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/* Starshatter: The Open Source Project
Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
Direct 3D Texture Cube for Env Mapping
*/
#ifndef TexCubeDX9_h
#define TexCubeDX9_h
#include "Bitmap.h"
// +--------------------------------------------------------------------+
class Video;
class VideoDX9;
class Bitmap;
struct VD3D_texture_format;
// +--------------------------------------------------------------------+
class TexCubeDX9
{
public:
TexCubeDX9(VideoDX9* video);
virtual ~TexCubeDX9();
IDirect3DCubeTexture9* GetTexture();
bool LoadTexture(Bitmap* bmp, int face);
private:
VideoDX9* video;
IDirect3D9* d3d;
IDirect3DDevice9* d3ddevice;
IDirect3DCubeTexture9* texture;
Bitmap* faces[6];
DWORD last_modified[6];
};
#endif // TexCubeDX9_h
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