summaryrefslogtreecommitdiffhomepage
path: root/StarsEx/TacticalView.h
blob: f6f7bcd63730a5c4f6e1551eace9faa2b9129c96 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
/*  Starshatter: The Open Source Project
    Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors
    Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
    Copyright (c) 1997-2006, Destroyer Studios LLC.

    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    View class for Radio Communications HUD Overlay
*/

#ifndef TacticalView_h
#define TacticalView_h

#include "Types.h"
#include "View.h"
#include "Color.h"
#include "SimObject.h"
#include "Text.h"

// +--------------------------------------------------------------------+

class Font;
class Ship;
class RadioMessage;
class CameraView;
class Projector;
class HUDView;
class Menu;
class MenuItem;
class MenuView;
class GameScreen;

// +--------------------------------------------------------------------+

class TacticalView : public View,
public SimObserver
{
public:
    TacticalView(Window* c, GameScreen* parent);
    virtual ~TacticalView();

    // Operations:
    virtual void      Refresh();
    virtual void      OnWindowMove();
    virtual void      ExecFrame();
    virtual void      UseProjector(Projector* p);

    virtual void      DoMouseFrame();

    virtual bool         Update(SimObject* obj);
    virtual const char*  GetObserverName() const;

    static void       SetColor(Color c);

    static void       Initialize();
    static void       Close();

    static TacticalView* GetInstance() { return tac_view; }

protected:
    virtual bool      SelectAt(int x, int y);
    virtual bool      SelectRect(const Rect& r);
    virtual Ship*     WillSelectAt(int x, int y);
    virtual void      SetHelm(bool approach);

    virtual void      DrawMouseRect();
    virtual void      DrawSelection(Ship* seln);
    virtual void      DrawSelectionInfo(Ship* seln);
    virtual void      DrawSelectionList(ListIter<Ship> seln);

    virtual void      BuildMenu();
    virtual void      DrawMenu();
    virtual void      ProcessMenuItem(int action);

    virtual void      DrawMove();
    virtual void      SendMove();
    virtual bool      GetMouseLoc3D();

    virtual void      DrawAction();
    virtual void      SendAction();

    GameScreen* gamescreen;
    CameraView* camview;
    Projector*  projector;

    int         width, height;
    double      xcenter, ycenter;

    int         shift_down;
    int         mouse_down;
    int         right_down;
    int         show_move;
    int         show_action;

    Point       move_loc;
    double      base_alt;
    double      move_alt;

    POINT       mouse_action;
    POINT       mouse_start;
    Rect        mouse_rect;

    Font*       font;
    Sim*        sim;
    Ship*       ship;
    Ship*       msg_ship;
    Text        current_sector;

    Menu*       active_menu;
    MenuView*   menu_view;

    static TacticalView* tac_view;
};

#endif  // TacticalView_h