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/* Starshatter: The Open Source Project
Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
Event Target interface class
*/
#ifndef UIEventTarget_h
#define UIEventTarget_h
#include "Types.h"
#include "Geometry.h"
class UIEventTarget
{
public:
static const char* TYPENAME() { return "UIEventTarget"; }
virtual ~UIEventTarget() { }
int operator == (const UIEventTarget& t) const { return this == &t; }
virtual int OnMouseMove(int x, int y) { return 0; }
virtual int OnLButtonDown(int x, int y) { return 0; }
virtual int OnLButtonUp(int x, int y) { return 0; }
virtual int OnClick() { return 0; }
virtual int OnSelect() { return 0; }
virtual int OnRButtonDown(int x, int y) { return 0; }
virtual int OnRButtonUp(int x, int y) { return 0; }
virtual int OnMouseEnter(int x, int y) { return 0; }
virtual int OnMouseExit(int x, int y) { return 0; }
virtual int OnMouseWheel(int wheel) { return 0; }
virtual int OnKeyDown(int vk, int flags) { return 0; }
virtual void SetFocus() { }
virtual void KillFocus() { }
virtual bool HasFocus() const { return false; }
virtual bool IsEnabled() const { return true; }
virtual bool IsVisible() const { return true; }
virtual bool IsFormActive() const { return true; }
virtual Rect TargetRect() const { return Rect(); }
virtual const char* GetDescription() const { return "UIEventTarget"; }
};
#endif // UIEventTarget_h
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