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MISSION
name: "Cmpn 05 Victory"
type: "Patrol"
system: "Jarnell"
system: "Athenar"
system: "Paragon"
system: "Thralis"
system: "Borova"
system: "Marak"
region: "Marak"
stardate: 1177998877
subtitles: "Campaigns/05/Actions/victory.txt"
element: {
name: Falcon
design: CameraPod
iff: 1
player: 1
loc: (0, 0, 0)
}
element: {
name: "Orion"
design: "Orion"
mission: "Flight Ops"
count: 1
command_ai:1
iff: 1
playable: false
region: Marak
loc: (-140e3, 160e3, 0)
navpt: { cmd: Vector, loc: (-140,-50e3,0), speed: 350, rgn: Marak }
}
element: {
name: "Courageous"
design: "Courageous"
commander: "Orion"
mission: "Escort"
intel: "Known"
count: 1
command_ai:1
iff: 1
playable: false
region: Marak
loc: (-132e3, 158e3, -550)
navpt: { cmd: Vector, loc: (-131e3,-50e3,-550), speed: 450, rgn: Marak }
}
element: {
name: "Asher"
design: "Asher"
commander: "Orion"
mission: "Escort"
intel: "Known"
count: 1
command_ai:1
iff: 1
playable: false
region: Marak
loc: (-148e3, 162e3, -1e3)
navpt: { cmd: Vector, loc: (-148,-50e3,-1e3), speed: 350, rgn: Marak }
}
event: { event: BeginScene, time: 0, message: "Scene 1" }
event: { event: Camera, param: 3, target: "body:Marak", vec: (5, -0.1, 3e7) }
event: { event: Camera, param: 5, vec: (-0.085, 0.002, 0.03) }
event: { event: Display, message: "Operation Nightfall", font: Limerick18, color: 0xffffff80, fade: (0,15,1), rect: (20,20, 600,100) }
event: { event: Display, message: "Victory", font: Limerick18, color: 0xffffff80, fade: (0,15,1), rect: (20,42, 600,100) }
event: {
event: Message
time: 2
sound: "Vox/Scenes/05/End_01_Victory.ogg"
}
event: { event: Camera, time: 10, param: 3, target: Orion, vec: (2,0,8e3) }
event: { event: Camera, param: 5, vec: ( 0.09, 0.002, 0.01) }
event: { event: Camera, time: 20, param: 3, target: "body:Borova", vec: (1, -0.1, 2.5e7) }
event: { event: Camera, param: 5, vec: (-0.09, 0.002, 0.03) }
event: { event: Display, message: "Borova", font: Limerick18, color: 0xffffff80, fade: (1,4,1), rect: (20,20, 600,100) }
event: { event: Camera, time: 25, param: 3, target: "body:Thrale", vec: (0, -0.1, 2.5e7) }
event: { event: Camera, param: 5, vec: (-0.09, 0.002, 0.01) }
event: { event: Display, message: "Thralis", font: Limerick18, color: 0xffffff80, fade: (1,4,1), rect: (20,20, 600,100) }
event: { event: Camera, time: 30, param: 3, target: "body:Paragon", vec: (1, -0.1, 2.5e7) }
event: { event: Camera, param: 5, vec: (-0.09, 0.002, 0.01) }
event: { event: Display, message: "Paragon", font: Limerick18, color: 0xffffff80, fade: (1,4,1), rect: (20,20, 600,100) }
event: { event: Camera, time: 35, param: 3, target: "body:Athenar", vec: (1, -0.1, 2.5e7) }
event: { event: Camera, param: 5, vec: (-0.09, 0.002, 0.01) }
event: { event: Display, message: "Athenar", font: Limerick18, color: 0xffffff80, fade: (1,4,1), rect: (20,20, 600,100) }
event: { event: Camera, time: 40, param: 3, target: "body:Jarnell", vec: (1, -0.1, 2.5e7) }
event: { event: Camera, param: 5, vec: (-0.09, 0.002, 0.01) }
event: { event: Display, message: "Jarnell", font: Limerick18, color: 0xffffff80, fade: (1,4,1), rect: (20,20, 600,100) }
event: { event: Display, time: 45, image: "Campaigns/05/Scenes/Black.pcx", color: 0xffffffff, fade: (1,20,0), rect: (0,0,0,0) }
event: { event: Display, time: 48, image: "Campaigns/05/Scenes/Alliance.pcx", color: 0xffffffff, fade: (1,7,1), rect: (0,0, -256,-256) }
event: { event: EndScene, time: 60, message: "Scene 1" }
event: { event: Exit }
// EOF
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