1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
|
MISSION
name: "Cmpn03 Brief 09 Silessia"
type: "Patrol"
system: Silessia
region: Silessia
stardate: 1177881122.0
subtitles: "Campaigns/03/Actions/09-silessia.txt"
degrees: true
element: {
name: Camera
design: CameraPod
mission: Misc
intel: Secret
count: 1
iff: 0
player: 1
loc: (1e3, 30e3, 0)
}
// SILESSIAN COLONY SHIP 'FAR HORIZON'
element: {
name: "Far Horizon"
design: Colony
mission: Misc
count: 1
iff: 0
loc: (0,0,0)
rgn: Silessia
}
element: {
name: Relay
design: Relay1
mission: Misc
count: 1
iff: 0
loc: (0,0,0)
rgn: Prosenar
}
// HEGEMONY 17TH BATTLE GROUP 'INTRUDER'
element: {
name: Royale
design: Imperial
mission: Fleet
intel: Secret
count: 1
command_ai:1
iff: 2
region: Nero
loc: (12e3, 15e3, 0)
head: 90
navpt: { cmd: Vector, loc: (18e3, -70e3, 0), rgn: Nero, speed: 600 }
}
element: {
name: "Merin Asgar"
design: Volnaris
mission: Fleet
intel: Secret
count: 1
command_ai:1
iff: 2
region: Nero
loc: (25e3, 13e3, 0)
head: 90
navpt: { cmd: Vector, loc: (27e3, -90e3, 0), rgn: Nero, speed: 600 }
}
// CIVILIAN FREIGHT TRAFFIC
element: {
name: Cargo
design: IM3500
mission: Misc
count: 1
iff: 0
loc: (223e3, 350e3, 0)
rgn: Prosenar
navpt: { cmd: Vector, loc: (223e3,-50e3,0), rgn: Prosenar, speed: 500 }
}
element: {
name: Tanker
design: IM1912
mission: Misc
count: 1
iff: 0
loc: (221e3, 351e3, 60)
rgn: Prosenar
navpt: { cmd: Vector, loc: (220e3,-50e3,60), rgn: Prosenar, speed: 500 }
}
event: { event: BeginScene, time: 0, message: "Scene 1" }
event: { event: Display, image: "Campaigns/03/Scenes/Black.pcx", color: 0xffffffff, fade: (0,1,1), rect: (0,0,0,0) }
event: { event: Camera, param: 3, target: "body:Silessia", vec: (2, -0.15, 2.3e7) }
event: { event: Camera, param: 5, vec: (-0.11, 0.015, -0.015) }
event: { event: Display, time: 1, fade: (1,5,1), rect: (20,20, 600,150), font: Limerick18, color: 0xffffffff,
message: "STRATPLAN BRIEFING" }
event: { event: Display, time: 1, fade: (1,5,1), rect: (20,40, 600,150), font: OCRB, color: 0xffffff80,
message: "Timestamp: $TIME\nSubject: Silessian Confederacy\nClassified: CONFIDENTIAL DND/CRYPTO" }
event: { event: Message, time: 3, sound: "Vox/Scenes/03/C3-B09-OK.ogg" }
event: { event: Camera, time: 8, param: (6,25), target: "Royale" }
event: { event: Camera, time: 22, param: (6,25), target: "Tanker" }
event: { event: Camera, time: 35, param: 3, target: "Far Horizon", vec: (1,-0.2,25e3) }
event: { event: Camera, param: 5, vec: (0.15, 0.02, 0.02) }
event: { event: Display, fade: (1,7,1), rect: (20,20, 600,150), font: Limerick18, color: 0xffffff80,
message: "Colony Ship 'Far Horizon'" }
event: { event: Camera, time: 50, param: 3, target: "body:Prosenar", vec: (3, -0.1, 5e7) }
event: { event: Camera, param: 5, vec: (-0.12, 0.01, 0.02) }
event: { event: Display, fade: (1,7,1), rect: (20,20, 600,150), font: Limerick18, color: 0xffffff80,
message: "Prosenar Sector" }
event: { event: Camera, time: 58, param: 3, target: "Relay", vec: (4, -0.1, 3e3) }
event: { event: Camera, param: 5, vec: (0.12, 0.01, 0.02) }
event: { event: Display, fade: (1,7,1), rect: (20,20, 600,150), font: Limerick18, color: 0xffffff80,
message: "DataComm Relay 105/AX" }
event: { event: EndScene, time: 70, message: "Scene 1" }
event: { event: Exit }
// EOF
|