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/*  Starshatter: The Open Source Project
    Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors
    Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
    Copyright (c) 1997-2006, Destroyer Studios LLC.

    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    HTTP Servlet Engine for Multiplayer Admin
*/

#pragma once

#include <HttpRequest.h>
#include <HttpResponse.h>
#include <HttpServletExec.h>
#include <HttpServlet.h>
#include <List.h>
#include <Types.h>

// +-------------------------------------------------------------------+

class Mission;
class MissionElement;
class NetChatEntry;
class NetUser;

// +-------------------------------------------------------------------+

class NetAdminServer : public HttpServletExec
{
public:
    virtual ~NetAdminServer();

    int operator == (const NetAdminServer& s) const { return this == &s; }

    virtual HttpServlet*    GetServlet(HttpRequest& request);

    virtual void            AddUser(NetUser* user);
    virtual void            DelUser(NetUser* user);
    virtual int             NumUsers();
    virtual bool            HasHost();
    virtual List<NetUser>&  GetUsers();

    virtual NetUser*        FindUserBySession(Text id);

    virtual void            AddChat(NetUser* user, const char* msg);
    ListIter<NetChatEntry>  GetChat();
    DWORD                   GetStartTime() const { return start_time; }

    virtual void            GameOn()    { }
    virtual void            GameOff()   { }

    // singleton locator:
    static NetAdminServer* GetInstance(WORD port=0);

protected:
    NetAdminServer(WORD port);
    virtual void            DoSyncedCheck();

    DWORD                   start_time;
    List<NetUser>           admin_users;
};

// +-------------------------------------------------------------------+

class NetAdminServlet : public HttpServlet
{
public:
    NetAdminServlet();
    virtual ~NetAdminServlet()  { }

    virtual bool      DoGet(HttpRequest& request, HttpResponse& response);
    virtual bool      CheckUser(HttpRequest& request, HttpResponse& response);

    virtual Text      GetCSS();
    virtual Text      GetHead(const char* title=0);
    virtual Text      GetBody();
    virtual Text      GetTitleBar(const char* statline=0, const char* onload=0);
    virtual Text      GetStatLine();
    virtual Text      GetCopyright();
    virtual Text      GetContent();
    virtual Text      GetBodyClose();

protected:
    NetAdminServer*   admin;
    NetUser*          user;
};