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/* Starshatter: The Open Source Project
Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
Event Dispatch class
*/
#ifndef UIEventDispatch_h
#define UIEventDispatch_h
#include "List.h"
#include "Types.h"
#include "UIEventTarget.h"
class UIEventDispatch
{
public:
static const char* TYPENAME() { return "UIEventDispatch"; }
UIEventDispatch();
virtual ~UIEventDispatch();
static void Create();
static void Close();
static UIEventDispatch* GetInstance() { return dispatcher; }
virtual void Dispatch();
virtual void Register(UIEventTarget* tgt);
virtual void Unregister(UIEventTarget* tgt);
virtual UIEventTarget* GetCapture();
virtual int CaptureMouse(UIEventTarget* tgt);
virtual int ReleaseMouse(UIEventTarget* tgt);
virtual UIEventTarget* GetFocus();
virtual void SetFocus(UIEventTarget* tgt);
virtual void KillFocus(UIEventTarget* tgt);
virtual void MouseEnter(UIEventTarget* tgt);
protected:
int mouse_x, mouse_y, mouse_l, mouse_r;
List<UIEventTarget> clients;
UIEventTarget* capture;
UIEventTarget* current;
UIEventTarget* focus;
UIEventTarget* click_tgt;
static UIEventDispatch* dispatcher;
};
#endif // UIEventDispatch_h
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