blob: 537dee428f89db75a14abce60ad355a74052e9a3 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
|
/* Starshatter: The Open Source Project
Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
Sprite Object
*/
#ifndef Sprite_h
#define Sprite_h
#include "Types.h"
#include "Graphic.h"
#include "Polygon.h"
// +--------------------------------------------------------------------+
class Bitmap;
class Sprite : public Graphic
{
public:
static const char* TYPENAME() { return "Sprite"; }
Sprite();
Sprite(Bitmap* animation, int length=1, int repeat=1, int share=1);
virtual ~Sprite();
// operations
virtual void Render(Video* video, DWORD flags);
virtual void Render2D(Video* video);
virtual void Update();
virtual void Scale(double scale);
virtual void Rescale(double scale);
virtual void Reshape(int w1, int h1);
// accessors / mutators
int Width() const { return w; }
int Height() const { return h; }
int Looping() const { return loop; }
int NumFrames() const { return nframes; }
double FrameRate() const;
void SetFrameRate(double rate);
double Shade() const { return shade; }
void SetShade(double s) { shade = s; }
double Angle() const { return angle; }
void SetAngle(double a) { angle = a; }
int BlendMode() const { return blend_mode; }
void SetBlendMode(int a) { blend_mode = a; }
int Filter() const { return filter; }
void SetFilter(int f) { filter = f; }
virtual void SetAnimation(Bitmap* animation, int length=1, int repeat=1, int share=1);
virtual void SetTexCoords(const double* uv_interleaved);
Bitmap* Frame() const;
void SetFrameIndex(int n);
virtual bool IsSprite() const { return true; }
protected:
int w, h;
int loop;
int nframes;
int own_frames;
Bitmap* frames;
int frame_index;
DWORD frame_time;
DWORD last_time;
double shade;
double angle;
int blend_mode;
int filter;
Poly poly;
Material mtl;
VertexSet vset;
};
// +--------------------------------------------------------------------+
#endif // Sprite_h
|