summaryrefslogtreecommitdiffhomepage
path: root/StarsEx/WndProc.cpp
blob: 0078bfe114e6c741c00fbd53169dbbd053d57f91 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
/*  Starshatter: The Open Source Project
    Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors
    Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
    Copyright (c) 1997-2006, Destroyer Studios LLC.
*/

#include "WndProc.h"

#include "GameWinDX9.h"
#include "Keyboard.h"
#include "Mouse.h"
#include "Types.h"


#ifndef WM_MOUSEWHEEL
#define WM_MOUSEWHEEL 0x20A
#endif


static struct {
	bool maximized = false;
	bool minimized = false;
} window_state;


LRESULT CALLBACK
WndProc(HWND hwnd, UINT message, WPARAM uParam, LPARAM lParam)
{
    auto game = GameWinDX9::GetInstance();
    switch (message) {
    case WM_SYSKEYDOWN:
        if (uParam == VK_TAB || uParam == VK_F4)
            return DefWindowProc(hwnd, message, uParam, lParam);
        return 0;

    case WM_MENUCHAR:
        return MNC_CLOSE << 16;

    case WM_ACTIVATEAPP:
        // Keep track of whether or not the app is in the foreground
        if (game)
            game->Activate(uParam?true:false);
        break;

    case WM_PAINT:
        return DefWindowProc(hwnd, message, uParam, lParam);

    case WM_SETCURSOR:
        // hide the windows mouse cursor
        SetCursor(NULL);
        return 1;

    case WM_ENTERSIZEMOVE:
        // Halt frame movement while the app is sizing or moving
        if (game)
            game->Pause(true);
        break;

    case WM_SIZE:
        // Pick up possible changes to window style due to maximize, etc.
        if (game && game->hwnd != NULL ) {
            game->window_style = GetWindowLong(game->hwnd, GWL_STYLE );
            if (uParam == SIZE_MINIMIZED) {
                game->Pause(true);
                window_state.minimized = true;
                window_state.maximized = false;
            }
            else if (uParam == SIZE_MAXIMIZED) {
                if (window_state.minimized)
                    game->Pause(false);
                window_state.minimized = false;
                window_state.maximized = true;
                game->ResizeVideo();
            }

            else if (uParam == SIZE_RESTORED) {
                if (window_state.maximized) {
                    window_state.maximized = false;
                    game->ResizeVideo();
                }
                else if (window_state.minimized) {
                    game->Pause(false);
                    window_state.minimized = false;
                    game->ResizeVideo();
                }
                else {
                    // If we're neither maximized nor minimized, the window size
                    // is changing by the user dragging the window edges.  In this
                    // case, we don't reset the device yet -- we wait until the
                    // user stops dragging, and a WM_EXITSIZEMOVE message comes.
                }
            }
        }
        break;

    case WM_EXITSIZEMOVE:
        if (game) {
            game->Pause(false);
            game->ResizeVideo();
        }
        break;

    case WM_ENTERMENULOOP:
        if (game)
        game->Pause(true);
        break;

    case WM_EXITMENULOOP:
        if (game)
        game->Pause(false);
        break;

    case WM_KEYDOWN:
        BufferKey(uParam);
        return 0;

    case WM_DESTROY:
        PostQuitMessage(0);
        break;

    case WM_MOUSEMOVE:
        Mouse::x = LOWORD(lParam);
        Mouse::y = HIWORD(lParam);
        break;

    case WM_LBUTTONDOWN:
        Mouse::l = 1;
        break;

    case WM_LBUTTONDBLCLK:
        Mouse::l = 2;
        break;

    case WM_LBUTTONUP:
        Mouse::l = 0;
        break;

    case WM_MBUTTONDOWN:
        Mouse::m = 1;
        break;

    case WM_MBUTTONDBLCLK:
        Mouse::m = 2;
        break;

    case WM_MBUTTONUP:
        Mouse::m = 0;
        break;

    case WM_RBUTTONDOWN:
        Mouse::r = 1;
        break;

    case WM_RBUTTONDBLCLK:
        Mouse::r = 2;
        break;

    case WM_RBUTTONUP:
        Mouse::r = 0;
        break;

    case WM_MOUSEWHEEL:
        {
            int w = (int) (uParam >> 16);
            if (w > 32000) w -= 65536;
            Mouse::w += w;
        }
        break;

    case WM_CLOSE:
        if (game) // && game->Server())
            game->Exit();
        break;

    default:
        return DefWindowProc(hwnd, message, uParam, lParam);
    }

    return 0;
}


const int MAX_KEY_BUF = 512;
static int vkbuf[MAX_KEY_BUF];
static int vkshiftbuf[MAX_KEY_BUF];
static int vkins = 0;
static int vkext = 0;


void
FlushKeys()
{
    Keyboard::FlushKeys();
    vkins = vkext = 0;
}


void
BufferKey(int vkey)
{
    if (vkey < 1) return;

    int shift = 0;

    if (GetAsyncKeyState(VK_SHIFT))
    shift |= 1;

    if (GetAsyncKeyState(VK_CONTROL))
    shift |= 2;

    if (GetAsyncKeyState(VK_MENU))
    shift |= 4;

    vkbuf[vkins] = vkey;
    vkshiftbuf[vkins++] = shift;

    if (vkins >= MAX_KEY_BUF)
    vkins = 0;

    if (vkins == vkext) {
        vkext++;
        if (vkext >= MAX_KEY_BUF)
        vkext = 0;
    }
}


int
GetKey()
{
    if (vkins == vkext) return 0;

    int result = vkbuf[vkext++];
    if (vkext >= MAX_KEY_BUF)
    vkext = 0;

    return result;
}


int
GetKeyPlus(int& key, int& shift)
{
    if (vkins == vkext) return 0;

    key = vkbuf[vkext];
    shift = vkshiftbuf[vkext++];

    if (vkext >= MAX_KEY_BUF)
    vkext = 0;

    return key;
}