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MISSION

name:   "Cmpn 03 Defeat 01"
type:   "Patrol"
system: "Borova"
region: "Borova"
stardate: 1177889900

subtitles: "Campaigns/03/Actions/def1.txt"

element: {
   name:      Falcon
   design:    CameraPod
   mission:   Misc

   intel:     Secret
   count:     1
   iff:       1
   player:    1
   loc:       (50e3, 0, 0)
}

element: {
   name:      Dragon
   design:    Dragon
   mission:   "Misc"

   intel:     "Known"
   count:     1
   command_ai:1
   iff:       0
   playable:  false
   loc:       (0,0,0)
   navpt:     { cmd: Vector, loc: (0,-100e3,0), speed: 500 }
}

element: {
   name:      Broadsword
   design:    Broadsword
   commander: Dragon
   mission:   "Misc"

   intel:     "Known"
   count:     1
   command_ai:1
   iff:       0
   playable:  false
   loc:       (8e3,2e3,-400)
   navpt:     { cmd: Vector, loc: (9e3,-100e3,-400), speed: 500 }
}

element: {
   name:      Viper
   design:    Viper
   commander: Dragon
   count:     2
   iff:       0
   loc:       (4e3,6e3,200)
   navpt:     { cmd: Vector, loc: (5e3,-100e3,300), speed: 1000 }
}

element: {
   name:      Vendetta
   design:    Vendetta
   mission:   "Misc"

   intel:     "Known"
   count:     1
   command_ai:1
   iff:       0
   loc:       (-30e3,-100e3,0)
   navpt:     { cmd: Vector, loc: (-30e3, 100e3,0), speed: 500 }
   head:      180
}


event: { event: BeginScene, time:   0, message: "Scene 1" }

event: { event: Camera,                param: 3, target: "body:Borova",    vec: (3,0,4e6) }
event: { event: Camera,                param: 5,                           vec: (0.06, 0.002, 0.01) }

event: { event: Display,    message: "Operation Shining Fortress", font: Limerick18, color: 0xffffff80, fade: (0,73,0), rect: (20,20, 600,100) }
event: { event: Display,    message: "Defeat",             font: Limerick18, color: 0xffffff80, fade: (0,73,0), rect: (20,42, 600,100) }

event: {
   event: Message
   time:  2
   sound: "Vox/Scenes/03/End_02_Defeat.ogg"
}

event: { event: Camera,     time:  10, param: (6,25), target: Dragon }

event: { event: Camera,     time:  30, param: (6,15), target: Vendetta }

event: { event: Display,    time:  38, image: "Campaigns/03/Scenes/Black.pcx", color: 0xffffffff, fade: (1,10,0), rect: (0,0,0,0) }

event: { event: EndScene,   time:  40, message: "Scene 1" }
event: { event: Exit }

// EOF