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/* Starshatter: The Open Source Project
Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
Manages local weather conditions according to the system stardate
*/
#ifndef Weather_h
#define Weather_h
#include "Types.h"
#include "Text.h"
// +--------------------------------------------------------------------+
class Weather
{
public:
Weather();
virtual ~Weather();
enum STATE { CLEAR,
HIGH_CLOUDS,
MODERATE_CLOUDS,
OVERCAST,
FOG,
STORM,
NUM_STATES
};
virtual void Update();
// accessors:
STATE State() const { return state; }
Text Description() const;
double Period() const { return period; }
double Chance(STATE s) const { return chances[(int)s]; }
double Ceiling() const { return ceiling; }
double Visibility() const { return visibility; }
void SetPeriod(double p) { period = p; }
void SetChance(int n, double c);
protected:
void NormalizeChances();
STATE state;
double period;
double chances[NUM_STATES];
double ceiling;
double visibility;
STATE active_states[NUM_STATES];
double thresholds[NUM_STATES];
};
#endif // Weather_h
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