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/* Starshatter: The Open Source Project
Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
Mission Briefing Dialog Active Window class
*/
#ifndef TacRefDlg_h
#define TacRefDlg_h
#include "Types.h"
#include "FormWindow.h"
#include "MsnDlg.h"
#include "Bitmap.h"
#include "Button.h"
#include "CameraView.h"
#include "ImgView.h"
#include "Scene.h"
#include "Font.h"
#include "Text.h"
#include "ListBox.h"
#include "RichTextBox.h"
// +--------------------------------------------------------------------+
class MenuScreen;
class ShipDesign;
class WeaponDesign;
// +--------------------------------------------------------------------+
class TacRefDlg : public FormWindow
{
public:
enum MODES { MODE_NONE, MODE_SHIPS, MODE_WEAPONS };
TacRefDlg(Screen* s, FormDef& def, MenuScreen* mgr);
virtual ~TacRefDlg();
virtual void RegisterControls();
virtual void ExecFrame();
virtual void Show();
// Operations:
virtual void OnClose(AWEvent* event);
virtual void OnMode(AWEvent* event);
virtual void OnSelect(AWEvent* event);
virtual void OnCamRButtonDown(AWEvent* event);
virtual void OnCamRButtonUp(AWEvent* event);
virtual void OnCamMove(AWEvent* event);
virtual void OnCamZoom(AWEvent* event);
protected:
virtual void SelectShip(const ShipDesign* dsn);
virtual void SelectWeapon(const WeaponDesign* dsn);
virtual void UpdateZoom(double r);
virtual void UpdateAzimuth(double a);
virtual void UpdateElevation(double e);
virtual void UpdateCamera();
virtual bool SetCaptureBeauty();
virtual bool ReleaseCaptureBeauty();
MenuScreen* manager;
ActiveWindow* beauty;
ListBox* lst_designs;
ActiveWindow* txt_caption;
RichTextBox* txt_stats;
RichTextBox* txt_description;
Button* btn_ships;
Button* btn_weaps;
Button* btn_close;
ImgView* imgview;
CameraView* camview;
Scene scene;
Camera cam;
int mode;
double radius;
double cam_zoom;
double cam_az;
double cam_el;
int mouse_x;
int mouse_y;
bool update_scene;
bool captured;
int ship_index;
int weap_index;
};
#endif // TacRefDlg_h
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