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MISSION
name: "Cmpn03 Brief 13 Marauder"
type: "Patrol"
system: Silessia
region: Vesta
stardate: 1177887766.0
subtitles: "Campaigns/03/Actions/13-marauder.txt"
degrees: true
element: {
name: Camera
design: CameraPod
mission: Misc
intel: Secret
count: 1
iff: 0
player: 1
loc: (100e3, 30e3, 0)
}
element: {
name: Devastator
design: Devastator
mission: Misc
intel: Secret
count: 1
iff: 1
loc: (0,0,0)
rgn: Nero
navpt: { cmd: Vector, loc: (0,-70e3,0), rgn: Nero, speed: 500 }
}
element: {
name: Spectre
design: Spectre
mission: Misc
intel: Secret
count: 1
iff: 1
loc: (3e3,2e3,100)
rgn: Nero
navpt: { cmd: Vector, loc: (4e3,-70e3,100), rgn: Nero, speed: 500 }
}
element: {
name: Cutlass
design: Cutlass
iff: 3
count: 2
intel: Secret
loc: (0,0,0)
rgn: Vesta
navpt: { cmd: Vector, loc: (5e3,-100e3, 1e3), rgn: Vesta, speed: 1000 }
}
event: { event: BeginScene, time: 0, message: "Scene 1" }
event: { event: Display, image: "Campaigns/03/Scenes/Black.pcx", color: 0xffffffff, fade: (0,1,1), rect: (0,0,0,0) }
event: { event: Camera, param: 3, target: "body:Silessia", vec: (2, -0.15, 2.7e7) }
event: { event: Camera, param: 5, vec: (-0.11, 0.015, -0.02) }
event: { event: Display, time: 1, fade: (1,5,1), rect: (20,20, 600,150), font: Limerick18, color: 0xffffffff,
message: "STRATPLAN BRIEFING" }
event: { event: Display, time: 1, fade: (1,5,1), rect: (20,40, 600,150), font: OCRB, color: 0xffffff80,
message: "Timestamp: $TIME\nSubject: Brotherhood of Iron\nClassified: CONFIDENTIAL DND/CRYPTO" }
event: { event: Message, time: 3, sound: "Vox/Scenes/03/C3-B13-OK.ogg" }
event: { event: Camera, time: 10, param: 3, target: "body:Vesta", vec: (1, -0.15, 6e7) }
event: { event: Camera, param: 5, vec: (0.09, 0.015, 0.015) }
event: { event: Display, fade: (1,7,1), rect: (20,20, 600,150), font: Limerick18, color: 0xffffff80,
message: "Vesta Sector" }
event: { event: Display, time: 20, fade: (1,8,1), rect: (-280,-280, 256,256), color: 0xffffffff,
image: "Campaigns/03/Scenes/Marauder.pcx" }
event: { event: Camera, time: 35, param: (6,15), target: "Cutlass 1" }
event: { event: Camera, time: 45, param: 3, target: "Devastator", vec: (4,0.005,6e3) }
event: { event: Camera, param: 5, vec: (0.07, 0.007, 0.01) }
event: { event: EndScene, time: 70, message: "Scene 1" }
event: { event: Exit }
// EOF
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