blob: 080dc9190ec2bc36a190803fc47d70eca8fbd133 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
|
/* Starshatter: The Open Source Project
Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
Vertex and Index Buffer classes for DirectX 9
*/
#ifndef VideoDX9VertexBuffer_h
#define VideoDX9VertexBuffer_h
#include "VideoDX9.h"
// +--------------------------------------------------------------------+
class VideoDX9VertexBuffer
{
public:
VideoDX9VertexBuffer(VideoDX9* dx9,
UINT num_verts,
UINT vert_size,
DWORD format,
DWORD usage);
~VideoDX9VertexBuffer();
BYTE* Lock(UINT count);
void Unlock();
bool Select(int stream=0);
UINT GetNumVerts() const;
UINT GetVertSize() const;
UINT GetNextVert() const;
private:
VideoDX9* video;
IDirect3DVertexBuffer9* vertex_buffer;
UINT num_verts;
UINT num_locked;
UINT vert_size;
UINT next_vert;
bool is_dynamic;
};
// +--------------------------------------------------------------------+
class VideoDX9IndexBuffer
{
public:
VideoDX9IndexBuffer(VideoDX9* dx9,
UINT num_indices,
DWORD usage);
~VideoDX9IndexBuffer();
WORD* Lock(UINT count);
void Unlock();
bool Select();
UINT GetNumIndices() const;
UINT GetNextIndex() const;
private:
VideoDX9* video;
IDirect3DIndexBuffer9* index_buffer;
UINT num_indices;
UINT num_locked;
UINT next_index;
bool is_dynamic;
};
#endif // VideoDX9VertexBuffer_h
|