speed and acceleration make them easy targets for PDB and Interceptor fire. Employing them at point blank range can mitigate this effect.
wep.nike = The NIKE high-speed antiship missile is commonly used on light cruiser class starships. The Nike is considerably faster than the smaller Fusion Torpedo, and also has better shield penetration capabilities.
wep.athena = The ATHENA is the elder sister of the Nike Antiship Missile. Compared to the Nike, the Athena has a more advanced drive sytstem and greater acceleration. Mounted only on heavy cruiser starship types, this Athena variant is designed for starboard missile tubes.
wep.athena2 = The ATHENA is the elder sister of the Nike Antiship Missile. Compared to the Nike, the Athena has a more advanced drive sytstem and greater acceleration. Mounted only on heavy cruiser starship types, this Athena variant is designed for port side missile tubes.
wep.probe = The starship SENSOR DRONE is a multi-frequency active sensor probe that may be used to detect enemy ships far beyond the range of onboard ship sensors. As long as it is active, the Sensor Drone will detect any contact that comes within 50 km of its position. Of course, the Sensor Drone does no damage to enemy targets.
weather.clear = Clear
weather.high-clouds = High Clouds
weather.partly-cloudy = Partly Cloudy
weather.overcast = Overcast
weather.fog = Dense Fog
weather.storm = Heavy Storm
#
# MISSION TEXT - single missions and multiplayer
#
msn.s01.name = 01. Red Alert
msn.s01.desc = The long range reconnaissance ship AFS Vasquez has failed to report in during a routine patrol of Hegemony border space. Your element will patrol the Aram sector for evidence of the missing ship.
msn.s01.sitrep = The long range reconnaissance ship AFS Vasquez has failed to report in during a routine patrol of Hegemony border space. The Third Fleet carrier Archon has been dispatched to Aram sector in the Ostara system to search for the missing ship. Tensions are high, and Hegemony ships may also be patrolling this sector.\n\nYour element will patrol the Aram sector for evidence of the missing ship. Be on the lookout for Hegemony ships that may have engaged and destroyed the Vasquez. Good luck.
msn.s01.obj = * Search for evidence of the AFS Vasquez\n* Defend the Archon Carrier Battle Group\n* Return safely to base
msn.s01.e01 = We show inbound contacts, presumed hostile.
msn.s01.e02 = Engage inbound strike package 'Orten'.
msn.s02.name = 02. On Wings of Thunder
msn.s02.desc = The Heracles is launching strike package Condor to take out an enemy freighter before it can leave Loris space. Your element is assigned to escort the strike package and protect it from enemy fighters.
msn.s02.sitrep = Force:Intel has discovered a Hegemony plot to smuggle weapons and personnel from Loris into Silessia using unmarked civilian transports. Field agents report that the first of these shipments will use the freighter Ascentia. The Heracles is launching strike package Condor to take out the freighter before it can leave Loris space.\n\nYour element, Ranger, is assigned to escort the strike package and protect it from enemy fighters. We want to get in, do the mission, and get out again before the Hegemony has time to react. Choose your loadout, and get to your ships.
msn.s02.obj = * Disable or destroy inbound enemy units in the Loris sector\n* Escort the Thunderbolts in strike package Condor\n* Return safely to base
msn.s03.name = 03. Honor Guard
msn.s03.desc = Your element has been assigned to escort the diplomatic shuttle from Telmera Starbase to Solus orbit, and then through the Farcaster to Omane sector and Harmony Station.
msn.s03.sitrep = The Secretary for Foreign Affairs and the Senate Subcommittee for Interstellar Trade are on a diplomatic mission to the Independent System of Solus. They have completed three days of meetings and are preparing to return home after a stop-over at Harmony Station in Kalon sector.\n\nYour element has been assigned to escort the diplomatic shuttle from Telmera Starbase to Solus orbit, and then through the Farcaster to Kalon sector and Harmony Station.
msn.s03.obj = * Escort the diplomatic shuttle from Telmera to Harmony Station\n* Return safely to base
msn.s03.e02 = Dagger flight, this is diplomatic shuttle Zodiac. Good to see you fellows made it.
msn.s03.e03 = We are ready for orbital insertion, please form on our wing.
msn.s03.e05 = Confirm approach to Solus-Kalon Farcaster.
msn.s03.e06 = Form up and we can take the jump together.
msn.s03.e90 = Stay sharp, there may be enemy fighters in the area.
msn.s03.e91 = We've taken some damage, but it's not too bad.
msn.s03.e99 = Thanks for the escort Dagger, Zodiac is clear for docking.
msn.s04.name = 04. A Line in the Sand
msn.s04.desc = The Hegemony is operating an illegal mining operation in the Tantalus sector of Haiche. Your element has been tasked with destroying the support facilities for the mine.
msn.s04.sitrep = The Hegemony is operating an illegal mining operation in the Tantalus sector of Haiche. Force:Command is planning an effort to gain air and ground control of the sector. As part of the effort, you have been tasked with destroying the support facilities for the mine.
msn.s04.obj = * Destroy enemy mining operation\n* Return safely to base
msn.s05.name = 05. Execution is Everything
msn.s05.desc = A group of smugglers broke out of Solus impound three days ago and reached Lornas asteroid belt this morning. Your element is to sweep the asteroid field and find the smugglers' ship.
msn.s05.sitrep = A group of smugglers broke out of Solus impound three days ago. They were able to bypass customs in Khaital and reached the Lornas asteroid belt this morning. We believe we have located their ship, but with all the clutter from the belt, it is hard to be certain.\n\nYour element is to sweep the asteroid field and find the smugglers' ship. Escort them back to the fleet where they can be safely apprehended. We would prefer to take them alive, but use whatever means are necessary to prevent their escape.
msn.s05.obj = * Sweep the Lornas asteroid belt\n* Escort the smugglers back to the fleet\n* Return safely to base
msn.s05.e01 = This is the Hegemony Warship Sidus to all unauthorized vessels in Lornas sector:
msn.s05.e02 = You are ordered to leave the area immediately or be destroyed.
msn.s05.e10 = We have two Hegemony warships inbound.
msn.s05.e11 = Destroy the smugglers and return to base ASAP.
msn.s06.name = 06. Supression of Enemy Air Defense
msn.s06.desc = A radical faction of the Radix Military has taken a Force recon ship and her crew hostage at a military base in the Shadow Canyon sector on Radix. We need you to take out the SAM and AAA emplacements protecting the base.
msn.s06.sitrep = A radical faction of the Radix Military has taken a Force recon ship and her crew hostage. Force:Intel has determined that the hostages are being held at a military base in the Shadow Canyon sector on Radix Prime. We are dispatching two Zodiac landing craft to rescue the hostages and destroy the recon ship before it can be compromised.\n\nWe need you to take out the SAM and AAA emplacements protecting the base. You will take only a single Thunderbolt fighter to minimize the chance of our rescue operation being detected. Stay as low as possible, and use EMCON 2 until you reach the strike zone. Those hostages are counting on you, so get moving.
msn.s06.obj = * SEAD - Destroy SAM and AAA near Shadow Canyon military base\n* Avoid detection until the last possible moment\n* Return safely to base
msn.s06.e60 = The SAM and AAA sites have been destroyed. Mission accomplished!
msn.s07.name = 07. Send Lawyers, Guns, and Money
msn.s07.desc = Your Berents-class frigate has been assigned to escort the freighters Silver Stag and Golden Hart through hostile territory.
msn.s07.sitrep = InterStellar Freightways is preparing to deliver a shipment of precision machine tools and parts to a distributor in Silessia. The total value of the payload is over ten billion marks. Due to the recent increase in pirate activity in Silessia, Force:Space has agreed to provide two Berents-class frigates as escort.\n\nYou will take command of the frigate AFS Durham and accompany the two freighters from the Tulkas jump point to the Nero transfer orbit in Silessia. AFS Kingston will go with you. Once the freighters reach Nero sector, they will use the farcaster to expedite their voyage to the distribution station in Vesta orbit. You only need to see that they reach the farcaster safely, and then you must return to Borova space to rejoin the fleet.
msn.s07.obj = * Escort the Golden Hart and Silver Stag to Silessia\n* Disable or destroy any enemy units in Nero sector\n* Return safely to Borovan space
msn.s07.e05 = We are ready to make the jump to Silessia/Nero. See you there.
msn.s07.e80 = Freighter Golden Hart has been destroyed. Your mission has failed.
msn.s07.e90 = Freighter Silver Stag has been destroyed. Your mission has failed.
msn.s07.e110 = Both freighters have reached the Vesta sector. Mission accomplished!
msn.s08.name = 08. A Matter of Focus
msn.s08.desc = An illegal drug cartel has set up major a distribution operation in the Solus system. A major shipment is being brought in tonight. Disable or destroy the smugglers before they can offload their cargo.
msn.s08.sitrep = An illegal drug cartel backed by the Brotherhood of Iron criminal organization has set up major a distribution operation in the Solus system. The drug of choice is a substance called 'Focus' that has become increasingly popular among students and some of the wealthier intelligensia. Local law enforcement has been unable to stem the tide of this devastating and addictive vice.\n\nWe have information from an inside source that a major shipment is being brought in tonight. The smugglers are using Brotherhood pirate vessels - they are lightly armored but very difficult to track and target.
msn.s08.obj = * Disable or destroy smugglers in the Solus sector\n* Escort any civilian traffic out of the area
msn.s08.e20 = The smugglers have transferred their cargo to a landing craft.
msn.s08.e21 = Disable or destroy the landing craft before it can break orbit.
msn.s08.e22 = The landing craft has escaped with the shipment. Your mission has failed.
msn.s08.e50 = The smugglers were destroyed before they could offload their shipment. Mission accomplished!
msn.s08.e60 = The landing craft was destroyed before it could break orbit. Mission complete!
msn.s09.name = 09. Hounds and Hunters
msn.s09.desc = An enemy destroyer squadron has broken off from the main fleet and entered the Paragon system. Your Spectre-class Task Force must resolve this threat as quickly as possible and return to the main fleet.
msn.s09.sitrep = An enemy destroyer squadron has broken off from the main fleet and entered the Paragon system. Force:Command believes that this is a diversionary tactic in preparation for a major incursion elsewhere in Alliance space. We need to resolve this threat as quickly as possible and return to the main fleet.\n\nParagon traffic control is working to route civilian vessels away from the combat zone, but make sure you verify your targets before engaging.
msn.s09.obj = * Destroy or disable destroyer squadron Wolf\n* Protect civilian assets in Paragon system
msn.s09.e50 = The enemy destroyer squadron has been destroyed. Mission complete!
msn.s10.name = 10. Fiery the Angels Fell
msn.s10.desc = The Korian Affair has reached a crisis point. The only hope of salvaging the treaty negotiations is for Force Second Fleet to intercept the Dantari CVBG before the Korian faction has time to react. The CV-70 Antares and her battle group will deploy in the Korius sector and force the Dantari back to the negotiating table.
msn.s10.sitrep = The Korian Affair has reached a crisis point. Treaty negotations have collapsed from internal conflicts between the Korian and Dantari factions. The Dantari have broken the temporary cease fire agreement and dispatched a carrier group to the Korius Sector.\n\nThe only hope of salvaging the treaty negotiations is for Force Second Fleet to intercept the Dantari CVBG before the Korian faction has time to react. The CV-70 Antares and her battle group will deploy in the Korius sector and force the Dantari back to the negotiating table.
msn.s10.obj = * Remove the Dantari battle group from Korius sector\n* Protect Alliance and Korian assets in the combat zone
msn.s10.e01 = The enemy carrier has been destroyed. Mission accomplished!
msn.s10.e02 = The enemy carrier has bugged out. Mission accomplished!
msn.m01.name = M1. Hawk Match
msn.m01.desc = Four-way deathmatch with Stormhawk fighters in Borova Sector.
msn.m01.sitrep = Four-way deathmatch with Stormhawk fighters in Borova Sector. Each fighter has three lives. You will be rearmed with missiles and decoys after each respawn.\n \n Good Luck!
msn.m01.obj = * Kill or be killed!
msn.m01.e10 = HAWK WINS!
msn.m01.e20 = FALCON WINS!
msn.m01.e30 = RAPTOR WINS!
msn.m01.e40 = CONDOR WINS!
msn.m02.name = M2. Fighter Thrash Pit
msn.m02.desc = Multiple spaceborne fighters locked in team-vs-team action.
msn.m02.sitrep = Get ready to rumble! This is a team-vs-team scenario with six ships on each side. The Blue team has four Stormhawk multirole fighters and two Thunderbolt attack ships, while the Red team has four Viper interceptors and two Avenger heavy fighters.\n\nYour mission is to eliminate the opposition and protect your team mates. All ships have three lives, so be sure to watch your back!
msn.m02.obj = * Eliminate all enemy fighters.\n* Protect friendly strike ships.
msn.m03.name = M3. Destroyer Duel
msn.m03.desc = Small fleet engagement between opposing destroyer squadrons.
msn.m03.sitrep = A rogue faction has taken command of the Clarke DETRON in the Dante sector. Accompanying the Clarke are the Destroyer/Escort Jackson, and the Berents-class Frigates Parker and Suffolk. You are in command of DETRON 40, led by DD-351 Wraith, and supported by the Nemesis and the Frigate Bosporus.\n \n Hostile actions by Force officers will not stand. You must drive this lesson home at all costs. Good luck.
msn.m03.obj = * Fleet Engagement - Engage the Destroyer Squadron led by DD-701 Clarke.\n\n* Clear Dante orbit of hostile vessels.
msn.m04.name = M4. War Games
msn.m04.desc = Fleet war game scenario designed for the persistent multiplayer server mode.
msn.m04.sitrep = Welcome to the Force:Space fleet war game exercises in Janus System. For this scenario, two equal star fleets will face off in unlimited combat. The entire system is in bounds for this exercise.\n \n Fleet 1 (BLUE) consists of the Archon CVBG including twenty Stormhawk fighters, and Spectre-Class DESRON 43 'Shadow'.\n \n Fleet 2 (RED) includes the Titan CVBG with twenty Stormhawk fighters, and Spectre-Class DESRON 45 'Warlock'.\n \n The goal of the exercise is to destroy the enemy carrier. The exercise will end when either the Archon or the Titan has been destroyed.
msn.m04.obj = * Destroy enemy carrier\n* Protect ownside carrier from enemy fleet
msn.m04.e01 = ARCHON DESTROYED - RED TEAM VICTORY!
msn.m04.e07 = TITAN DESTROYED - BLUE TEAM VICTORY!
#
# CAMPAIGN MISSION TEXT - dynamic campaigns
#
c01.name = Operation Live Fire
c01.desc = The Third Fleet of the Terellian Alliance is participating in live fire training exercises in the Janus star system.
c01.sitrep = \tThe Third Fleet of the Terellian Alliance Force:Space is participating in live fire training exercises in the Janus star system. Operation Live Fire will give the fleet some much needed practice under conditions that are as close to combat reality as possible.\n\n\tThe schedule of training scenarios in this campaign has been designed to bring you up to speed on Force:Space combat operations. The first several missions will give you some practice in fighter operations, both in space and in atmosphere. You will also get a chance to practice some ground strike operations against static pre-planned targets. The last few missions are designed to introduce you to the greater complexity of modern starship combat.\n\nTo begin the first mission, click the [MISSIONS] button on the left side of this screen.\n\n
c01.orders = \t* Execute all of the training missions in this campaign.
c01.intro.e001 = Training Shuttle 'Proteus'
c01.intro.e002 = Borova Orbit
c01.intro.e003 = Task Force 3.7
c01.intro.e004 = CV-71 'Archon'
c01.intro.e005 = CA-524 'Stalwart'
c01.intro.e006 = DD/E-682 'Gerson'
c01.intro.e007 = DD/E-687 'Simmons'
c01.t01.name = Basic Space Flight
c01.t01.obj = Training - Practice spaceborne fighter operations.
c01.t01.sitrep = The Third Fleet is participating in wargame exercises in the Janus system. The fleet carrier Archon has been detached to Janek orbit to practice spaceborne fighter operations. As part of the exercise, you have been tasked with flying patrol patterns with your training instructor.
c01.t01.e01 = Please wait
c01.t01.e02 = Raise your landing gear
c01.t01.e03 = Basic controls
c01.t01.e04 = Mouse steering
c01.t01.e05 = Navigation system
c01.t01.e06 = Disengage autonav
c01.t01.e07 = Throttle and augmenter
c01.t01.e08 = Lateral thrusters
c01.t01.e09 = Return to base
c01.t01.e10 = Docking procedure
c01.t02.name = Target Practice
c01.t02.obj = Training - Practice spaceborne fighter operations.
c01.t02.sitrep = The Third Fleet is participating in wargame exercises in the Janus system. The fleet carrier Archon has been detached to Janek orbit to practice spaceborne fighter operations. As part of the exercise, you have been tasked with flying patrol patterns and destroying target drones in your sector.
c01.t02.e151 = Please wait
c01.t02.e152 = Raise your landing gear
c01.t02.e153 = Maintain formation
c01.t02.e154 = Sensor combat markers
c01.t02.e155 = Missile Combat
c01.t02.e201 = Gun Combat
c01.t02.e205 = Alpha Drones Destroyed - Proceed to next navpoint
c01.t02.e210 = All Drones Destroyed
c01.t02.e211 = Engage Vampires
c01.t02.e213 = Inbound threat evasion techniques
c01.t02.e215 = Vampires Destroyed
c01.t02.e300 = Return to base
c01.t02.e301 = Docking procedure
c01.t03.name = Flight School
c01.t03.obj = Training - Practice airborne fighter operations.
c01.t03.sitrep = The Third Fleet is participating in wargame exercises in the Janus system. Your squadron, the Avengers, are on temporary detached duty to Janek Station.As part of the exercise, you have been tasked with practicing take offs and landings, flying patrol patterns and destroying target drones in your sector.
c01.t03.e200 = Please wait
c01.t03.e210 = Taking off
c01.t03.e220 = Raise your langing gear
c01.t03.e230 = Engage autonav
c01.t03.e240 = Disengage autonav
c01.t03.e250 = Airborne combat skills
c01.t03.e260 = Well done!
c01.t03.e270 = Order your wingman to head for home
c01.t03.e300 = Return to base
c01.t03.e310 = Landing procedure
c01.t03.e311 = Final approach
c01.t04.name = Ground Strike
c01.t04.obj = Training Strike - Destroy simulated mining operation.
c01.t04.sitrep = The Third Fleet is participating in wargame exercises in the Janus system. Your squadron, the Stallions, are on temporary detached duty to Janek Station. As part of the exercise, you have been tasked with destroying support facilities for a simulated mining operation.
c01.t04.e200 = Please wait
c01.t04.e210 = Taking off
c01.t04.e220 = Raise your langing gear
c01.t04.e230 = Set sensor display to HSD mode
c01.t04.e240 = Steer towards ground targets
c01.t04.e250 = Air-to-ground combat skills
c01.t04.e260 = Sort targets with your wingman
c01.t04.e270 = Engage your target
c01.t04.e300 = Engage a second target
c01.t04.e310 = Resume nav route
c01.t04.e311 = Return to base
c01.t05.name = Training Cruise
c01.t05.obj = Training - Practice starship fleet operations.
c01.t05.sitrep = The Third Fleet is participating in wargame exercises in the Janus system. You will be in command of the Frigate Carlisle in Alystra sector. After you destroy the target drones in that sector, rendevous with the Archon in Janek orbit to complete the exercise.
c01.t05.e005 = Alpha Drones Destroyed - Proceed to Janek Orbit
c01.t05.e006 = (Press Q then 3)
c01.t05.e007 = Training Mission Complete
c01.t05.e008 = Press ESC 1 to End the Mission
c01.t05.e009 = Press ESC 1 to End the Mission
c01.t06.name = Advanced Starship Combat
c01.t06.obj = Training - Practice advanced starship combat maneuvers.
c01.t06.sitrep = The Third Fleet is participating in wargame exercises in the Janus system. You will be in command of the Destroyer Mahan in Dante sector. You have been tasked with finding and destroying the enemy Wolf-class starship Shannon. You have one hour to complete this exercise. Good luck!
c01.t06.e050 = Tarkis Detected
c01.t06.e051 = Tarkis Locked
c01.t07.name = Carrier Operations
c01.t07.obj = Training - Practice orbital carrier operations.
c01.t07.sitrep = The Third Fleet is participating in wargame exercises in the Janus system. The fleet carrier Archon has been detached to Alystra orbit to practice spaceborne fighter operations.
c02.name = Operation Highland
c02.desc = The Independent System of Solus is in danger of being destroyed by civil war. Dantari Separatists seeking to join the Hegemony Prefecture of Renser have gained control of much of the Solus Star Fleet. The Loyalist faction has requested military aid from the Terellian Alliance. A Force:Space task force has been dispatched to break the blockade, evacuate Alliance citizens from Solus, and stabilize the military situation.
c02.sitrep = \tThe Independent System of Solus has requested military assistance from Terellian Alliance Force:Command. Dantari Separatists seeking to join the Hegemony Prefecture of Renser have gained control of much of the Solus Star Fleet and have established a blockade around the Trellis Gate. The Loyalist forces and many Alliance civilians have been trapped on the inner planets of the system.\n\n\tForce:Intel believes that the Separatists are being backed with military support from the Prefecture of Renser, a Hegemony border system. All Force:Space units are instructed to be on the lookout for any Hegemony involvement in this conflict.\n
c02.orders = \t* Protect civilian and allied assets in the Independent System of Solus.\n\t* Break the Separatist blockade of the inner planets.\n\t* Apprehend or destroy military units of the Dantari Separatists.\n\t* Determine the extent of Hegemony involvement in this conflict.\n
c02.a000 = Solus Directorate Requests Aid
c02.a060 = Catching Up With You...
c02.a130 = Coup Attempt Fails
c02.a140 = Minefield A Cleared
c02.a150 = Minefield B Cleared
c02.a160 = Minefield C Cleared
c02.a170 = Minefield D Cleared
c02.a180 = Minefield E Cleared
c02.a190 = New Digs
c02.a200 = Blockade Broken
c02.a210 = \tThe Separatist blockade of the Trellis farcaster has been broken, and Phase One of Operation Highland has been successfully concluded. The minefields in Trellis Sector have been cleared, and mobile Separatist forces patrolling the region are beginning to withdraw.\n\n\tWe are now in Phase Two of the Operation - delivering humanitarian aid and securing the inner worlds. Force:Command has authorized emergency freight runs, and we will be escorting those civilian ships for the next few days.\n
c02.a240 = \t* Protect civilian and allied assets in the Independent System of Solus.\n\t* Support the delivery of humanitarian aid to the inner planets.\n\t* Apprehend or destroy military units of the Dantari Separatists.\n\t* Determine the extent of Hegemony involvement in this conflict.\n
c02.a260 = Harmony Station at Risk
c02.a300 = Renser Fleet Buildup
c02.a305 = \tIn response to recent setbacks to Separatist forces, the Prefecture of Renser is mobilizing their Fourth Fleet. They are expected to reach the Solus system within 40 hours. They claim that the fleet will be used for peace keeping operations, but with the high tensions in the area, Force:Intel believes that they will use our presence as an excuse to attack.\n\n\tForce:Command needs us to redouble our efforts to protect the civilian population and make a decisive strike against the Separatist forces before the Hegemony fleet arrives. Clearly, we have a lot of work to do in the next 20 to 40 hours.\n
c02.a310 = Separatist Base Discovered
c02.a330 = Separatist Base Discovered
c02.a350 = Research Lab Isolated
c02.a375 = Renser Accuses Alliance
c02.a410 = Senate Resolution Passes
c02.a440 = Hegemony Task Force TF4.3
c02.a450 = \tForce:Command reports that task force TF4.3 from the Hegemony Fourth Fleet 'Manticore' has successfuly translated in system. The task force is currently in Jalah orbit, and we expect them to remain in that sector at least until tomorrow.\n\n\tThere is still plenty of civilian traffic in the system, and several Dantari groups are still ready and willing to fight. We need all Force:Space units to give their best effort in protecting these people and until we can restore the peace.\n
c02.a455 = \t* Protect civilian and allied assets in the Independent System of Solus.\n\t* Apprehend or destroy military units of the Dantari Separatists.\n\t* Prevent Hegemony units from striking Solusan or allied assets.\n
c02.a510 = Separatist Withdrawal to Jalah
c02.a515 = \tAll mobile Separatist forces have withdrawn from the inner planets to Jalah Sector. We believe they plan to regroup and integrate with Hegemony TF4.3 before resuming the offensive in the Solus and Kalon Sectors.\n\n\tOur plan is to strike the Separatist forces at Jalah before they can regroup. If we can keep them off balance in a defensive posture there, we believe they will be prevented from mounting an effective attack on Solus.\n
c02.a550 = Wolf DESRON Eliminated
c02.a555 = Kitts DESRON Eliminated
c02.a560 = Kendra DESRON Eliminated
c02.a565 = Goliath CVBG Eliminated
c02.a600 = Solus Victory
c02.a700 = Renser Invasion
c02.a701 = Why Renser?
c02.a710 = \tLoyalist and Separatist leaders have signed a cease-fire agreement and hostile action in this system is winding down. Phase Two of Operation Highland has been successfully completed, and President Valmar has ordered us to commence Phase Three - the disarming of Renser Prefecture.\n\n\tHegemony Task Force TF4.3 has withdrawn from Solus to the Khaital Sector of the Renser System. We have been ordered to pursue them into Renser space and eliminate their ability to project force to any of the neighboring Independent systems.\n
c02.a711 = \t* Pursue Hegemony Task Force TF4.3 into Renser space.\n\t* Eliminate Renser's ability to project force to neighboring systems.\n\t* Destroy all military units of the Task Force TF4.3.\n\t* Withdraw safely back to the Alliance base in Janus System.\n
c02.defeat = Operation Highland Defeat
c02.victory = Operation Highland Victory
c03.name = Operation Shining Fortress
c03.desc = The war begins. Hegemony forces have begun to invade the core Alliance systems. Starfleets from Loris and Kolchev, moving through the independent systems Silessia and Haiche, have attacked key targets in the Janus and Borovan systems. The Alliance Fourth and Fifth Fleets are fighting a defensive battle trying to halt the Hegemony advance, evacuate civilians, and form an effective counterattack.
c03.sitrep = \tThe Terellian Alliance is facing the first true interstellar war in nearly five hundred years. Hegemony forces have begun to invade the core Alliance systems. Starfleets from Loris and Kolchev, moving through the independent systems Silessia and Haiche, have attacked key targets in the Janus and Borovan systems.\n\n\tForce:Space Fourth Fleet (Titan) is stationed in the Borovan system, and is deploying in a defensive posture to meet the invasion threat. Fifth Fleet (Hyperion) is divided. Task force TF5.15 is assigned to the Janus proving grounds for training exercises. The remainder of Fifth Fleet is spread throughout the Athenar system.
c03.orders = \t* Protect Alliance civilians and assets in Janus and Borova.\n\t* Evacuate civilians and government personnel as necessary.\n\t* Stop the Hegemony advance until a counterattack can be mounted.\n
c03.a000 = Hegemony Forces Invade Alliance
c03.a020 = Almost Home
c03.a030 = Operation Shining Fortress
c03.a100 = Back to Borova
c03.a250 = CV-72 Titan Destroyed
c03.a310 = \tHegemony destroyers and cruisers have reduced the Titan 7th CVBG while in Borova orbit. The fleet carrier CV-72 Titan is believed lost with all hands. Damage from the fighting was extensive, and several other ships in the Titan battle group may have been damaged or destroyed. A temporary strategic loss of the Borovan system seems likely at this point\n\n\tForce:Space 12th CVBG led by CV-77 Chronos is being readied in Jarnell fleet yards to take over for the Titan. All surviving units of the Fourth Fleet are to fall back to Jarnell and regroup with the Chronos CVBG.\n
c03.a320 = Fort Talden Attacked
c03.a330 = Grand Concourse Attacked
c03.a340 = Ele'aan Diplomats Withdrawn
c03.a350 = Hegemony Invades Athenar
c03.a360 = \tHegemony forces have gained temporary control of the Borovan Capitol. Planetary Self Defense Forces are struggling to protect civilian assets as best they can.\n\n\tThe Fourth Fleet has fallen back to Jarnell to regroup with Force:Space 12th CVBG led by CV-77 Chronos. Fourth Fleet must be prepared to resume operations in Borova within twenty hours.\n\n\tThe Hegemony Seventh Fleet in Janus has now also invaded the Athenar system. Force:Space Fifth Fleet has divided into two action groups in an attempt to defend both systems simultaneously.
c03.a410 = \tHegemony forces have caused considerable destruction to ground-side assets in their attack on the Borovan Capitol. Planetary Self Defense Forces have been fighting valiantly, but they are not equipped to handle an invasion force of this strength without Force aid.\n\n\tThe Fourth Fleet must regain control of the Borovan System as soon as possible to prevent further loss of civilian lives and property.\n
c03.a450 = Down for Repairs
c03.a590 = Liberation Day
c03.a600 = Silessian Confederacy
c03.a610 = \tAlliance forces have regained control of the Borovan System and Hegemony units are retreating to Silessian space. The Fourth Fleet is to pursue and eliminate as much of the Hegemony force as possible. A token force will be left behind in Borova to finish mopping up.\n\n
c03.a700 = Haiche Protectorate
c03.a710 = \tAlliance forces have regained control of the Borovan System and Hegemony units are retreating to Silessian space. The Fourth Fleet is to pursue and eliminate as much of the Hegemony force as possible. A token force will be left behind in Borova to finish mopping up.\n\n
c03.a750 = Tantalus
c03.a770 = Far Horizon
c03.a830 = Brotherhood of Iron
c03.defeat = Operation Shining Fortress Defeat
c03.victory = Operation Shining Fortress Victory
c04.name = Operation Firestorm
c04.desc = The war comes to an unexpected turning point as new discoveries come to light. Alliance war fleets continue to push into Hegemony territory as new forces are brought into the battle.
c04.sitrep = \tA small Hegemony outpost has been detected in the Ostara system. Force:Space Sixth Fleet (Atlas) has been tasked with eliminating this threat, as a prelude to the planned invasion of the Tarsus system. Force 9th Carrier Group (Atlas) will reduce the Hegemony fighter component, while the 14th Battle Group (Stormwind) addresses the naval component.
c04.orders = \t* Reduce or eliminate the Hegemony presence in Ostara.\n\t* Prepare the region for a general invasion of Tarsus.\n\t* Protect Alliance assets in the area.\n
c04.a000 = Hegemony Outpost Discovered
c04.a020 = Borovan Archaelith Still Missing
c04.a030 = Technite Found on Haiche
c04.a040 = Zolon Ambassador
c04.a050 = \tThe Zolon Ambassador to the Tarsus system has offered to help mediate a settlement to end the hostilities between the Alliance and the Hegemony. Negotiators from both sides are to meet aboard the Zolon Consular Starship in Tarsus sector under a flag of truce.\n\n\tForce:Space Sixth Fleet (Atlas) is advancing from Ostara to the Tarsus system, and is deploying in a defensive posture to support the peace initiative. Force 14th Battle Group (Stormwind) is escorting the negotiating team to the conference while the 9th Carrier Group (Atlas) patrols the Tarsus sector.Seventh Fleet (Heracles) has now completed replenishment and repair operations in Paragon system. Seventh fleet can be available for duty in the Loris Theater within fifty hours, should the need arise.
c04.a052 = \t* Protect Alliance negotiators in the Tarsus system.\n\t* Observe the cease-fire.\n\t* Avoid actions against Hegemony units.\n
c04.a070 = Operation Firestorm
c04.a075 = \tZolon warships acting in concert with Hegemony agents have attacked the peace conference, killing our negotiating team and destroying every member of the Zolon Consulate in Tarsus. Force:Intel field reports indicate that the recent Hegemony attacks on Alliance territory were carried out with the intention of recovering artifacts and rare materials for use in developing a devestating new type of weapon. The Hegemony military are working with scientists of the Zolon Empire to create a 'Quantum Disruptor' that will destroy computer systems and render all ships incapable faster-than-light travel.\n\n\tIn response to these events, the Hegemony has declared war on the Terellian Alliance. The Alliance President has authorized Force to commence OPERATION FIRESTORM: all out war with the Marakan Hegemony.\n\n\tForce:Space Sixth Fleet (Atlas) will be responsible for securing the Tarsus system, and will then proceed to the Kolchev system with all possible speed. Seventh Fleet (Heracles) is now in Silessia and will report for duty in the Loris Theater within hours to begin the northern thrust toward the key central system of Korius.
c04.a076 = \t* Secure the Tarsus System.\n\t* Be on the lookout for Zolon units in the Tarsus Theater.\n\t* Protect Alliance assets in the area.\n
c04.a090 = Strategic Directives
c04.a096 = New Job
c04.a097 = Loris Government Collapse
c04.a130 = Kolchev System
c04.a150 = Something You Need to Know
c04.a205 = \tZolon warships acting in concert with Hegemony agents have attacked the peace conference, killing our negotiating team and destroying every member of the Zolon Consulate in Tarsus. Force:Intel field reports indicate that the recent Hegemony attacks on Alliance territory were carried out with the intention of recovering artifacts and rare materials for use in developing a devestating new type of weapon. The Hegemony military are working with scientists of the Zolon Empire to create a 'Quantum Disruptor' that will destroy computer systems and render all ships incapable faster-than-light travel.\n\n\tIn response to these events, the Hegemony has declared war on the Terellian Alliance. The Alliance President has authorized Force to commence OPERATION FIRESTORM: all out war with the Marakan Hegemony.\n\n\tForce:Space Sixth Fleet (Atlas) is well underway in securing the Tarsus system, and will then proceed to the Kolchev system with all possible speed. Seventh Fleet (Heracles) has now arrived in the Loris Theater. Members of the Seventh Fleet are advised to be on the lookout for renegade elements of the Brotherhood of Iron criminal organization who may be operating in that system.
c04.a206 = \t* Sixth Fleet to secure the Tarsus System.\n\t* Seventh Fleet to secure the Loris Theater.\n\t* Protect Alliance assets in the area.\n
c04.a220 = The Return of Masil Gannet
c04.a250 = Korian System
c04.a255 = \tThe Marakan Hegemony has declared war on the Terellian Alliance. In return, the Alliance President has authorized Force to commence OPERATION FIRESTORM: all out war with the Marakan Hegemony. The immediate goals for this campaign are to secure the vital Hegemony systems of Kolchev in the south, and Korius in the north.\n\n\tForce:Space Sixth Fleet (Atlas) has been assigned to secure the Kolchev system. As expected, the Hegemony Third Fleet has fallen back to that area in hopes of drawing our forces into a trap. Hegemony forces are scattered across four planetary orbits. The northern mountains of the Lovo sector on Kolchev are home to a significant military presence, and will present a unique challenge to the Sixth Fleet.\n\n\tSeventh Fleet (Heracles) has begun the invasion of the Korian system. There are reliable reports that the Separatist leader Masil Gannet has returned to the Korian moon Adantar and established himself as a local warlord. Although Adantar itself is heavily armed, we do not have any good data on the strength of space forces in the Korian system.
c04.a256 = \t* Sixth Fleet to reduce military targets in the Kolchev System.\n\t* Seventh Fleet to secure the Korian System.\n\t* Apprehend or eliminate the warlord Masil Gannet.\n\t* Protect Alliance assets in the area.\n
c04.defeat = Operation Firestorm Defeat
c04.victory = Operation Firestorm Victory
c05.name = Operation Nightfall
c05.desc = Two Force:Space fleets press on through major population centers on the road to the Marakan homeworld. Civilians back home begin to question the Alliance's involvement in the war, even as shadows fall upon the climactic battle.
c05.sitrep = \tOperation Firestorm was not the strategic success we once believed it to be. Force:Intel field agents have been unable to recover either the Borovan Archaelith or any of the illegal technite from the Korian and Kolchev systems. We have now determined that the technite has already been shipped out of Kolchev to the Garrison system, and we believe that the Archaelith cannot be far behind. Garrison is a major military stronghold for the Hegemony, close to the Marak system itself. We cannot estimate how long we have before the Hegemony will be able to produce a Quantum Disruptor weapon system.\n\n\tWe are therefore commencing Operation Nightfall to recover the artifacts from the Garrison system. Our first task is to gain military control of the Radix and Isham star systems. Force First Fleet will take the northern route and secure the Isham system, while Second Fleet holds their southern flank by controlling the Radix system. Our combined forces will then converge on the Garrison system as soon as they can manage it.\n
c05.orders = \t* First Fleet: Engage military targets in the Isham system.\n\t* Second Fleet: Secure the Radix system.\n\t* Both fleets to converge on the Garrison system as soon as possible.\n
c05.a000 = Operation Nightfall
c05.a020 = Tiger Bay Colony
c05.a021 = Radix System
c05.a022 = Peace Rally
c05.a080 = Geothermal Platforms
c05.a150 = Ramek Station
c05.a190 = Ramek Station Destroyed
c05.a280 = Deadman's Alley
c05.a405 = Garrison Military Laboratory
c05.a406 = \tWe have completed operations in the Isham and Radix systems and have begun the invasion of Garrison. The Garrison system has always been a major storehouse for the Hegemony military. They maintain a heavily fortified military laboratory in orbit around the planet Garrison.\n\n\tFor the first phase of this invasion, Force:Space First Fleet (Orion) will be assigned to eliminate units in the Rhofar sector, while Second Fleet (Antares) deals with Hegemony forces in Korul.
c05.a407 = \t* First Fleet assigned to Rhofar Sector.\n\t* Second Fleet assigned to Korul Sector.\n\t* Reduce local defenses in preparation for assault on Garrison Military Laboratory.\n
c05.a440 = \tBoth First and Second Fleet have converged on Garrison Sector. The Garrison system has always been a major storehouse for the Hegemony military, and this station is going to be no pushover. The station is armored, shielded, and has as much firepower as a heavy cruiser.\n\n
c05.a441 = \t* Eliminate the Garrison Military Laboratory.\n\t* Reduce Hegemony star fleets in Garrison System.\n\t* Protect Alliance assets in the area.\n
c05.a500 = Broken Communications
c05.a590 = Garrison Laboratory Destroyed
c05.a602 = \tThe Garrison Military Laboratory has been destroyed. However, not all of the Technite has yet been accounted for. Force:Intel believes that the remaining stockpile has been shipped to Volante in the Trocanther System for processing.\n\n
c05.a603 = \t* Eliminate the Trocanther Biodomes.\n\t* Reduce Hegemony star fleets throughout Trocanther System.\n\t* Protect Alliance assets in the area.\n
c05.a605 = Trocanther Biodomes
c05.a660 = Blackwing Destroyed
c05.a661 = Hood Destroyed
c05.a662 = Omega Destroyed
c05.a680 = Endgame
c05.a840 = \tOperation Nightfall is coming rapidly to a conclusion. Our contacts in the Ele'aan Fusion have informed us that the Hegemony may have taken the Archaelith back to the Marak Prime System. Even without the Technite, they could still use the Archaelith against us in the future.\n\nTherefore, the President has asked us to take this fight all the way to Marak, to pressure the Hegemony leadership into surrendering the Archaelith and signing a non-agression pact.\n\n
c05.a841 = \t* Reduce Hegemony star fleets throughout Marakan System.\n\t* Protect Alliance assets in the area.\n
c05.a885 = This Can't Wait Any Longer...
c05.a890 = Status of Marak Prime
c05.defeat = Operation Nightfall Defeat
c05.victory = Operation Nightfall Victory
vox.misc.a01-01 = Glad to see you guys! Thanks for escorting us.
vox.misc.a01-02 = OK, we're ready to make the jump.
vox.misc.a01-03 = Form up and we'll go through together.
vox.misc.a01-04 = All right, we're half way there.
vox.misc.a01-05 = Next stop: Harmony Station.
vox.misc.a01-06 = Thanks for the lift. I think we are clear now.
vox.misc.a01-07 = Looks like our pick-up is late...
vox.misc.a01-08 = Can you stick with us in case there's any trouble?
vox.misc.a01-09 = Looks like our escort is here. Let's get going.
vox.misc.a01-10 = We were expecting some Zodiacs to pick up our cargo.
vox.misc.a01-11 = Still can't see them. I hope everything is all right.
vox.misc.a02-01 = Mayday! Mayday! We are under attack!
vox.misc.a02-02 = Be advised, we show several high-speed contacts inbound.
vox.misc.a02-03 = Contacts are unknown configuration and presumed hostile.
vox.misc.a02-04 = We have new orders: Defend the Zolon Consular Starship.
vox.misc.a02-05 = Well, that didn't go exactly as planned...
vox.misc.a02-06 = All units: return to base.
vox.misc.a02-07 = So much for the peace conference, I guess...
vox.misc.a02-08 = All units: Stand down.
vox.misc.a02-09 = All units alert: We show several high-speed contacts inbound.
vox.misc.a02-10 = All units: Defend the Zolon Consular Starship.
vox.abort! abort! = Abort! Abort!
vox.acknowledged = Acknowledged
vox.affirmative = Affirmative
vox.alpha 1 = Alpha 1
vox.alpha 2 = Alpha 2
vox.alpha 3 = Alpha 3
vox.alpha 4 = Alpha 4
vox.alpha flight = Alpha Flight
vox.alpha leader = Alpha Leader
vox.ares 1 = Ares 1
vox.ares 2 = Ares 2
vox.ares 3 = Ares 3
vox.ares 4 = Ares 4
vox.ares flight = Ares Flight
vox.ares leader = Ares Leader
vox.blade 1 = Blade 1
vox.blade 2 = Blade 2
vox.blade 3 = Blade 3
vox.blade 4 = Blade 4
vox.blade flight = Blade Flight
vox.blade leader = Blade Leader
vox.bracket target = Bracket Target
vox.bravo 1 = Bravo 1
vox.bravo 2 = Bravo 2
vox.bravo 3 = Bravo 3
vox.bravo 4 = Bravo 4
vox.bravo flight = Bravo Flight
vox.bravo leader = Bravo Leader
vox.break and attack = Break and attack
vox.break off immediately! = Break off immediately!
vox.breaking orbit = Breaking orbit
vox.buddy spike! = Buddy spike!
vox.calling inbound = Calling inbound
vox.captain on the bridge = Captain on the bridge
vox.check your fire! = Check your fire!
vox.checking out! = Checking out!
vox.commence docking = Commence docking
vox.condor 1 = Condor 1
vox.condor 2 = Condor 2
vox.condor 3 = Condor 3
vox.condor 4 = Condor 4
vox.condor flight = Condor Flight
vox.condor leader = Condor Leader
vox.confirm your targets! = Confirm your targets!
vox.confirmed kill! = Confirmed kill!
vox.copy that = Copy that
vox.cover me = Cover me
vox.delta 1 = Delta 1
vox.delta 2 = Delta 2
vox.delta 3 = Delta 3
vox.delta 4 = Delta 4
vox.delta flight = Delta Flight
vox.delta leader = Delta Leader
vox.dragon 1 = Dragon 1
vox.dragon 2 = Dragon 2
vox.dragon 3 = Dragon 3
vox.dragon 4 = Dragon 4
vox.dragon flight = Dragon Flight
vox.dragon leader = Dragon Leader
vox.eagle 1 = Eagle 1
vox.eagle 2 = Eagle 2
vox.eagle 3 = Eagle 3
vox.eagle 4 = Eagle 4
vox.eagle flight = Eagle Flight
vox.eagle leader = Eagle Leader
vox.echo 1 = Echo 1
vox.echo 2 = Echo 2
vox.echo 3 = Echo 3
vox.echo 4 = Echo 4
vox.echo flight = Echo Flight
vox.echo leader = Echo Leader
vox.enemy destroyed! = Enemy destroyed!
vox.engage quantum drive = Engage quantum drive
vox.engage = Engage
vox.engaging = Engaging
vox.escort = Escort
vox.exec, you have the conn = Exec, you have the conn
vox.falcon 1 = Falcon 1
vox.falcon 2 = Falcon 2
vox.falcon 3 = Falcon 3
vox.falcon 4 = Falcon 4
vox.falcon flight = Falcon Flight
vox.falcon leader = Falcon Leader
vox.farcast to = Farcast to
vox.fox four! = Fox four!
vox.fox one! = Fox one
vox.fox three! = Fox three!
vox.fox two! = Fox two!
vox.going quantum = Going quantum
vox.gold 1 = Gold 1
vox.gold 2 = Gold 2
vox.gold 3 = Gold 3
vox.gold 4 = Gold 4
vox.gold flight = Gold Flight
vox.gold leader = Gold Leader
vox.goto box formation = Goto box formation
vox.goto diamond formation = Goto diamond formation
vox.goto emcon 1 = Goto EMCON 1
vox.goto emcon 2 = Goto EMCON 2
vox.goto emcon 3 = Goto EMCON 3
vox.goto spread formation = Goto spread formation
vox.goto trail formation = Goto trail formation
vox.hammer 1 = Hammer 1
vox.hammer 2 = Hammer 2
vox.hammer 3 = Hammer 3
vox.hammer 4 = Hammer 4
vox.hammer flight = Hammer Flight
vox.hammer leader = Hammer Leader
vox.heading for orbit = Heading for orbit
vox.hey! we're on your side!= Hey, We're on your side!
vox.hold all weapons = Hold all weapons
vox.hornet 1 = Hornet 1
vox.hornet 2 = Hornet 2
vox.hornet 3 = Hornet 3
vox.hornet 4 = Hornet 4
vox.hornet flight = Hornet Flight
vox.hornet leader = Hornet Leader
vox.identify target = Identify target
vox.jackal 1 = Jackal 1
vox.jackal 2 = Jackal 2
vox.jackal 3 = Jackal 3
vox.jackal 4 = Jackal 4
vox.jackal flight = Jackal Flight
vox.jackal leader = Jackal Leader
vox.jump to = Jump to
vox.launch probe = Launch probe
vox.magic 1 = Magic 1
vox.magic 2 = Magic 2
vox.magic 3 = Magic 3
vox.magic 4 = Magic 4
vox.magic flight = Magic Flight
vox.magic leader = Magic Leader
vox.mayday! mayday! = Mayday! Mayday!
vox.merlin 1 = Merlin 1
vox.merlin 2 = Merlin 2
vox.merlin 3 = Merlin 3
vox.merlin 4 = Merlin 4
vox.merlin flight = Merlin Flight
vox.merlin leader = Merlin Leader
vox.move patrol = Move patrol
vox.mustang 1 = Mustang 1
vox.mustang 2 = Mustang 2
vox.mustang 3 = Mustang 3
vox.mustang 4 = Mustang 4
vox.mustang flight = Mustang Flight
vox.mustang leader = Mustang Leader
vox.negative, unable = Negative, unable
vox.nomad 1 = Nomad 1
vox.nomad 2 = Nomad 2
vox.nomad 3 = Nomad 3
vox.nomad 4 = Nomad 4
vox.nomad flight = Nomad Flight
vox.nomad leader = Nomad Leader
vox.omega 1 = Omega 1
vox.omega 2 = Omega 2
vox.omega 3 = Omega 3
vox.omega 4 = Omega 4
vox.omega flight = Omega Flight
vox.omega leader = Omega Leader
vox.on final approach = On final apprach
vox.picture is clear = Picture is clear
vox.prepare to be destroyed!=Prepare to be destroyed!
vox.ranger 1 = Ranger 1
vox.ranger 2 = Ranger 2
vox.ranger 3 = Ranger 3
vox.ranger 4 = Ranger 4
vox.ranger flight = Ranger Flight
vox.ranger leader = Ranger Leader
vox.raptor 1 = Raptor 1
vox.raptor 2 = Raptor 2
vox.raptor 3 = Raptor 3
vox.raptor 4 = Raptor 4
vox.raptor flight = Raptor Flight
vox.raptor leader = Raptor Leader
vox.request picture = Request picture
vox.request support = Request support
vox.resume mission = Request mission
vox.return to base = Return to base
vox.return to formation = Return to formation
vox.roger that = Roger that
vox.roger your approach = Roger your approach
vox.rogue 1 = Rogue 1
vox.rogue 2 = Rogue 2
vox.rogue 3 = Rogue 3
vox.rogue 4 = Rogue 4
vox.rogue flight = Rogue Flight
vox.rogue leader = Rogue Leader
vox.say your position = Say your position
vox.sentry 1 = Sentry 1
vox.sentry 2 = Sentry 2
vox.sentry 3 = Sentry 3
vox.sentry 4 = Sentry 4
vox.sentry flight = Sentry Flight
vox.sentry leader = Sentry Leader
vox.she's breaking up! = She's breaking up!
vox.sierra 1 = Sierra 1
vox.sierra 2 = Sierra 2
vox.sierra 3 = Sierra 3
vox.sierra 4 = Sierra 4
vox.sierra flight = Sierra Flight
vox.sierra leader = Sierra Leader
vox.skip navpoint = Skip navpoint
vox.splash four! = Splash four!
vox.splash one! = Splash one!
vox.splash three! = Splash three!
vox.splash two! = Splash two!
vox.tango 1 = Tango 1
vox.tango 2 = Tango 2
vox.tango 3 = Tango 3
vox.tango 4 = Tango 4
vox.tango flight = Tango Flight
vox.tango leader = Tango Leader
vox.target destroyed! = Target destroyed!
vox.this is = this is
vox.this is alpha 1 = this is Alpha 1
vox.this is alpha 2 = this is Alpha 2
vox.this is alpha 3 = this is Alpha 3
vox.this is alpha 4 = this is Alpha 4
vox.this is alpha leader = this is Alpha Leader
vox.this is ares 1 = this is Ares 1
vox.this is ares 2 = this is Ares 2
vox.this is ares 3 = this is Ares 3
vox.this is ares 4 = this is Ares 4
vox.this is ares leader = this is Ares Leader
vox.this is blade 1 = this is Blade 1
vox.this is blade 2 = this is Blade 2
vox.this is blade 3 = this is Blade 3
vox.this is blade 4 = this is Blade 4
vox.this is blade leader = this is Blade Leader
vox.this is bravo 1 = this is Bravo 1
vox.this is bravo 2 = this is Bravo 2
vox.this is bravo 3 = this is Bravo 3
vox.this is bravo 4 = this is Bravo 4
vox.this is bravo leader = this is Bravo Leader
vox.this is condor 1 = this is Condor 1
vox.this is condor 2 = this is Condor 2
vox.this is condor 3 = this is Condor 3
vox.this is condor 4 = this is Condor 4
vox.this is condor leader = this is Condor Leader
vox.this is delta 1 = this is Delta 1
vox.this is delta 2 = this is Delta 2
vox.this is delta 3 = this is Delta 3
vox.this is delta 4 = this is Delta 4
vox.this is delta leader = this is Delta Leader
vox.this is dragon 1 = this is Dragon 1
vox.this is dragon 2 = this is Dragon 2
vox.this is dragon 3 = this is Dragon 3
vox.this is dragon 4 = this is Dragon 4
vox.this is dragon leader = this is Dragon Leader
vox.this is eagle 1 = this is Eagle 1
vox.this is eagle 2 = this is Eagle 2
vox.this is eagle 3 = this is Eagle 3
vox.this is eagle 4 = this is Eagle 4
vox.this is eagle leader = this is Eagle Leader
vox.this is echo 1 = this is Echo 1
vox.this is echo 2 = this is Echo 2
vox.this is echo 3 = this is Echo 3
vox.this is echo 4 = this is Echo 4
vox.this is echo leader = this is Echo Leader
vox.this is falcon 1 = this is Falcon 1
vox.this is falcon 2 = this is Falcon 2
vox.this is falcon 3 = this is Falcon 3
vox.this is falcon 4 = this is Falcon 4
vox.this is falcon leader = this is Falcon Leader
vox.this is gold 1 = this is Gold 1
vox.this is gold 2 = this is Gold 2
vox.this is gold 3 = this is Gold 3
vox.this is gold 4 = this is Gold 4
vox.this is gold leader = this is Gold Leader
vox.this is hammer 1 = this is Hammer 1
vox.this is hammer 2 = this is Hammer 2
vox.this is hammer 3 = this is Hammer 3
vox.this is hammer 4 = this is Hammer 4
vox.this is hammer leader = this is Hammer Leader
vox.this is hornet 1 = this is Hornet 1
vox.this is hornet 2 = this is Hornet 2
vox.this is hornet 3 = this is Hornet 3
vox.this is hornet 4 = this is Hornet 4
vox.this is hornet leader = this is Hornet Leader
vox.this is jackal 1 = this is Jackal 1
vox.this is jackal 2 = this is Jackal 2
vox.this is jackal 3 = this is Jackal 3
vox.this is jackal 4 = this is Jackal 4
vox.this is jackal leader = this is Jackal Leader
vox.this is magic 1 = this is Magic 1
vox.this is magic 2 = this is Magic 2
vox.this is magic 3 = this is Magic 3
vox.this is magic 4 = this is Magic 4
vox.this is magic leader = this is Magic Leader
vox.this is merlin 1 = this is Merlin 1
vox.this is merlin 2 = this is Merlin 2
vox.this is merlin 3 = this is Merlin 3
vox.this is merlin 4 = this is Merlin 4
vox.this is merlin leader = this is Merlin Leader
vox.this is mustang 1 = this is Mustang 1
vox.this is mustang 2 = this is Mustang 2
vox.this is mustang 3 = this is Mustang 3
vox.this is mustang 4 = this is Mustang 4
vox.this is mustang leader = this is Mustang Leader
vox.this is nomad 1 = this is Nomad 1
vox.this is nomad 2 = this is Nomad 2
vox.this is nomad 3 = this is Nomad 3
vox.this is nomad 4 = this is Nomad 4
vox.this is nomad leader = this is Nomad Leader
vox.this is omega 1 = this is Omega 1
vox.this is omega 2 = this is Omega 2
vox.this is omega 3 = this is Omega 3
vox.this is omega 4 = this is Omega 4
vox.this is omega leader = this is Omega Leader
vox.this is ranger 1 = this is Ranger 1
vox.this is ranger 2 = this is Ranger 2
vox.this is ranger 3 = this is Ranger 3
vox.this is ranger 4 = this is Ranger 4
vox.this is ranger leader = this is Ranger Leader
vox.this is raptor 1 = this is Raptor 1
vox.this is raptor 2 = this is Raptor 2
vox.this is raptor 3 = this is Raptor 3
vox.this is raptor 4 = this is Raptor 4
vox.this is raptor leader = this is Raptor Leader
vox.this is rogue 1 = this is Rogue 1
vox.this is rogue 2 = this is Rogue 2
vox.this is rogue 3 = this is Rogue 3
vox.this is rogue 4 = this is Rogue 4
vox.this is rogue leader = this is Rogue Leader
vox.this is sentry 1 = this is Sentry 1
vox.this is sentry 2 = this is Sentry 2
vox.this is sentry 3 = this is Sentry 3
vox.this is sentry 4 = this is Sentry 4
vox.this is sentry leader = this is Sentry Leader
vox.this is sierra 1 = this is Sierra 1
vox.this is sierra 2 = this is Sierra 2
vox.this is sierra 3 = this is Sierra 3
vox.this is sierra 4 = this is Sierra 4
vox.this is sierra leader = this is Sierra Leader
vox.this is tango 1 = this is Tango 1
vox.this is tango 2 = this is Tango 2
vox.this is tango 3 = this is Tango 3
vox.this is tango 4 = this is Tango 4
vox.this is tango leader = this is Tango Leader
vox.this is tiger 1 = this is Tiger 1
vox.this is tiger 2 = this is Tiger 2
vox.this is tiger 3 = this is Tiger 3
vox.this is tiger 4 = this is Tiger 4
vox.this is tiger leader = this is Tiger Leader
vox.this is victor 1 = this is Victor 1
vox.this is victor 2 = this is Victor 2
vox.this is victor 3 = this is Victor 3
vox.this is victor 4 = this is Victor 4
vox.this is victor leader = this is Victor Leader
vox.this is voodoo 1 = this is Voodoo 1
vox.this is voodoo 2 = this is Voodoo 2
vox.this is voodoo 3 = this is Voodoo 3
vox.this is voodoo 4 = this is Voodoo 4
vox.this is voodoo leader = this is Voodoo Leader
vox.this is vulcan 1 = this is Vulcan 1
vox.this is vulcan 2 = this is Vulcan 2
vox.this is vulcan 3 = this is Vulcan 3
vox.this is vulcan 4 = this is Vulcan 4
vox.this is vulcan leader = this is Vulcan Leader
vox.this is wolf 1 = this is Wolf 1
vox.this is wolf 2 = this is Wolf 2
vox.this is wolf 3 = this is Wolf 3
vox.this is wolf 4 = this is Wolf 4
vox.this is wolf leader = this is Wolf Leader
vox.this is zeta 1 = this is Zeta 1
vox.this is zeta 2 = this is Zeta 2
vox.this is zeta 3 = this is Zeta 3
vox.this is zeta 4 = this is Zeta 4
vox.this is zeta leader = this is Zeta Leader
vox.this is zulu 1 = this is Zulu 1
vox.this is zulu 2 = this is Zulu 2
vox.this is zulu 3 = this is Zulu 3
vox.this is zulu 4 = this is Zulu 4
vox.this is zulu leader = this is Zulu Leader
vox.this is aegis = this is Aegis
vox.this is annihilator = this is Annihilator
vox.this is antares = this is Antares
vox.this is archon = this is Archon
vox.this is argiles = this is Argiles
vox.this is arthur = this is Arthur
vox.this is asher = this is Asher
vox.this is assurance = this is Assurance
vox.this is atlas = this is Atlas
vox.this is audacious = this is Audacious
vox.this is avalon = this is Avalon
vox.this is banshee = this is Banshee
vox.this is bear = this is Bear
vox.this is belfast = this is Belfast
vox.this is berents = this is Berents
vox.this is bering = this is Bering
vox.this is bold = this is Bold
vox.this is bosporus = this is Bosporus
vox.this is braveheart = this is Braveheart
vox.this is bristol = this is Bristol
vox.this is brunner = this is Brunner
vox.this is canton = this is Canton
vox.this is capable = this is Capable
vox.this is card = this is Card
vox.this is carlisle = this is Carlisle
vox.this is cavanaugh = this is Cavanaugh
vox.this is chance = this is Chance
vox.this is chaos = this is Chaos
vox.this is charon = this is Charon
vox.this is chimaera = this is Chimaera
vox.this is chronos = this is Chronos
vox.this is clark = this is Clark
vox.this is clarkeston = this is Clarkeston
vox.this is columbia = this is Columbia
vox.this is courageous = this is Courageous
vox.this is dalton = this is Dalton
vox.this is daring = this is Daring
vox.this is darvon = this is Darvon
vox.this is dauntless = this is Dauntless
vox.this is davis = this is Davis
vox.this is defender = this is Defender
vox.this is defiant = this is Defiant
vox.this is deforest = this is Deforest
vox.this is delmar = this is Delmar
vox.this is demolisher = this is Demolisher
vox.this is demon = this is Demon
vox.this is devastator = this is Devastator
vox.this is douglas = this is Douglas
vox.this is drayton = this is Drayton
vox.this is durham = this is Durham
vox.this is enigma = this is Enigma
vox.this is essex = this is Essex
vox.this is fearless = this is Fearless
vox.this is forthright = this is Forthright
vox.this is fortitude = this is Fortitude
vox.this is furious = this is Furious
vox.this is galland = this is Galland
vox.this is gallantry = this is Gallantry
vox.this is gamma = this is Gamma
vox.this is gerrond = this is Gerrond
vox.this is gerson = this is Gerson
vox.this is ghola = this is Ghola
vox.this is gibson = this is Gibson
vox.this is gorgon = this is Gorgon
vox.this is guardian = this is Guardian
vox.this is hale = this is Hale
vox.this is halston = this is Halston
vox.this is havoc = this is Havoc
vox.this is hawker = this is Hawker
vox.this is hemmet = this is Hemmet
vox.this is heracles = this is Heracles
vox.this is heroic = this is Heroic
vox.this is hoffman = this is Hoffman
vox.this is honesty = this is Honesty
vox.this is honorable = this is Honorable
vox.this is hughes = this is Hughes
vox.this is huntress = this is Huntress
vox.this is hydra = this is Hydra
vox.this is hyperion = this is Hyperion
vox.this is impervious = this is Impervious
vox.this is integrity = this is Integrity
vox.this is intrepid = this is Intrepid
vox.this is jackson = this is Jackson
vox.this is justice = this is Justice
vox.this is keller = this is Keller
vox.this is kelvin = this is Kelvin
vox.this is kent = this is Kent
vox.this is kingston = this is Kingston
vox.this is lawrence = this is Lawrence
vox.this is leyte = this is Leyte
vox.this is loyalty = this is Loyalty
vox.this is mahan = this is Mahan
vox.this is malory = this is Malory
vox.this is merlin = this is Merlin
vox.this is messina = this is Messina
vox.this is morgan = this is Morgan
vox.this is morlock = this is Morlock
vox.this is mysterious = this is Mysterious
vox.this is nalu = this is Nalu
vox.this is necromancer = this is Necromancer
vox.this is nemesis = this is Nemesis
vox.this is nichols = this is Nichols
vox.this is nightmare = this is Nightmare
vox.this is nightshade = this is Nightshade
vox.this is nordic = this is Nordic
vox.this is normandy = this is Normandy
vox.this is ogre = this is Ogre
vox.this is onslaught = this is Onslaught
vox.this is orion = this is Orion
vox.this is orknies = this is Orknies
vox.this is orleans = this is Orleans
vox.this is oxford = this is Oxford
vox.this is parker = this is Parker
vox.this is parks = this is Parks
vox.this is pascal = this is Pascal
vox.this is phantasm = this is Phantasm
vox.this is phantom = this is Phantom
vox.this is portsmouth = this is Portsmouth
vox.this is predator = this is Predator
vox.this is protector = this is Protector
vox.this is radix = this is Radix
vox.this is rainier = this is Rainier
vox.this is raven = this is Raven
vox.this is redstone = this is Redstone
vox.this is relentless = this is Relentless
vox.this is resolve = this is Resolve
vox.this is response = this is Response
vox.this is revenant = this is Revenant
vox.this is reynolds = this is Reynolds
vox.this is robinson = this is Robinson
vox.this is ryan = this is Ryan
vox.this is salas = this is Salas
vox.this is secret fire = this is Secret fire
vox.this is shadow = this is Shadow
vox.this is shaw = this is Shaw
vox.this is shrike = this is Shrike
vox.this is simmons = this is Simmons
vox.this is smith = this is Smith
vox.this is sorrel = this is Sorrel
vox.this is spectre = this is Spectre
vox.this is stalwart = this is Stalwart
vox.this is standish = this is Standish
vox.this is steadfast = this is Steadfast
vox.this is stormwind = this is Stormwind
vox.this is suffolk = this is Suffolk
vox.this is surrey = this is Surrey
vox.this is tanner = this is Tanner
vox.this is titan = this is Titan
vox.this is trieste = this is Trieste
vox.this is truth = this is Truth
vox.this is typhon = this is Typhon
vox.this is typhoon = this is Typhoon
vox.this is valiant = this is Valiant
vox.this is valorous = this is Valorous
vox.this is vance = this is Vance
vox.this is vanguard = this is Vanguard
vox.this is vernor = this is Vernor
vox.this is victorious = this is Victorious
vox.this is vortex = this is Vortex
vox.this is warlock = this is Warlock
vox.this is weber = this is Weber
vox.this is wraith = this is Wraith
vox.tiger 1 = Tiger 1
vox.tiger 2 = Tiger 2
vox.tiger 3 = Tiger 3
vox.tiger 4 = Tiger 4
vox.tiger flight = Tiger Flight
vox.tiger leader = Tiger Leader
vox.unable = unable
vox.understood = Understood
vox.unknown contact = unknown contact
vox.victor 1 = Victor 1
vox.victor 2 = Victor 2
vox.victor 3 = Victor 3
vox.victor 4 = Victor 4
vox.victor flight = Victor Flight
vox.victor leader = Victor Leader
vox.voodoo 1 = Voodoo 1
vox.voodoo 2 = Voodoo 2
vox.voodoo 3 = Voodoo 3
vox.voodoo 4 = Voodoo 4
vox.voodoo flight = Voodoo Flight
vox.voodoo leader = Voodoo Leader
vox.vulcan 1 = Vulcan 1
vox.vulcan 2 = Vulcan 2
vox.vulcan 3 = Vulcan 3
vox.vulcan 4 = Vulcan 4
vox.vulcan flight = Vulcan Flight
vox.vulcan leader = Vulcan Leader
vox.watch it! = Watch it!
vox.wave off - runway is closed = Wave Off - runway is closed
vox.we're going down! = We're going down!
vox.wolf 1 = Wolf 1
vox.wolf 2 = Wolf 2
vox.wolf 3 = Wolf 3
vox.wolf 4 = Wolf 4
vox.wolf flight = Wolf Flight
vox.wolf leader = Wolf Leader
vox.you have clearance = You have clearance
vox.zeta 1 = Zeta 1
vox.zeta 2 = Zeta 2
vox.zeta 3 = Zeta 3
vox.zeta 4 = Zeta 4
vox.zeta flight = Zeta Flight
vox.zeta leader = Zeta Leader
vox.zulu 1 = Zulu 1
vox.zulu 2 = Zulu 2
vox.zulu 3 = Zulu 3
vox.zulu 4 = Zulu 4
vox.zulu flight = Zulu Flight
vox.zulu leader = Zulu Leader
# EOF
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