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/* Starshatter: The Open Source Project
Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
Vertex and Index Buffer classes for DirectX 9
*/
#ifndef VideoDX9VertexBuffer_h
#define VideoDX9VertexBuffer_h
#include "VideoDX9.h"
// +--------------------------------------------------------------------+
class VideoDX9VertexBuffer
{
public:
VideoDX9VertexBuffer(VideoDX9* dx9,
UINT num_verts,
UINT vert_size,
DWORD format,
DWORD usage);
~VideoDX9VertexBuffer();
BYTE* Lock(UINT count);
void Unlock();
bool Select(int stream=0);
UINT GetNumVerts() const;
UINT GetVertSize() const;
UINT GetNextVert() const;
private:
VideoDX9* video;
IDirect3DVertexBuffer9* vertex_buffer;
UINT num_verts;
UINT num_locked;
UINT vert_size;
UINT next_vert;
bool is_dynamic;
};
// +--------------------------------------------------------------------+
class VideoDX9IndexBuffer
{
public:
VideoDX9IndexBuffer(VideoDX9* dx9,
UINT num_indices,
DWORD usage);
~VideoDX9IndexBuffer();
WORD* Lock(UINT count);
void Unlock();
bool Select();
UINT GetNumIndices() const;
UINT GetNextIndex() const;
private:
VideoDX9* video;
IDirect3DIndexBuffer9* index_buffer;
UINT num_indices;
UINT num_locked;
UINT next_index;
bool is_dynamic;
};
#endif // VideoDX9VertexBuffer_h
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