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/* Starshatter: The Open Source Project
Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
Celestial sphere, stars, planets, space dust...
*/
#ifndef Sky_h
#define Sky_h
#include "Types.h"
#include "Solid.h"
#include "Bitmap.h"
#include "Geometry.h"
// +--------------------------------------------------------------------+
class StarSystem;
// +--------------------------------------------------------------------+
class Stars : public Graphic
{
public:
Stars(int nstars);
virtual ~Stars();
virtual void Illuminate(double scale);
virtual void Render(Video* video, DWORD flags);
protected:
VertexSet* vset;
Color* colors;
};
// +--------------------------------------------------------------------+
class Dust : public Graphic
{
public:
Dust(int ndust, bool bright=false);
virtual ~Dust();
virtual void Render(Video* video, DWORD flags);
virtual void Reset(const Point& ref);
virtual void ExecFrame(double factor, const Point& ref);
virtual void Hide();
virtual void Show();
protected:
bool really_hidden;
bool bright;
VertexSet* vset;
};
// +--------------------------------------------------------------------+
class PlanetRep : public Solid
{
public:
PlanetRep(const char* img_west, const char* img_glow,
double rad, const Vec3& pos, double tscale = 1,
const char* rngname=0, double minrad = 0, double maxrad = 0,
Color atmos = Color::Black, const char* img_gloss=0);
virtual ~PlanetRep();
virtual Color Atmosphere() const { return atmosphere; }
virtual void SetAtmosphere(Color a) { atmosphere = a; }
virtual void SetDaytime(bool d);
virtual void SetStarSystem(StarSystem* system);
virtual void Render(Video* video, DWORD flags);
virtual int CheckRayIntersection(Point pt, Point vpn, double len, Point& ipt,
bool treat_translucent_polys_as_solid=true);
protected:
void CreateSphere(double radius, int nrings, int nsections,
double minrad, double maxrad, int rsections,
double tscale);
Material* mtl_surf;
Material* mtl_limb;
Material* mtl_ring;
int has_ring;
int ring_verts;
int ring_polys;
double ring_rad;
double body_rad;
Color atmosphere;
bool daytime;
StarSystem* star_system;
};
#endif // Sky_h
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