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/* Starshatter: The Open Source Project
Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
*/
#ifndef StarServer_h
#define StarServer_h
#include "Game.h"
#include "NetLobbyServer.h"
#include "NetServer.h"
#include "Mission.h"
#include "Types.h"
#include "Universe.h"
class StarServer : public Game
{
public:
static StarServer* GetInstance();
StarServer();
virtual ~StarServer();
virtual bool Init(HINSTANCE hi, HINSTANCE hpi, LPSTR cmdline, int nCmdShow);
virtual bool InitGame();
virtual void UpdateWorld();
virtual void GameState();
bool Server() const override;
void SetGameMode(int mode) override;
void CreateWorld();
protected:
virtual void InstantiateMission();
Universe* world;
Mission* current_mission;
NetServer* admin_server;
NetLobbyServer* lobby_server;
private:
static StarServer* instance;
};
#endif // StarServer_h
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