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/* Starshatter: The Open Source Project
Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
Water surface effect w/ reflection and refraction
*/
#ifndef Water_h
#define Water_h
#include "Geometry.h"
#include "Polygon.h"
#include "Color.h"
// +--------------------------------------------------------------------+
struct WATER_SURFACE;
// +--------------------------------------------------------------------+
class Water
{
public:
Water();
virtual ~Water();
virtual void Init(int nVerts, float size, float depth);
virtual void CalcWaves(double seconds);
virtual void UpdateSurface(Vec3& eyePos, VertexSet* vset);
protected:
float size;
float depth;
float scaleTex;
float avgHeight;
DWORD nVertices;
WATER_SURFACE* surface;
float* waves;
float offsets[16];
};
// +--------------------------------------------------------------------+
#endif // Water_h
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