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/* Starshatter: The Open Source Project
Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
*/
#pragma once
#include <Game.h>
#include <Mission.h>
#include <NetLobbyServer.h>
#include <NetServer.h>
#include <Universe.h>
class StarServer : public Game
{
public:
static StarServer* GetInstance();
StarServer();
virtual ~StarServer();
virtual bool Init();
virtual bool InitGame();
virtual void UpdateWorld();
virtual void GameState();
bool Server() const override;
void SetGameMode(int mode) override;
void CreateWorld();
protected:
virtual void InstantiateMission();
Universe* world;
Mission* current_mission;
NetServer* admin_server;
NetLobbyServer* lobby_server;
private:
static StarServer* instance;
};
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