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/* Starshatter: The Open Source Project
Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
Atmospheric fog along the horizon
*/
#ifndef TerrainHaze_h
#define TerrainHaze_h
#include "Types.h"
#include "Solid.h"
#include "Geometry.h"
// +--------------------------------------------------------------------+
class TerrainRegion;
// +--------------------------------------------------------------------+
class TerrainHaze : public Solid
{
public:
TerrainHaze();
virtual ~TerrainHaze();
virtual void Render(Video* video, DWORD flags);
virtual int CheckRayIntersection(Point pt, Point vpn, double len, Point& ipt,
bool treat_translucent_polys_as_solid=true);
virtual void UseTerrainRegion(TerrainRegion* tr) { tregion = tr; }
protected:
TerrainRegion* tregion;
};
#endif // TerrainHaze_h
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