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/* Starshatter: The Open Source Project
Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
Classes for managing run-time selectable skins on solid objects
*/
#ifndef Skin_h
#define Skin_h
#include "Polygon.h"
#include "Graphic.h"
#include "Video.h"
#include "List.h"
// +--------------------------------------------------------------------+
class Solid;
class Model;
class Surface;
class Segment;
class Skin;
class SkinCell;
// +--------------------------------------------------------------------+
class Skin
{
public:
static const char* TYPENAME() { return "Skin"; }
enum { NAMELEN=64 };
Skin(const char* name = 0);
virtual ~Skin();
// operations
void ApplyTo(Model* model) const;
void Restore(Model* model) const;
// accessors / mutators
const char* Name() const { return name; }
const char* Path() const { return path; }
int NumCells() const { return cells.size(); }
void SetName(const char* n);
void SetPath(const char* n);
void AddMaterial(const Material* mtl);
protected:
char name[NAMELEN];
char path[256];
List<SkinCell> cells;
};
// +--------------------------------------------------------------------+
class SkinCell
{
friend class Skin;
public:
static const char* TYPENAME() { return "SkinCell"; }
SkinCell(const Material* mtl=0);
~SkinCell();
int operator == (const SkinCell& other) const;
const char* Name() const;
const Material* Skin() const { return skin; }
const Material* Orig() const { return orig; }
void SetSkin(const Material* mtl);
void SetOrig(const Material* mtl);
private:
const Material* skin;
const Material* orig;
};
// +--------------------------------------------------------------------+
#endif // Skin_h
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