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/* Starshatter: The Open Source Project
Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
HTTP Servlet Engine for Multiplayer Admin
*/
#pragma once
#include <HttpRequest.h>
#include <HttpResponse.h>
#include <HttpServletExec.h>
#include <HttpServlet.h>
#include <List.h>
#include <Types.h>
// +-------------------------------------------------------------------+
class Mission;
class MissionElement;
class NetChatEntry;
class NetUser;
// +-------------------------------------------------------------------+
class NetAdminServer : public HttpServletExec
{
public:
virtual ~NetAdminServer();
int operator == (const NetAdminServer& s) const { return this == &s; }
virtual HttpServlet* GetServlet(HttpRequest& request);
virtual void AddUser(NetUser* user);
virtual void DelUser(NetUser* user);
virtual int NumUsers();
virtual bool HasHost();
virtual List<NetUser>& GetUsers();
virtual NetUser* FindUserBySession(Text id);
virtual void AddChat(NetUser* user, const char* msg);
ListIter<NetChatEntry> GetChat();
DWORD GetStartTime() const { return start_time; }
virtual void GameOn() { }
virtual void GameOff() { }
// singleton locator:
static NetAdminServer* GetInstance(WORD port=0);
protected:
NetAdminServer(WORD port);
virtual void DoSyncedCheck();
DWORD start_time;
List<NetUser> admin_users;
};
// +-------------------------------------------------------------------+
class NetAdminServlet : public HttpServlet
{
public:
NetAdminServlet();
virtual ~NetAdminServlet() { }
virtual bool DoGet(HttpRequest& request, HttpResponse& response);
virtual bool CheckUser(HttpRequest& request, HttpResponse& response);
virtual Text GetCSS();
virtual Text GetHead(const char* title=0);
virtual Text GetBody();
virtual Text GetTitleBar(const char* statline=0, const char* onload=0);
virtual Text GetStatLine();
virtual Text GetCopyright();
virtual Text GetContent();
virtual Text GetBodyClose();
protected:
NetAdminServer* admin;
NetUser* user;
};
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