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/* Starshatter: The Open Source Project
Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
Starship-specific mid-level (tactical) AI
*/
#ifndef StarshipTacticalAI_h
#define StarshipTacticalAI_h
#include "Types.h"
#include "TacticalAI.h"
// +--------------------------------------------------------------------+
class StarshipTacticalAI : public TacticalAI
{
public:
StarshipTacticalAI(ShipAI* ai);
virtual ~StarshipTacticalAI();
virtual void ExecFrame(double seconds);
protected:
virtual void FindThreat();
virtual void FindSupport();
virtual void CheckBugOut(Ship* c_ship, double range);
DWORD THREAT_REACTION_TIME;
int ai_level;
double drop_time;
double initial_integrity;
bool bugout;
};
// +--------------------------------------------------------------------+
#endif // StarshipTacticalAI_h
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