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/* Starshatter: The Open Source Project
Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
Missile Trail (Graphic) class
*/
#ifndef Trail_h
#define Trail_h
#include "Types.h"
#include "Geometry.h"
#include "Polygon.h"
#include "SimObject.h"
#include "Graphic.h"
// +--------------------------------------------------------------------+
class Trail : public Graphic
{
public:
Trail(Bitmap* tex, int n=512);
virtual ~Trail();
virtual void UpdateVerts(const Point& cam_pos);
virtual void Render(Video* video, DWORD flags);
virtual void AddPoint(const Point& v);
virtual double AverageLength();
virtual void SetWidth(double w) { width = w; }
virtual void SetDim(int d) { dim = d; }
protected:
int ntrail;
int maxtrail;
Point* trail;
double length;
double width;
int dim;
int npolys, nverts;
Poly* polys;
VertexSet* verts;
Bitmap* texture;
Material mtl;
double length0, length1;
double last_point_time;
};
#endif // Trail_h
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