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MISSION

name:   "Cmpn03 Brief 09 Silessia"
type:   "Patrol"
system: Silessia
region: Silessia
stardate: 1177881122.0

subtitles: "Campaigns/03/Actions/09-silessia.txt"

degrees: true

element: {
   name:      Camera
   design:    CameraPod
   mission:   Misc

   intel:     Secret
   count:     1
   iff:       0
   player:    1
   loc:       (1e3, 30e3, 0)
}

// SILESSIAN COLONY SHIP 'FAR HORIZON'

element: {
   name:      "Far Horizon"
   design:    Colony
   mission:   Misc
   count:     1
   iff:       0
   loc:       (0,0,0)
   rgn:       Silessia
}

element: {
   name:      Relay
   design:    Relay1
   mission:   Misc
   count:     1
   iff:       0
   loc:       (0,0,0)
   rgn:       Prosenar
}

// HEGEMONY 17TH BATTLE GROUP 'INTRUDER'

element: {
   name:      Royale
   design:    Imperial
   mission:   Fleet

   intel:     Secret
   count:     1
   command_ai:1
   iff:       2
   region:    Nero
   loc:       (12e3, 15e3, 0)
   head:      90
   navpt:     { cmd: Vector, loc: (18e3, -70e3, 0), rgn: Nero, speed: 600 }
}


element: {
   name:      "Merin Asgar"
   design:    Volnaris
   mission:   Fleet

   intel:     Secret
   count:     1
   command_ai:1
   iff:       2
   region:    Nero
   loc:       (25e3, 13e3, 0)
   head:      90
   navpt:     { cmd: Vector, loc: (27e3, -90e3, 0), rgn: Nero, speed: 600 }
}


// CIVILIAN FREIGHT TRAFFIC

element: {
   name:      Cargo
   design:    IM3500
   mission:   Misc

   count:     1
   iff:       0
   loc:       (223e3, 350e3, 0)
   rgn:       Prosenar
   navpt:     { cmd: Vector, loc: (223e3,-50e3,0), rgn: Prosenar, speed: 500 }
}


element: {
   name:      Tanker
   design:    IM1912
   mission:   Misc

   count:     1
   iff:       0
   loc:       (221e3, 351e3, 60)
   rgn:       Prosenar
   navpt:     { cmd: Vector, loc: (220e3,-50e3,60), rgn: Prosenar, speed: 500 }
}



event: { event: BeginScene, time:   0, message: "Scene 1" }

event: { event: Display,               image: "Campaigns/03/Scenes/Black.pcx", color: 0xffffffff, fade: (0,1,1), rect: (0,0,0,0) }

event: { event: Camera,                param: 3,  target: "body:Silessia", vec: (2, -0.15, 2.3e7)   }
event: { event: Camera,                param: 5,                           vec: (-0.11, 0.015, -0.015)  }

event: { event: Display,    time:   1, fade: (1,5,1), rect: (20,20, 600,150), font: Limerick18, color: 0xffffffff,
         message: "STRATPLAN BRIEFING" }

event: { event: Display,    time:   1, fade: (1,5,1), rect: (20,40, 600,150), font: OCRB, color: 0xffffff80,
         message: "Timestamp: $TIME\nSubject: Silessian Confederacy\nClassified: CONFIDENTIAL DND/CRYPTO" }

event: { event: Message,    time:   3, sound: "Vox/Scenes/03/C3-B09-OK.ogg" }


event: { event: Camera,     time:   8, param: (6,25), target: "Royale"   }


event: { event: Camera,     time:  22, param: (6,25), target: "Tanker"   }


event: { event: Camera,     time:  35, param: 3, target: "Far Horizon", vec: (1,-0.2,25e3)  }
event: { event: Camera,                param: 5,                        vec: (0.15, 0.02, 0.02)  }
event: { event: Display,    fade:  (1,7,1), rect: (20,20, 600,150), font: Limerick18, color: 0xffffff80,
         message: "Colony Ship 'Far Horizon'" }

event: { event: Camera,     time:  50, param: 3,  target: "body:Prosenar", vec: (3, -0.1, 5e7)   }
event: { event: Camera,                param: 5,                           vec: (-0.12, 0.01, 0.02)  }
event: { event: Display,    fade:  (1,7,1), rect: (20,20, 600,150), font: Limerick18, color: 0xffffff80,
         message: "Prosenar Sector" }


event: { event: Camera,     time:  58, param: 3,  target: "Relay",  vec: (4, -0.1, 3e3)   }
event: { event: Camera,                param: 5,                    vec: (0.12, 0.01, 0.02)  }
event: { event: Display,    fade:  (1,7,1), rect: (20,20, 600,150), font: Limerick18, color: 0xffffff80,
         message: "DataComm Relay 105/AX" }


event: { event: EndScene,   time:  70, message: "Scene 1" }
event: { event: Exit }

// EOF