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MISSION
name: "Cmpn05 Brief07 - Deadman's Alley"
type: Patrol
system: Radix
region: Radix
stardate: 1188334411
subtitles: "Campaigns/05/Actions/07-deadmans-alley.txt"
degrees: true
element: {
name: Camera
design: CameraPod
iff: 0
player: 1
loc: (100e3, 30e3, 0)
}
element: {
name: "Radix Base",
design: "Airbase2",
rgn: "Shadow Canyon"
loc: (-40e3, -90e3, 0),
heading: 90,
}
element: {
name: "Barracks 1",
design: "Barracks",
region: "Shadow Canyon",
loc: (-37e3, -92e3, 0),
heading: 90,
}
element: {
name: "Barracks 2",
design: "Barracks",
region: "Shadow Canyon",
loc: (-38e3, -94e3, 0),
heading: 90,
}
element: {
name: "Barracks 3",
design: "Barracks",
region: "Shadow Canyon",
loc: (-39e3, -96e3, 0),
heading: 90,
}
element: {
name: "SAM 1",
design: "SAM 1",
region: "Shadow Canyon",
loc: (-62e3, -82e3, 0),
}
element: {
name: "AAA 1",
design: "AAA 1",
region: "Shadow Canyon",
loc: (-58e3, -82e3, 0),
}
element: {
name: "SAM 2",
design: "SAM 1",
region: "Shadow Canyon",
loc: (-75e3, -68e3, 0),
}
element: {
name: "Reactor",
design: "Reac01",
region: "Shadow Canyon",
loc: (-77e3, -56e3, 0),
}
element: {
name: "Cooling Tower",
design: "Cool00",
region: "Shadow Canyon",
loc: (-77e3, -58e3, 0),
}
element: {
name: "Cryo Tank",
design: "Tank00",
region: "Shadow Canyon",
loc: (-75e3, -58e3, 0),
}
event: { event: BeginScene, time: 0, message: "Scene 1" }
event: { event: Camera, param: 3, target: "body:Radix", vec: (2, 0.1, 2.7e7) }
event: { event: Camera, param: 5, vec: (-0.11, 0.007, -0.01) }
event: { event: Display, time: 1, fade: (1,5,1), rect: (20,20, 600,150), font: Limerick18, color: 0xffffffff,
message: "FORCE:INTEL BRIEFING" }
event: { event: Display, time: 1, fade: (1,5,1), rect: (20,40, 600,150), font: OCRB, color: 0xffffff80,
message: "*************************************\n*** FLASH CODED +$TIME \n*** DEADMAN'S ALLEY MILITARY BASE\n*** SHADOW CANYON SECTOR \n*** CLASSIFIED: SECRET R3 NTK\n*************************************" }
event: { event: Message, time: 3, sound: "Vox/Scenes/05/Briefing_07_Deadmans_Alley_2.ogg" }
event: { event: Camera, time: 15, param: 3, target: "Radix Base", vec: (2, 0.15, 7e3) }
event: { event: Camera, param: 5, vec: (-0.11, 0.01, -0.01) }
event: { event: Camera, time: 30, param: 3, target: "SAM 1", vec: (2, 0.15, 7e3) }
event: { event: Camera, param: 5, vec: ( 0.11, 0.01, -0.01) }
event: { event: Camera, time: 45, param: 3, target: "Reactor", vec: (2, 0.20, 7e3) }
event: { event: Camera, param: 5, vec: (-0.12, 0.01, -0.01) }
event: { event: EndScene, time: 60, message: "Scene 1" }
event: { event: Exit }
// EOF
|