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/* Starshatter: The Open Source Project
Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
Weapon Design parameters class
*/
#include "SystemDesign.h"
#include "Component.h"
#include "Game.h"
#include "Bitmap.h"
#include "DataLoader.h"
#include "ParseUtil.h"
// +--------------------------------------------------------------------+
List<SystemDesign> SystemDesign::catalog;
#define GET_DEF_TEXT(p,d,x) if(p->name()->value()==(#x))GetDefText(d->x,p,filename)
#define GET_DEF_NUM(p,d,x) if(p->name()->value()==(#x))GetDefNumber(d->x,p,filename)
// +--------------------------------------------------------------------+
SystemDesign::SystemDesign()
{ }
SystemDesign::~SystemDesign()
{
components.destroy();
}
// +--------------------------------------------------------------------+
void
SystemDesign::Initialize(const char* filename)
{
Print("Loading System Designs '%s'\n", filename);
// Load Design File:
DataLoader* loader = DataLoader::GetLoader();
BYTE* block;
int blocklen = loader->LoadBuffer(filename, block, true);
Parser parser(new BlockReader((const char*) block, blocklen));
Term* term = parser.ParseTerm();
if (!term) {
Print("ERROR: could not parse '%s'\n", filename);
exit(-3);
}
else {
TermText* file_type = term->isText();
if (!file_type || file_type->value() != "SYSTEM") {
Print("ERROR: invalid system design file '%s'\n", filename);
exit(-4);
}
}
int type = 1;
do {
delete term;
term = parser.ParseTerm();
if (term) {
TermDef* def = term->isDef();
if (def) {
if (def->name()->value() == "system") {
if (!def->term() || !def->term()->isStruct()) {
Print("WARNING: system structure missing in '%s'\n", filename);
}
else {
TermStruct* val = def->term()->isStruct();
SystemDesign* design = new SystemDesign;
for (int i = 0; i < val->elements()->size(); i++) {
TermDef* pdef = val->elements()->at(i)->isDef();
if (pdef) {
GET_DEF_TEXT(pdef, design, name);
else if (pdef->name()->value()==("component")) {
if (!pdef->term() || !pdef->term()->isStruct()) {
Print("WARNING: component structure missing in system '%s' in '%s'\n", (const char*) design->name, filename);
}
else {
TermStruct* val2 = pdef->term()->isStruct();
ComponentDesign* comp_design = new ComponentDesign;
for (int i = 0; i < val2->elements()->size(); i++) {
TermDef* pdef2 = val2->elements()->at(i)->isDef();
if (pdef2) {
GET_DEF_TEXT(pdef2, comp_design, name);
else GET_DEF_TEXT(pdef2, comp_design, abrv);
else GET_DEF_NUM (pdef2, comp_design, repair_time);
else GET_DEF_NUM (pdef2, comp_design, replace_time);
else GET_DEF_NUM (pdef2, comp_design, spares);
else GET_DEF_NUM (pdef2, comp_design, affects);
else {
Print("WARNING: parameter '%s' ignored in '%s'\n",
pdef2->name()->value().data(), filename);
}
}
}
design->components.append(comp_design);
}
}
else {
Print("WARNING: parameter '%s' ignored in '%s'\n",
pdef->name()->value().data(), filename);
}
}
else {
Print("WARNING: term ignored in '%s'\n", filename);
val->elements()->at(i)->print();
}
}
catalog.append(design);
}
}
else
Print("WARNING: unknown definition '%s' in '%s'\n",
def->name()->value().data(), filename);
}
else {
Print("WARNING: term ignored in '%s'\n", filename);
term->print();
}
}
}
while (term);
loader->ReleaseBuffer(block);
}
// +--------------------------------------------------------------------+
void
SystemDesign::Close()
{
catalog.destroy();
}
// +--------------------------------------------------------------------+
SystemDesign*
SystemDesign::Find(const char* name)
{
SystemDesign test;
test.name = name;
return catalog.find(&test);
}
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