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/* Starshatter: The Open Source Project
Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
Starship (low-level) Artifical Intelligence class
*/
#pragma once
#include <cstdint>
#include "ShipAI.h"
class StarshipAI : public ShipAI
{
public:
StarshipAI(SimObject* s);
virtual ~StarshipAI();
// convert the goal point from world to local coords:
virtual void FindObjective();
protected:
// accumulate behaviors:
virtual void Navigator();
virtual Steer SeekTarget();
virtual Steer AvoidCollision();
// steering functions:
virtual Steer Seek(const Point& point);
virtual Steer Flee(const Point& point);
virtual Steer Avoid(const Point& point, float radius);
virtual Point Transform(const Point& pt);
// fire on target if appropriate:
virtual void FireControl();
virtual void HelmControl();
virtual void ThrottleControl();
System* SelectSubtarget();
bool AssessTargetPointDefense();
std::uint32_t sub_select_time;
std::uint32_t point_defense_time;
System* subtarget;
bool tgt_point_defense;
};
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